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(7)Spicy Lizard

Submitted by Zucth
This bundle is marked as approved. It works and satisfies the submission rules.
(7)Spicy Lizard v1.04
Player Suggest: FFA
Idea: Ship can go every where on the map
Map Creator: Zucth
Map Preview:
[​IMG]

Map Description:
It's look like a random but it's all calculate, the terrain look spicy and cold like lizard that can change to every color, and weirder with 7 players map without round! Try something new!

Neutral Building:
Goldmines : 17
Merc : 7 -summer
Tavern : 7
Goblin Shipyard : 7
Goblin Merchant : 3
Goblin Lab : 4
Marketplace : 1

Creep Camp:
18 Green
17 Orange
21 Red -7 starting base

Information:
-the first design was to give every players their own territory and use ship to easy access every isles in the map.
-not balance on the design
-Its L. summer.

Warning!:
-the map for each player is not very well balance the map design for to play with friend for fun.
-Map sized: 180x244 [which is extra large]
-trees gap exist!!!
-Aggro pull exist

Creator Note:
-I did remake the info of the map cause the mess and did brush some place in the map up.
Contents

(7)Spicy Lizard (Map)

Reviews
mafe
Well, on the risk of repeating myself: -Map looks interesting. Do you know you can use the "region" option to set a weather effects for only a part of your map instead of globally? -Lack of doodads in some places. -Gaps between trees, and sometimes...
mafe
Ok, so 5 seems to be fixed now. I would have liked to see you do something about the other issues too, but I did not notice anything. Given that this is not a "serious" map and I did not insist you fix all of the other stuff, I'll approve it finally....
  1. mafe

    mafe

    Map Reviewer

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    Well, on the risk of repeating myself:
    -Map looks interesting. Do you know you can use the "region" option to set a weather effects for only a part of your map instead of globally?
    -Lack of doodads in some places.
    -Gaps between trees, and sometimes between trees and water.
    -Itemdrops are all working correctly! They also seem to be balanced.
    -Some starting locations are too far away from the gold mines.
    -Creeps at the expansions should not be on camp stance.
    -Some creeps are facing in weird directions.
    -The playable area should not extend up to the shadow area on the edges of the map.

    So this map also goes to Awaiting update. Please make some updates regardin to theses isues and then I'll have another look.
     
  2. Zucth

    Zucth

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    1. I don't know that and I can't find it so pass it(later then)
    2. I add more doodad as a environment, is that what you mean?
    3. I try to do the best by now.
    4. Thanks you!
    5. I change that.
    6. do you mean that mercenary camp should not be near goldmines?
    7. I change that.
    8. did you mean the right down corner? if that's next time I will live it only doodads (I add it because it was empty and expansion camp isn't a good idea cause there's only yellow there...)
    as
    any other comment? and can you reply the question that I have asked you please?
     
  3. mafe

    mafe

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    2. Yes, adding more doodads is a good (but not the only) way to make a map look more "natural" or interesting in general.
    6. Normall, orcs and human only need 5 peons/peasants for the goldmine. However, on several starting positions here, they need more than 5 workers to mine gold:
    Too_many_peasants.png
    8. Yes, the right down corner, but also other areas on the right side of the map such as this:
    edge_of_map.png
     
  4. mafe

    mafe

    Map Reviewer

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    Alright, regarding the points I mentioned earlier:
    1. Does not really matter
    2. Still many places without many doodads, but it is not very important.
    3. Still exists, but is very hard to fix.
    4. Didnt check everything again, still seems ok.
    5. It seems to me that this issue still exists, even though it is not as extreme as before. ( I referred to this as "6." in my post above by mistake. I hope this did not cause any confusion).
    6. Still exists. I mean that the creeps should be "blue" everywhere, except for the creeps near goldmines.
    7. Still exists, but it is not important.
    8. This is fixed now.

    There are some other minor issues, like asymmetry, very open starting locations which are not protected by trees and more. But I understand they are this way because of the overall design of the map.

    So there is still a lot of stuff that you can update. 5 is the most important. Please fix that, until then the map goes back to awaiting update. Of course, improving the other issues would also be nice :)
     
  5. mafe

    mafe

    Map Reviewer

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    Ok, so 5 seems to be fixed now. I would have liked to see you do something about the other issues too, but I did not notice anything.

    Given that this is not a "serious" map and I did not insist you fix all of the other stuff, I'll approve it finally. But with you next maps, I might insist right fromt he start that you make more fixes, and I might be willing to wait for 5 different updates.