• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

7 Kingdoms

Ujimasa Hojo Presents

7 Kingdoms
Created by Ujimasa Hojo

Features:


Race Changes:
  • New Arathorian Empire (Orc)
  • Undead Scourge (Undead)
  • Gilnean Confederacy (Night Elf)
  • Alliance of Lordaeron (Human)

Each race has 5 heroes. There are four additional neutral Heroes.

Neutral Units:
  • Ancient Vaults - Sells various Unique items and Artifacts
  • Arcane Library - Helps your Heroes become more powerful
  • Arcane Observatory - Allows you to reveal an area of the map and detect invisible units
  • Bank - Exchanges gold for lumber and vice versa
  • Fountain of Energy - Regenerates the health and mana of all non-mechanical units nearby
  • Merchant - Sells various magic items
  • Tavern - Allows you to resurrect Heroes instantly

Story:



Despite the deaths of King Llane Wrynn and Anduin Lothar during their war with the Orcs, Stormwind was victorious. The peace they had fought for will not last long, however. It was during this time that the charismatic noble, Lord Daval Prestor, rose up through the ranks, eventually becoming regent for the young King, Varian Wrynn. He convinced the people of Stormwind that their victory over the Orcs gave them the divine right to restore the Arathorian Empire. With that, he was able to galvanize everyone into another war, this time with the other Human kingdoms and renames themselves the New Arathorian Empire. He appoints the young Victor Nefarius as commander of their forces.

Their first order of business was to secure their path to the continent of Lordaeron. They went to Shadowforge City and helped rout the remaining Horde stragglers there to win the favor of the Dark Iron Dwarves. After which, Lord Daval's daughter, Katrana Prestor, had an audience with the Fire Lord masters of the Dark Irons securing their allegiance.

The next hindrance to their path were the Dwarves of the Kingdom of Ironforge. With their new Dark Iron allies, they stage a daring operation to kidnap Princess Moira Bronzebeard and hold her hostage in Shadowforge. For the sake of his daughter, King Magni was forced to stand down and let the New Arathorian armies pass through.

With their combined forces, they finally launch an invasion of the Arathi Highlands capturing several of the towns and villages. However, the forces of the Kingdom of Stromgarde led by King Thoras Trollbane himself launches a counterattack, pushing them back through the Thandol Span. King Thoras would fall in battle but his forces destroy the Thandol Span halting their enemy's advance for the time being.

After the defeat of their army, Lord Daval demanded that King Magni pledge some troops and weapons as well which the latter begrudgingly obliged. Lord Daval also wanted the Gnomes to join as well but their current leader, Gelbin Mekkatorque, was adamantly opposed. Fortunately for him, the Gnomes were about to have an election and Gelbin's opponent, Sicco Thermaplugg, was more than willing to throw Gnomeregan into a war. Lady Katrana infiltrates Gnomeregan and helps Sicco win the election. Sicco provides troops and weapons in return.

With their Dwarven and Gnomish allies, the New Arathorian forces set out to repair the Thandol Span in order to relaunch an invasion of the Lordaeron continent.





The Kingdom of Stormwind, now calling themselves the New Arathorian Empire, launches an invasion of the Arathi Highlands. King Thoras Trollbane, with his army, was able to repel the enemy but dies from his wounds. As the armies of New Arathor rebuild their forces, Prince Galen set out to find allies. He met with King Terenas Menethil of Lordaeron, who was a long time friend of his father.

King Terenas sought an audience with the Kings and envoys from the neighboring kingdoms and called for an Alliance against the threat of New Arathor. Lord Antonidas of Dalaran pledged the support of the Kirin Tor. He feared that the Regent-Lord of New Arathor, Daval Prestor, was not what he seems. King Aiden Perenolde of Alterac also pledged support fearing for the safety of his kingdom. Finally, Thane Kurdran Wildhammer of Aerie Peak and King Anasterian Sunstrider of Quel'Thalas also pledged support. Both were converned that New Arathor were going after the non-Human kingdoms as well. On the other hand, King Genn Greymane of Gilneas and Lord Admiral Daelin Proudmoore rejected the offer thinking their kingdoms would be better off their own.

The Alliance of Lordaeron is formed with King Terenas as the nominal leader. Their newly assembled army marched towards Arathi Highlands to defend it from New Arathor's own assembled army.





