• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Abyssal Frostforge

This bundle is marked as high quality. It exceeds standards and is highly desirable.
The map has been scaled down to fit a 128x128 playable map area, so all units will also have to be scaled down if you're planning on using the map.

Unfortunately it seems like Reforged HD mode is not meant for maps with this level of detail, and so it lags in some areas that are doodad intensive. I believe this is mostly due to shadows. You can either A) reduce the amount of doodads, or B) lower your shadow quality settings. It seems like Quenching mod considerably reduces lag in many areas. Another option is to remove the "bottom" part of the tiles. The tiles are made out of pillars, so by removing the bottom part of the pillars you will considerably reduce the amount of polygons on-screen at all times. The downside to this is that I also use pillars other places, so you'd need to make separate doodads for the tiles and the actual pillars.

I made a timelapse of how I made this terrain, see below:
This video was made with Quenching mod.

The terrain was made in 17 hours and 23 minutes, over 10 sessions. The session durations are as follows:
  • Session 1: 4h 16m
  • Session 2: 3h 01m
  • Session 3: 1h 36m
  • Session 4: 1h 23m
  • Session 5: 1h 39m
  • Session 6: 0h 43m
  • Session 7: 1h 10m
  • Session 8: 2h 29m
  • Session 9: 0h 42m
  • Session 10: 0h 24m
Previews
Contents

Abyssal Frostforge (Map)

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,869
Massive work. Would have loved to see more round parts other than the rectangular maze type but overall superb and creative.
Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules

M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/
 
Top