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These are the times before fall of Lordaeron, times of king Terenas. Dalaran, the city of powerful Archmages and magic lures demons like honey does lure flies. 7 Archmages are only hope to fight against corruption and demons. They do anything to save Dalaran.
Description:
This map is classical 7 Heroes defense/adventure map. Recommended amount of players is 7. If you try to clear map with less players than 7 you must have someone playing as Antonidas (player 1 / purple) since he is the main character of the story and you need him to progress in the game. Game is pretty long and may last over one and half hours. Death is permanent & everytime Hero dies random loot cage from final dungeon gets removed from the game.
Features:
Every Hero has custom spells and plays differently
2 defenses against enemy forces, one in Hillsbrad Foothills & one in Dalaran
Fishing & random looting
Dungeon with traps & loot boxes
Turn useless items into rare ones in Dalaran sewers with Itemizer6000 machine
Choose from 3 difficulties, normal, hard & insane
2 large main bosses and lots of smaller ones
Every Archmage has bag for carrying extra items
No tome shops, abilities and items matter more
After victory Dalaran pvp arena is open for 5 minutes before game closes
Screenshots & info:
Every Archmage has custom spells and lots of modified old ones. Each of them plays differently and serves their own role in team.
Dungeon Island is last hiding place for demons and players need to be very careful where they step their feet or they might get overrun by hordes of enemies.
Itemizer6000 is basically random rare item generator. When players place any 6 items into red circle the Itemizer6k will make new item at green circle.
Fishing is fresh mini game between the hardcore fighting. Players might find anything useful while fishing.
You can buy rods from fishermen or use magic.
Demon made gates are found all around the map. They're there to control important areas for the demons.
They usually open with keys or by killing certain bosses.
From Dalaran sewers players find rare item shop, Itemizer6000 & pvp arena (after game is cleared)
3 Difficulties
Normal: Enemy forces have 80% health handicap in Dalaran and in the dungeon.
Hard: Enemy damage +40% & armor +3, enemy forces have 90% health handicap in Dalaran and in the dungeon.
Insane: Enemy damage +80% & armor +5, enemy forces always at maximum health.
wtiiwarcraft plays ver. 1.34
xWizard plays ver 1.39
Enjoy the map! GL HF
Ver 1.01
- Uploaded
Ver 1.12
- fixed evasion crab
- balanced amount of items & gold players get
- hardened final boss
- added insane difficulty
Ver 1.23
- added commands -far & -roll
- increased health of quest tower
- fixed wave timing
- added quest info
- made keys to drop on death
- fixed ability texts
Ver 1.25
- fixed wyrms blocking troops
- adjusted some cameras
Ver 1.34
- fixed spell meteor lvl 2 not doing any damage
- fixed some zoom cameras
- hardened Dalaran defense waves
- changed purple citadel's name into violet citadel
- bags now drops keys when Hero dies
- hardened pit lord mini boss
- made Hillsbrad defense waves come faster
- made intro video faster
- balanced amount of gold players get
Ver 1.39
- increased all Dalaran's waves enemies health & damage
- increased amount of enemies in Dalaran's waves
- Dalaran's waves come faster
- new feature: when hero dies random loot cage from final dungeon is removed from the game
- frenzy spell attack rate given reduced
- astral form duration reduced
- added music that fits certain moments in the game
- increased some wood item's stats
Ver 1.44
- Difficulty changes: added health handicaps for enemy forces in normal (80%) and hard (90%) difficulties. Handicaps will come to effect at Dalaran defense and onwards.
- decreased difficulty aura's damage and armor boosts
- if antonidas leaves the game the hero is shared edit: fixed in ver 1.45
- fishing rods no longer work for itemizer
- thunderlizard stone's chain lightning ability cooldown increased into 12 seconds
- cunning trunk item stats increased
- every spell has now more detailed tooltips
- violet and navy blue archmages are changed into women with jaina models. #girlpower
Ver 1.45
- fixed antonidas sharing if player leaves the game
Items (except for some which are edited) and spells are either Warcraft III ones completely or not that much edited.