After rejecting King Terenas' call for an Alliance, King Genn Greymane went back to Gilneas to plan on how to deal with the armies of New Arathor should the latter reach their borders. However, the enigmatic Lord Hiram Creed and some of the nobles tried to convince him to be more proactive in the war. They reasoned that they can use the war as an opportunity to expand their own kingdom. Despite protests from the other nobles such as Lord Vincent Godfrey and Lord Darius Crowley, King Genn decided to start his own conquest.

In order to match the New Arathorian Empire and Alliance of Lordaeron, Gilneas needed allies of their own. King Genn sent envoys to the Goblin Trade Princes to make an alliance. It was Trade Prince Steamwheedle who answered his call. After sealing their pact with a contract signing, King Genn opened up Gilneas' industrial sector to the Steamwheedle Cartel who then proceeded to make weapons in haste for their campaign.

Despite his alliance with the Steamwheedle Cartel, King Genn thought that they needed more allies. After consulting with his advisers, King Genn saw the Kingdom of Alterac as an important ally thanks to their strategic location. However, King Aiden Perenolde had already pledged Alterac's support to the Alliance of Lordaeron. And so, King Genn arranged for a secret meeting with King Aiden. He convinced the latter to betray the Alliance of Lordaeron as a way of getting back at Stromgarde which was a long-time rival of Alterac. They sealed their pact with the twin marriages of their children. Prince Liam Greymane was going to marry Princess Beve Perenolde while Prince Aliden Perenolde was going to marry Princess Tess Greymane.

With their pacts sealed, the Kingdoms of Gilneas and Alterac together with the Steamwheedle Cartel prepared to enact their plan of expanding their borders while the Alliance of Lordaeron and the New Arathor Empire battle it out.





Even before the Horde was defeated and the Dark Portal was destroyed, the Burning Legion had already enacted another plan. Kil'jaeden sent his Dread Lord agents to find another way to cripple the forces of Azeroth and prepare for their invasion. The Dread Lords would infiltrate the upper echelons of the different kingdoms hoping to exploit their weakness when the time comes.

Among them was Tichondrius the Darkener, who dared infiltrate the magical Kingdom of Dalaran. He became interested in one of the members of the Council, Kel'Thuzad who secretly studied necromancy. Tichondrius eventually revealed himself to the archmage promising to teach him more about the forbidden arts. Enthusiastic at the prospect of delving into necromancy, Kel'Thuzad accepted Tichondrius' offer. They relocated to the colonies in Northrend in order to avoid the prying eyes of the Kirin Tor.

During their stay in Northrend, news regarding New Arathor's transgression back in the Eastern Kingdoms reached them. Seeing this as the perfect opportunity to strike, Tichondrius offered Kel'Thuzad the Helm of Domination augmenting his new-found abilities even further. They then preyed on the isolated Human settlements, slaughtering them before raising them into the Undead. With their Undead armies, they would also bring the Nerubian Empire into their fold. With their power base in the north solidified, Tichondrius sent Kel'Thuzad back to the Eastern Kingdoms in order to undermine its defenses to the newly established Undead Scourge.

Back in Lordaeron, the Barovs of Scholomance offered Kel'Thuzad their home as a place to train new apprentices in exchange for protection against New Arathor's armies. They were unaware however of the horrors that Kel'Thuzad plan to unleash.





Kingdom of Kul'Tiras:

As the kingdoms in the mainland become embroiled in war, Kul'Tiras remains unaffiliated. Admiral Daelin Proudmoore remains convinced that the war will not come to his shores. As far as he is concerned, it is business as usual and as such, his kingdom maintains trade with everyone.

Gurubashi Trolls:

The Jungle Trolls of Gurubashi are not concerned with the war. However, some of them have decided to join in as mercenaries whether for gore, gold, or glory.

Nerubian Empire:

Despite the destruction of their empire, a few of the surviving Nerubians ended up in the Eastern Kingdoms hired by different employers. They hope to earn the favor of their benefactors in order to garner help in reclaiming their devastated empire.

Nazjatar Empire:

The commotion in the Eastern Kingdoms have attracted the attention of the Naga. Nazjatar spies are now all over the continent observing how the war goes, hoping to take advantage for themselves.

Pandaren Empire:

A couple of adventurous Pandaren ended up getting caught in the war. Some of them join different factions hoping to end the war as soon as possible.



