Thanks for the great map! My friend and I play it frequently since I found it. The map is very fun to play.
I'm glad you liked it, with this new update of war3 I was unable to update or modify something on the map because of the bug that corrupts the map string, but I have already seen some details that I can already pass on to you.
Bugs:
- War3 crashed when I tried to drop the torch in 1.01b and 1.01c. Pick up another weapon does not crash the game.
- In 1.01c (normal difficulty), sunlight debuff persists during night.
1. Happened to me too, I am aware and I believe that I already know the reason for the possible trigger that causes the crash and I will adjust in the next version.
2. I did not think of that possibility hehe, I will correct it in the next version. thank you.
Questions:
- Any reward for completing the Infernal Stone event? Or is it just a challenge? Also, infernals don't attack buildings, is this a bug or feature?
- Some items says it can be used in recipes but we can't find one in the blacksmith for it.
- How can we fix the robots in the farm? Putting gears on them doesn't work
1.This item was made to use in cases where you no longer have defense and need to combat somehow the scourge and moments the infernal stone is useful ... but in this version is only an event to be well used, but if it is poorly used it's death right. Maybe I'll think about putting some gain at the end of the event or item drop from hell.
2.Oops this is a mistake I made in this version, I realized that I forgot to put some recipes and some materials still do not have what to craft
3.You need to put bolt, gears, spring and nut. I have corrected the text of the debuff that was informing wrong of how to only repair with gear. Apologies.
Suggestions:
- Add a tip when weather changes (unexpected plague weather can be fatal)
- Add a tip about the boss' abilities when they came out
- Preparation time seems too short in lower difficulty. My friend is a novice RTS player, he can't finish all the walls before first night. This alone is not a severe problem, but the screen turns all dark at night, making it very difficult to build walls at night. Also, see next issue
- Building shapes are too irregular. I'm fine with this, but my novice friend finds it hard to fully wall in his base (especially with rocks and diagonal walls, at night) and avoid blocking himself inside his base.
- I think Valkyries shouldn't be able to mind-control unique units (mages, paladins, death knights, ..), but I'm fine if you call this a feature

- Adding some spell-casting units would be fun. The Dalaran tower is pretty useless now
- The recipes in blacksmith seems useless. It's hard to collect all the ingredients, and the weapons are too weak to be worth the efforts. Also, only the Survivors can use items, and they are too fragile to use in combat
- Final boss seems too powerful (AOEs with heavy damage, AOE attack, global plague). We can only beat him in brute-force ways: surrounding him with endless units hired from the Cathedral, or use the water tower. Both methods feels too monotonic
1.Really, the players complains a lot of the plague hehe, I'll add a tip and maybe I'll create another type of wheater event
2.I'll think about it

3.The time of preparation of the difficulties are the same, what changes is how much begins of wood, what makes all the difference for the beginning of the constructions.
4.The structures have been made so that the difficulty is also in the way you build them, if it is done poorly the flow of units can not flow between the structures so that it can not repair and finish wipe. I think for new RTS players it gets kind of hard with your friend hehe
5.That was not really supposed to be happening. But it is easy to fix and will be updated in the next version. thanks
6.I thought I'd put the cast bar because I like it, but then I came back because there's so much going on that I think the cast bars will go unnoticed
Oh do not say that, I love my dalaran tower hehehe

. It can attack in any distance of the map, this is good against the final bosses. But why do you see it useless now?
7.Yes really. I was reviewing the items and in fact they were done for another option of game mode, the tag mode, but this is not done yet and the items got a little weak, I will give an updated in the recipes.
8.It was adjusting the fight of the boss, now in the new version the final boss continues with wave of undeads, but specific undeads, the plague was removed from Thaddius and added in another new boss.