Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
The map has been scaled down to fit a 128x128 playable map area, so all units will also have to be scaled down if you're planning on using the map.
Unfortunately it seems like Reforged HD mode is not meant for maps with this level of detail, and so it lags in some areas that are doodad intensive. I believe this is mostly due to shadows. You can either A) reduce the amount of doodads, or B) lower your shadow quality settings. It seems like Quenching mod considerably reduces lag in many areas. Another option is to remove the "bottom" part of the tiles. The tiles are made out of pillars, so by removing the bottom part of the pillars you will considerably reduce the amount of polygons on-screen at all times. The downside to this is that I also use pillars other places, so you'd need to make separate doodads for the tiles and the actual pillars.
I made a timelapse of how I made this terrain, see below:
This video was made with Quenching mod.
The terrain was made in 17 hours and 23 minutes, over 10 sessions. The session durations are as follows:
A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
Map thread tags are important. Please use those that fit and not more or none.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.