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Triggers
(6)7KStromV1.30.w3x
Variables
Initialization
Melee Initialization
Game Information
Neutral Units
Ability
Destroyer
Druid of the Claw
Druid of the Talon
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
AllPlayers
force
No
NeutralUnitSpawn
rect
No
RandomHero
integer
Yes
RandomHeroSpawn
rect
Yes
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Run melee AI scripts (for computer players)
Set Variable Set AllPlayers = (All players)
Player Group - Pick every player in AllPlayers and do (Actions)
Loop - Actions
Player - Limit training of Beastmaster (Dwarf) to 1 for (Picked player)
Player - Limit training of Far Seer to 1 for (Picked player)
Player - Limit training of Grand Marshal to 1 for (Picked player)
Player - Limit training of Harvest Witch to 1 for (Picked player)
Player - Limit training of Hunter to 1 for (Picked player)
Player - Limit training of Swordmaster to 1 for (Picked player)
Player - Make Dragonhawk Rider (Flaming Arrows) Unavailable for training/construction by (Picked player)
Player - Make Drunken Rifleman Unavailable for training/construction by (Picked player)
Set Variable Set RandomHero[(Player number of (Picked player))] = (Random integer number between 1 and 5)
Set Variable Set RandomHeroSpawn[(Player number of (Picked player))] = (Region centered at ((Picked player) start location) with size (1.00, 1.00))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of (Picked player)) Equal to Human
Then - Actions
Melee Game - Create Human starting units for (Picked player) at ((Picked player) start location) ( Exclude Heroes)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Use random heroes is set) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 1
Then - Actions
Unit - Create 1 . War Mage for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 2
Then - Actions
Unit - Create 1 . Demon Hunter for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 3
Then - Actions
Unit - Create 1 . Archmage for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 4
Then - Actions
Unit - Create 1 . Paladin for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 5
Then - Actions
Unit - Create 1 . Beastmaster (Dwarf) for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of (Picked player)) Equal to Orc
Then - Actions
Melee Game - Create Orc starting units for (Picked player) at ((Picked player) start location) ( Exclude Heroes)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Use random heroes is set) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 1
Then - Actions
Unit - Create 1 . Swordmaster for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 2
Then - Actions
Unit - Create 1 . Grand Marshal for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 3
Then - Actions
Unit - Create 1 . Mountain King for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 4
Then - Actions
Unit - Create 1 . Far Seer for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 5
Then - Actions
Unit - Create 1 . Fire Lord for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of (Picked player)) Equal to Night Elf
Then - Actions
Melee Game - Create Night Elf starting units for (Picked player) at ((Picked player) start location) ( Exclude Heroes)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Use random heroes is set) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 1
Then - Actions
Unit - Create 1 . Tinker for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 2
Then - Actions
Unit - Create 1 . Alchemist for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 3
Then - Actions
Unit - Create 1 . Warden for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 4
Then - Actions
Unit - Create 1 . Harvest Witch for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 5
Then - Actions
Unit - Create 1 . Hunter for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of (Picked player)) Equal to Undead
Then - Actions
Melee Game - Create Undead starting units for (Picked player) at ((Picked player) start location) ( Exclude Heroes)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Use random heroes is set) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 1
Then - Actions
Unit - Create 1 . Pit Lord for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 2
Then - Actions
Unit - Create 1 . Dread Lord for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 3
Then - Actions
Unit - Create 1 . Death Knight for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 4
Then - Actions
Unit - Create 1 . Dark Ranger for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 5
Then - Actions
Unit - Create 1 . Lich for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Use random heroes is set) Equal to True
Then - Actions
Else - Actions
Player - Set (Picked player) . Available free Heroes to 1
Melee Game - Enforce victory/defeat conditions (for all players)
Game Information
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Map with the description This map is an edited version of (6) |cffffcc00Stromguarde|r. , using icon path ReplaceableTextures\CommandButtons\BTNSpy.blp
Quest - Create a Required quest titled Services with the description There are citizens of |cffffcc00Stromgarde Keep|r who are willing to provide you their services for a price. Be sure to pay them a visit. , using icon path ReplaceableTextures\CommandButtons\BTNVillagerMan.blp