Screenshots:


New Arathorian Empire:

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Undead Scourge:

142431-albums6568-picture71285.png


Gilnean Confederacy:

142431-albums6568-picture71283.png


Alliance of Lordaeron:

142431-albums6568-picture71282.png






Neutral Units:
Neutral units offer various kinds of services.

142431-albums5814-picture65623.png


Glyphs:
Some of the citizens hold Glyphs. Kill them and take the glyphs before other players do.

142431-albums5814-picture65624.png





Video Previews:



New Arathorian Empire:


Undead Scourge:


Gilnean Confederacy:


Alliance of Lordaeron:




Change Log:




General:
  • Uploaded.



General:
  • Updated some world editor data.



General:
  • Fixed some few things.



General:
  • First Hero now for free.
  • Fixed some few things.



General:
  • Fixed some few things.



General:
  • Fixed some few things.



General:
  • Shops revamped.



General:
  • Fixed some few things.



Alliance of Lordaeron:
  • War Mage and Spell Breaker get a wardrobe change.



Gilnean Confederacy:
  • Updated the Altar model.



Gilnean Confederacy:
  • Tweaked the Druid of the Claw and Alchemist models.



Gilnean Confederacy:
  • Tweaked the Tempest model.



General:
  • Fixed the AI a bit. AI Heroes now learn the Bonus stats.



General:
  • Fixed leaky Triggers.



General:
  • Optimized imported models reducing total map sizes.

New Arathorian Empire:
  • Reworked the Raid Bot into the Gnomish Raider.
  • Reworked the Wolf Rider into the Fire Salamander.
  • New Gnomish model for Far Seer.



General:
  • Play as the Kingdom of Kul Tiras faction.



General:
  • Transferred the Christmas 2014 Special to Resource Discussion.



New Arathorian Empire:
  • Updated Mage Tower model.



General:
  • Fixed some stuff.



General:
  • Fixed some stuff.



Gilnean Confederacy:
  • Tweaked the Mecha Wyrm model.




Credits:


Models:
  • Baron Dark/Iceclaw - PROXY
  • Blood Elf Demon Hunter - Mc !
  • Dwarven Ram Rider - Norinrad
  • Elite Siege Engine - Deolrin
  • Female Human Mage - AndrewOverload519
  • Flying Machine (Goblin) - Gyrosphinx
  • Gnome Field Engineer - AndrewOverload519
  • Goblin Goggles - Fingolfin
  • Golden Eagle - Deolrin
  • Gryphon Rider - Sellenisko
  • Mounted Swordsman - Mephestrial
  • Suited Worgen - Cavman
Other modified models came from Blizzard Entertainment.

Skins:
  • Gnome Engineer - 67chrome
  • Goblin User Interface - CRAZYRUSSIAN and MiniMage
  • High Elf Spell Breaker - Heinvers
  • High Elf War Mage - Heinvers
  • Mecha-Giant - timfarman
  • Nightwing - bigapple90
  • Royal Archmage - CloudWolf
  • Turalyon - CloudWolf

Icons:
  • Elite Siege Tank - Mr.Goblin
  • Gnome Field Engineer - AndrewOverload519
  • Goblin Hero Aviator - Marcos DAB
  • Shredder Saws - Marcos DAB
Other modified icons came from Blizzard Entertainment.



Holiday Specials:


  • Zul'Dare (Christmas 2014) - Can choose the Kingdom of Kul Tiras when you play as Human




    As the kingdoms in the mainland become embroiled in war, Kul Tiras initially remained unaffiliated. Admiral Daelin Proudmoore was convinced that the war will not come to his shores. As far as he is concerned, it was business as usual and as such, his kingdom maintained trade with everyone.

    As the Alliance of Lordaeron began battling the New Arathorian Empire at Arathi Highlands, the armies of Alterac seized Thoradin's Wall from its defenders and closed it. With the main host of the Alliance cut off from their lands, the Gilnean Confederacy began its invasion. On the eastern front, the towns in the Hillsbrad Foothills fell one by one to the combined armies of Lord Hiram Creed and Prince Aliden Perenolde. Alexi Barov was killed while Weldon Barov was captured. With his only surviving heir held captive, Lord Alexei Barov of Caer Darrow defected to the Confederacy. His army was forced to join General Hath's who are camped just south of Andorhal. In Dalaran, Archmage Arugal caused havoc by summoning "wolf men" into the city forcing the Kirin Tor to deal with the infestation.