Enemies come where Antonidas is.
You should avoid camera panning fast from a region to another; it hurts the eyes. Better a direct...
Ver 1.23
- added commands -far & -roll
- increased health of quest tower
- fixed wave timing
- added quest info
- made keys to drop on death
- fixed ability texts
Ver 1.34
- fixed spell meteor lvl 2 not doing any damage
- fixed some zoom cameras
- hardened Dalaran defense waves
- changed purple citadel's name into violet citadel
- bags now drops keys when Hero dies
- hardened pit lord mini boss
- made Hillsbrad defense waves come faster
- made intro video faster
- balanced amount of gold players get
Ver 1.39
- increased all Dalaran's waves enemies health & damage
- increased amount of enemies in Dalaran's waves
- Dalaran's waves come faster
- new feature: when hero dies random loot cage from final dungeon is removed from the game
- frenzy spell attack rate given reduced
- astral form duration reduced
- added music that fits certain moments in the game
- increased some wood item's stats
Items (except for some which are edited) and spells are either Warcraft III ones completely or not that much edited.
Enemies come where Antonidas is.
You should avoid camera panning fast from a region to another; it hurts the eyes. Better a direct one to a place if it's far away form the player's current camera.
Bubbles shouldn't be considered enemy or at least the heroes shouldn't attack them. It looks weird. Or, it's so you'd know the direction of the bubbles if you don't have the health bars on. But then, why do the bubbles die when attacked?
There are bubbles in places you cannot reach.
Avoid playing music through the sound channel. Use the proper play music trigger.
The fishing mini-game is not optional. You need to play it so you can get the key and continue the main quest.
You have to drop an item to put it into the backpack but the backpack can give it to the hero directly.
Lumber is not harvested from trees. You should change that tooltip to notify what gives lumber (bosses etc.).
Towers deny experience gain.
During the siege of the citadel, enemy units many times stop before starting to go further again.
Units selected during cinematic mode.
Intro can't be skipped.
So, right now it's an old school map with a lovely terrain.
You could add item progression like recipes and/or item sets/upgrades.
Hero customization. Way to make spells better/varied.
A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
Map thread tags are important. Please use those that fit and not more or none.
Items (except for some which are edited) and spells are either Warcraft III ones completely or not that much edited.
Enemies come where Antonidas is.
You should avoid camera panning fast from a region to another; it hurts the eyes. Better a direct one to a place if it's far away form the player's current camera.
Bubbles shouldn't be considered enemy or at least the heroes shouldn't attack them. It looks weird. Or, it's so you'd know the direction of the bubbles if you don't have the health bars on. But then, why do the bubbles die when attacked?
There are bubbles in places you cannot reach.
Avoid playing music through the sound channel. Use the proper play music trigger.
The fishing mini-game is not optional. You need to play it so you can get the key and continue the main quest.
You have to drop an item to put it into the backpack but the backpack can give it to the hero directly.
Lumber is not harvested from trees. You should change that tooltip to notify what gives lumber (bosses etc.).
Towers deny experience gain.
During the siege of the citadel, enemy units many times stop before starting to go further again.
Units selected during cinematic mode.
Intro can't be skipped.
So, right now it's an old school map with a lovely terrain.
You could add item progression like recipes and/or item sets/upgrades.
Hero customization. Way to make spells better/varied.
A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
Map thread tags are important. Please use those that fit and not more or none.
Ver 1.44
- Difficulty changes: added health handicaps for enemy forces in normal (80%) and hard (90%) difficulties. Handicaps will come to effect at Dalaran defense and onwards.
- decreased difficulty aura's damage and armor boosts
- - if antonidas leaves the game the hero is shared edit: fixed in ver 1.45
- fishing rods no longer work for itemizer
- thunderlizard stone's chain lightning ability cooldown increased into 12 seconds
- cunning trunk item stats increased
- every spell has now more detailed tooltips
- violet and navy blue archmages are changed into women with jaina models. #girlpower
Edit: quick fix ver 1.45
- fixed antonidas sharing if player leaves the game
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