Quest - Create a Required quest titled Glyphs with the description Glyphs are valuable assets. They can give you an advantage over your opponents. There are only a limited number of |cffffcc00Glyphs of Ultravision|r and |cffffcc00Glyphs of Fortification|r in |cffffcc00Stromgarde Keep|r but they are in the hands of its denizens. You'll have to work fast to get them before your enemies do! , using icon path ReplaceableTextures\CommandButtons\BTNGlyph.blp
Quest - Create a Optional quest titled Author with the description This map was created by |cffffcc00Ujimasa Hojo|r. , using icon path ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp
Quest - Create a Optional quest titled Credits - Icons with the description I would like to thank the following for their |cffffcc00Icons|r that are included in this map.Elite Siege Tank - Mr.GoblinGnome Field Engineer - AndrewOverload519Goblin Hero Aviator - Marcos DABShredder Saws - Marcos DABOther modified icons came from Blizzard Entertainment. , using icon path ReplaceableTextures\CommandButtons\BTNScrollUber.blp
Quest - Create a Optional quest titled Credits - Models with the description I would like to thank the following for their |cffffcc00Models:|r that are included in this map.Baron Dark/Iceclaw - PROXYBlood Elf Demon Hunter - Mc !Dwarven Ram Rider - NorinradElite Siege Engine - DeolrinFemale Human Mage - AndrewOverload519Flying Machine (Goblin) - GyrosphinxGnome Field Engineer - AndrewOverload519Goblin Goggles - FingolfinGolden Eagle - DeolrinGryphon Rider - SelleniskoMounted Swordsman - MephestrialSuited Worgen - CavmanOther models came from Blizzard Entertainment. , using icon path ReplaceableTextures\CommandButtons\BTNScrollUber.blp
Quest - Create a Optional quest titled Credits - Skins with the description I would like to thank the following for their |cffffcc00Skins|r that are included in this map.Gnome Engineer - 67chromeGoblin User Interface - CRAZYRUSSIAN and MiniMageHigh Elf Spell Breaker - HeinversHigh Elf War Mage - HeinversMecha-Giant - timfarmanNightwing - bigapple90Royal Archmage - CloudWolfTuralyon - CloudWolf , using icon path ReplaceableTextures\CommandButtons\BTNScrollUber.blp
Quest - Create a Optional quest titled Credits - Maps with the description I would like to thank the following for their |cffffcc00Maps|r that are included in this map.(6) Stromguarde - Blizzard Entertainment , using icon path ReplaceableTextures\CommandButtons\BTNScrollUber.blp
Quest - Create a Optional quest titled Credits - Sites with the description I would like to thank the following |cffffcc00Sites|r:www.campaigncreations.orgwww.hiveworkshop.comwww.wc3campaigns.netwww.wowpedia.org , using icon path ReplaceableTextures\CommandButtons\BTNScrollUber.blp
Neutral Units
Events
Map initialization
Conditions
Actions
Set Variable Set NeutralUnitSpawn = Cathedral_North <gen>
Unit - Create 2 . Citizen (Male) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Male 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Female) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Female 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Cathedral_South <gen>
Unit - Create 2 . Citizen (Male) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Male 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Female) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Female 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Cemetery <gen>
Unit - Create 2 . Citizen (Male) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Male 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Female) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Female 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Fountain_North <gen>
Unit - Create 2 . Citizen (Male) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Male 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Female) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Female 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Fountain_South <gen>
Unit - Create 2 . Citizen (Male) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Male 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Female) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Female 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Housing_Central <gen>
Unit - Create 2 . Citizen (Male) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Male 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Female) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Female 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Housing_East <gen>
Unit - Create 2 . Citizen (Male) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Male 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Female) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Female 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Housing_West_North <gen>
Unit - Create 2 . Citizen (Male) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Male 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Female) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Female 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Housing_West_South <gen>
Unit - Create 2 . Citizen (Male) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Male 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Female) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Female 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
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