    On the western front, most of Silverpine Forest is conquered by the combined armies of Lord Vincent Godfrey, Baron Silverlaine, and Prince Isiden Perenolde. They are now camped just a few days march away from Lordaeron's Capital City awaiting further orders.

    Tol Barad was also attacked by the armies of the Trade King. Duke Reginald Baradin II rallied his forces against the onslaught but slowly losing control of the island fortress.

    The Alliance of Lordaeron was left in a precarious position. The main host under Uther Lightbringer, King Galen Trollbane, and High Thane Kurdran Wildhammer continued to battle the armies of New Arathor but was having trouble receiving supplied with Thoradin's Wall shut and Tol Barad under siege. Falstad Wildhammer had to send supplies from Aerie Peak via Gryphons but the supply troops are constantly attacked by Forest Trolls along the way. Disgusted by the Human in-fighting, King Anasterian Sunstrider considered withdrawing Quel'thalas from the Alliance and just focus on defending its own borders but Prince Kael'thas, a member of the ruling council in Dalaran, was able to convince him otherwise for now. King Terenas Menethil II tried to negotiate with King Genn Greymane but was rebuffed.

    Admiral Proudmoore became worried about the Gilnean Confederacy. Gilneas had the second strongest navy after Kul Tiras and its recent conquest on the mainland could alter the status quo on the seas as well. Kul Tiras immediately sent an envoy headed by his eldest son, Derek, to Capital City offering to help. King Terenas heartily welcomed aid from Kul Tiras. In return, Derek would have Princess Calia's hand in marriage while Admral Proudmoore's daughter, Jaina, would eventually marry the Crown Prince of Lordaeron, Arthas.

    In Ironforge, King Magni Bronzebeard suddenly dies. The official report is that he died of natural causes but others still suspected foul play. As the kingdom mourns, Princess Moira suddenly arrived escorted by an army of Dark Iron Dwarves. While the people were initially happy with the princess' safe return, they were shocked when she announced that she was marrying Emperor Dagran Thaurissan in order to unite the Kingdoms of Ironforge and Shadowforge. Many were appalled by the announcement and even suggested that the princess has been ensorcelled. Among them were her own uncles, Muradin and Brann. In response, Empress Moira brands them and their followers as traitors who wanted to seize power for themselves. Before they can be apprehended however, Muradin and the rest fled.

    In Gnomeregan, High Tinker Sicco Thermaplugg restored the monarchy styling himself as King of Gnomeregan. With New Arathor's backing, he violently put down any dissent. Gelbin Mekkatorque tried to launch a coup d'état but was forced out of Gnomeregan by the combined forces of the Gnomeregan Royal Army and New Arathor.

    With both of them on the run from their own kingdoms, Muradin and Gelbin joined forces and gathered their loyalists in the Wetlands. From there, they fled towards Kul Tiras via Gnomish submarines. Admiral Proudmoore was shocked by the sudden arrival of Dwarven and Gnomish refugees into his kingdom. Gelbin promised to augment the forces of Kul Tiras in return for sanctuary to which Admiral Proudmoore agreed. Muradin petitioned further that Kul Tiras help them liberate Ironforge and Gnomeregan from New Arathor and its puppet governments but Admiral Proudmoore refused given that they already have to deal with the Gilnean Confederacy. Muradin threatened to leave but Gelbin was able to convince both sides to a compromise. The Dwarves and Gnomes will help Kul Tiras against the Gilnean Confederacy. Only after the Gilnean Confederacy is dealt with will Kul Tiras help the Dwarves and the Gnomes liberate their homelands.

    With Dwarves and Gnomes added to their ranks, Admiral Proudmoore divided his forces into four. One is sent to assist Tol Barad in its defense. One is sent to Southshore in order to liberate it. One is sent to harass Goblin ships coming from Kezan. The final one is sent to attack Zul'Dare where Goblins have set up factories.








  • Proudmoore Harbor (Easter 2015) - Can choose the Axis of Awful when you play as Orc




    With Tirassian support, Muradin Bronzebeard and Gelbin Mekkatorque along with their supporters made landfall on the shore of the Wetlands. They set up Proudmoore Harbor, in honor of the ruling family of their newly allied Human kingdom.

    Eventually, the New Arathorian Empire caught wind of the Resistance consolidating its hold on the Wetlands. Unable to spare troops due to the heavy fighting in the Arathi Highlands against the Alliance of Lordaeron, they had to look for other ways to combat the growing threat on their western front.

    Onyxia saw potential in the disparate mongrel races scattered throughout the immediate region. With promises of power and new lands, she was able to rally them into a force to be reckoned with. This new group began calling themselves the Axis of Awful, much to the Black Dragonflight’s chagrin. The Axis of Awful was then ordered to march on the Resistance forces to either crush them or at least hold them off until New Arathorian troops could be freed up from fighting in the Arathi Highlands.







Keywords:
Alterac, Arathor, Dalaran, Gilneas, Gnomeregan, Human, Ironforge, Kul Tiras, Lordaeron, Scourge, Shadowforge, Stromgarde, Undead

Author's Notes and Trivia:
  • This story follows the Orcish Victory of the Second Warcraft game.
  • Don't expect anything completely new here. I simply shuffled units and abilities.
  • Check out Ujimasa Hojo's Maps and Resources Discussions, and Tutorials. Please reply in these threads instead.
  • Check out the map and the model previews at my Youtube, BitChute, DailyMotion, DTube, or FruitLab Channels as well and hopefully subscribe.
  • Follow me on Twitter, Minds, or Steemit.
  • While I do these stuff as a hobby, I suppose it wouldn't hurt to accept donations from our more fortunate Hivers I suppose :p.
    • My PayPal is here.
    • My Patreon is here.
Contents

7K: Alterac City (Map)

7K: Boralus City (Map)

7K: Capital City (Map)

7K: Dalaran City (Map)

7K: Gilneas City (Map)

7K: Proudmoore Harbor (Map)

7K: Silvermoon City (Map)

7K: Stormwind City (Map)

7K: Stratholme City (Map)

7K: Stromgarde Keep (Map)

7K: Tol Barad (Map)

7K: Zul'Dare (Map)

Reviews
17:15, 7th Sep 2013 Orcnet: Map Approved
17:15, 7th Sep 2013 Orcnet: Map Approved
Date: 12:21:09 30-May-12 Map Moderator: -Kobas- Map Status: Approved 4/5 Contact map moderator: Visitor Message / Private Message! Useful Links: If you have any complaints or questions about your map, please make a thread here:Map Resource...
Vengeancekael Date: 2013/Feb/10 16:26:02 [Please do not send me a message, use Staff Contact] Comment:Another melee map added to the series. [tr]Not Rated Rules
Vengeancekael Date: 2013/Feb/10 16:28:09 [Please do not send me a message, use Staff Contact] Comment:And another one for the pack. [tr]Not Rated Rules
20:51, 8th Apr 2013 Orcnet: map approved
Orcnet09:03, 6th July 2013 Map Approved Alterac City(No Version/s Stated) RateScorePercentLetter 5/591-100A RateScorePercentLetter 4/581-90%B RateScorePercentLetter 3/575-80%C RateScorePercentLetter 2/570-74%D...
17:15, 26th Jul 2013 Orcnet: map approved
17:15, 26th Jul 2013 Orcnet: map approved
11:32, 4th May 2014 Orcnet: Map approved

Moderator

M

Moderator

Date: 12:21:09 30-May-12
Map Moderator: -Kobas-
Map Status: Approved 4/5
Contact map moderator: Visitor Message / Private Message!
Useful Links:
If you have any complaints or questions about your map, please make a thread here:Map Resource Moderation.

Comment: Nice map, races are more or less balanced well, AI works fine as well. But I don't like terrain, I expected more.
 
Level 11
Joined
Jun 27, 2010
Messages
626
Playing it as we speak, and have been for a good hour now. Love the map, it's great. The only complaints I have so far, (having played both NE and both undead) are:

1) You use names of lore and WoW NPCs for heroes. I doubt that's the real Prince Malchezaar I'm playing as, lol.
2) For the Houndmaster, you should switch the models around for Full Manifestation. His default model should be the Manifestation model, to match the Kiljaeden icon, and the Manifestation model should be the default. Makes sense right? If you go super saiyan as a demon you start giving off glowing fire and your eyes burn. ;)

5/5 and +rep so far.
 
Just a tip:
-Test a Map with AI Editor (Melee of Course)
-Go to Warcraft III Properties
-Scroll Down until you see a new folder.
-open folder,inside you will see an AI file named "WorldEditTestGame.ai"
-open it with Notepad
-if you want your map a ai(because its melee)customize the code.(ex.unit ids,ability ids of your map,etc.)
-import it to your map
-PM me if im wrong
 
Level 63
Joined
Jan 20, 2008
Messages
1,474
Playing it as we speak, and have been for a good hour now. Love the map, it's great. The only complaints I have so far, (having played both NE and both undead) are:

1) You use names of lore and WoW NPCs for heroes. I doubt that's the real Prince Malchezaar I'm playing as, lol.
2) For the Houndmaster, you should switch the models around for Full Manifestation. His default model should be the Manifestation model, to match the Kiljaeden icon, and the Manifestation model should be the default. Makes sense right? If you go super saiyan as a demon you start giving off glowing fire and your eyes burn. ;)

5/5 and +rep so far.

1) Haha. I suck at making up names so I had to "steal" some from WOW and even outside sources.
2) My take on the models are different. The "normal" Houndmaster is transparent because he hasn't fully entered the physical realm yet. Upon "Full Manifestation", he appears to have fully entered the realm.
 

Moderator

M

Moderator

Vengeancekael
Date: 2013/Feb/10 16:26:02
[Please do not send me a message, use Staff Contact]

Comment:
Another melee map added to the series.​
Not Rated
[tr]​

reportV2_animated.jpg
Rules
 

Moderator

M

Moderator

Vengeancekael
Date: 2013/Feb/10 16:28:09
[Please do not send me a message, use Staff Contact]

Comment:
And another one for the pack.​
Not Rated
[tr]​

reportV2_animated.jpg
Rules
 
Level 1
Joined
Jul 16, 2012
Messages
8
:thumbs_up: Haven't played it yet as I am currently at school but i love all your other altered melee's. I'm sure its great, can't wait to play it with my friends.
Updated: Just played it with 3 friends, great map as always. All the extra neutral vendors can really change the game. 5/5
 
Last edited:
Level 3
Joined
Jun 20, 2012
Messages
35
Bugs:

I tested it on the mac. Pretty good with no mac bugs except the human bug when you click on the arcane sanctum it crashes. I will still check if there is any more.

Suggestion:

You should add 2 races like SFA. It adds more variety and strategy. Imagine planning defenses for 8 races. Lol! It would be nice if you didn't use the original heroes. You should make it balanced. EX: 2 Agi heroes, 2 Str heroes, and 2 Int heroes
 
Level 3
Joined
Jun 20, 2012
Messages
35
On the mac, some Icons will make warcraft crash. I hate using my mac but i dont have a PC. There must be some icon not from warcraft that makes it crash. I am not telling you to fix it because that might ruin the map. I am just warning people that use mac
 
Level 63
Joined
Jan 20, 2008
Messages
1,474
I know what bug he is talking about it plagues me aswell and it doesn't just affect your map. When a mac user selects a unit or building with a icon that has had it's quality set to less than 75% then it crashes.

Well that's just phooey. I had to reduce icon quality to save space especially for my maps which are near the 8MB limit.
 
Level 9
Joined
Sep 8, 2011
Messages
560
You be usin' da Murloc Chaos iconz I requezteedz. Anyways, this looks totally awesome. New races! I expect the Axis of Awful to be in other terrained places (Felwood and the Barrens maybe) 5/5 For da win.
 
Level 2
Joined
Sep 26, 2012
Messages
17
Hey, what's the model you used for the Gilnean Alchemist hero (Hebry Warpotion) in the Kingdom of Gilneas preview picture? I've been looking all over the site and I haven't been able to find it.
 

Moderator

M

Moderator


1b5e5a7776e87f86f9c6951fa3dad711_64508.gif
Orcnet09:03, 6th July 2013

Comment

Review

Map Approved
Alterac City(No Version/s Stated)


Rate
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5/591-100A

Rate
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4/581-90%B

Rate
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3/575-80%C

Rate
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2/570-74%D

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1/550-69%F

Overview:

Gameplay

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"Total game output is majestic, although some of the race is just replace model and all, but still I like the idea of some sportive tech build is going on those other races, I also like the idea of the neutral passive units that can are able to assist you on combat on a price still its it was awesome."

Terrain

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"Terrain landscape looks cool and no much problems undergoing it."

Management

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"Overall, the map is good and no much problems, except that it has too much villagers running the show, do please reduce them it can be a bother when creeping out the city in the middle or any places with too much villagers."

Total Score:


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10/1583%B
 
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