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(2)Bloody Mire v1.0

Description: March through the mud, blood, and terror to strike your enemy.
Map Type: 1v1 (Melee)
Map Size: 96 x 96
Tile-set: Ashenvale,
Modified: Added Small Bricks(Sunken Ruins), Large Bricks(Cliff Base Tiles - Group 3), Round Tiles(Sunken Ruins), Grass(Sunken Ruins), Dark Grass(Sunken Ruins)

Inspiration/Credit:
Swamp of Sorrows (WoW)
Zucth, Annera, and Elusirei, for helping rebalance the creep camps and for map layout suggestions

General Statement:
Small 1v1 Melee, Swamp of Sorrows Map

Neutral Buildings:
Goldmines: 8, 1 per player
Goblin Laboratory: 1
Goblin Merchant: 1
Fountain of Health: 1
Marketplace: 1
Mercenary Camp (Black Temple): 2
Tavern: 1

Creep Camps:
Green(Easy): 8, Levels 6-9
Orange(Moderate): 8, Levels 14-18
Red(Hard): 4, Levels 21-22


Item Drops:
Charged: 8
-Level 2:
2, Crystal Ball, Replenishment Potion, Sentry Ward, Wand of Illusion
-Level 3: 4, Potion of Greater Healing, Potion of Greater Mana, Potion of Invulnerability, Scroll of the Beast, Wand of Mana Stealing
-Level 4: 2, Ankh of Reincarnation, Book of the Dead, Healing Wards, Health Stone, Mana Stone, Wand of the Winds

Permanent: 14
-Level 1:
2, Cloak of Shadows, Gauntlets of Ogre Strength, Mantle of Intelligence, Ring of Superiority, Slippers of Agility
-Level 2: 4, Claws of Attack +5, Gloves of Haste, Ring of Protection +3
-Level 3: 4, Circlet of Nobility, Claws of Attack +8, Pendant of Energy, Periapt of Vitality, Ring of Protection +5, Ring of Regeneration, Talisman of Evasion
-Level 4: 2, Alleria's Flute of Accuracy, Belt of Giant Strength, Boots of Quel'Thalas, Ring of the Archmagi, Robe of the Magi, Runed Bracers, Scourge Bone Chimes, Sobi Mask, The Lion Horn of Stormwind
-Level 5: 2, Ancient Janggo of Endurance, Claws of Attack +12, Cloak of Flames, Helm of Valor, Hood of Cunning, Khadgar's Pipe of Insight, Legion Doom-Horn, Medallion of Courage, Warsong Battle Drums

Power-up: 7
-Level 1:
7, Manual of Health, Tome of Agility +1, Tome of Intelligence +1, Tome of Strength +1
Creep Camp Breakdown
Revenant of the Depths Fountain of Health (22) XP:555 HP:2,650 Item: Permanent 5, Power-up 1

-Revenant of the Depths (8) XP:235 HP:1,000 [Summon Sea Elemental] Item: Permanent 5
-Summon Sea Elemental (5) XP:57.5 HP:550 [Bash]
-Green Drake (6) XP:150 HP:950 Item: Power-up 1
-(x2)Blue Dragonspawn Apprentice (4) XP:85 HP:350 [Rejuvenation, Evasion]

(x2)Ogre Lord Goldmine (22) XP:510 HP:3,050 Item: Charged 4, Power-up 1
-Ogre Lord (7) XP:190 HP:950 [Shockwave, Devotion Aura] Item: Charged 4
-Skeletal Orc Grunt (5) XP:115 HP:850 Item: Power-up 1
-Forest Troll High Priest (4) XP:85 HP:450 [Heal, Abolish Magic, Inner Fire]
-(x2)Forest Troll Trapper (3) XP:60 HP:400 [Ensnare]

Elder Hydra Marketplace (21) XP:480 HP:2,550 Item: Permanent 5
-Elder Hydra (7) XP:190 HP:850 [Faerie Fire] Item: Permanent 5
-Forest Troll High Priest (4) XP:85 HP:450 [Heal, Abolish Magic, Inner Fire]
-Forest Troll Berserker (4) XP:85 HP:450
-(x2)Forest Troll Trapper (3) XP:60 HP:400 [Ensnare]

Mur'gul Marauder Goblin Laboratory (18) XP:405 HP:2,150 Item: Permanent 4
-Mur'gul Marauder (6) XP:150 HP:1,000 [Command Aura] Item: Permanent 4
-Mur'gul Snarecaster (4) XP:85 HP:400 [Abolish Magic, Slow]
-(x2)Giant Sea Turtle (4) XP:85 HP:375 [Spiked Shell]

Forest Troll Warlord (18) XP:405 HP:2,100 Item: Permanent 4
-Forest Troll Warlord (6) XP:150 HP:750 [True Shot Aura] Item: Permanent 4
-Forest Troll High Priest (4) XP:85 HP:450 [Heal, Abolish Magic, Inner Fire]
-(x2)Dark Troll Berserker (4) XP:85 HP:450

(x2)Skeletal Orc Grunt Goldmine (17) XP:365 HP:2,190 Item: Charged 3
-Skeletal Orc Grunt (5) XP:115 HP:850 Item: Charged 3
-Forest Troll Berserker (4) XP:85 HP:450
-Blue Dragonspawn Apprentice (4) XP:85 HP:350 [Rejuvenation, Evasion]
-Forest Troll (2) XP:40 HP:300
-Forest Troll Shadow Priest (2) XP:40 HP:240 [Heal, Abolish Magic]

(x2)Draenei Seer Camp (16) XP:365 HP:2,025 Item: Charged 3, Power-up 1
-Draenei Seer (6) XP:150 HP:775 [Healing Wave, Slow, Brilliance Aura] Item: Charged 3
-Draenei Darkslayer (5) XP:115 HP:525 [Immolation] Item: Power-up 1
-Draenei Watcher (3) XP:60 HP:400
-Draenei Protector (2) XP:40 HP:325 [Ensnare]

(x2)Ogre Mauler Mercenary Camp (Black Temple) (16) XP:345 HP:2,150 Item: Permanent 3, Power-up 1
-Ogre Mauler (5) XP:115 HP:850 Item: Permanent 3
-Forest Troll High Priest (4) XP:85 HP:450 [Heal, Abolish Magic, Inner Fire] Item: Power-up 1
-Forest Troll Berserker (4) XP:85 HP:450
-Ogre Warrior (3) XP:60 HP:400

(x2)Ogre Magi Goldmine (14) XP:300 HP:1,690 Item: Permanent 3
-Ogre Magi (5) XP:115 HP:600 [Bloodlust] Item: Permanent 3
-Forest Troll Berserker (4) XP:85 HP:450
-Forest Troll Trapper (3) XP:60 HP:400 [Ensnare]
-Forest Troll Shadow Priest (2) XP:40 HP:240 [Heal, Abolish Magic]

(x2)Draenei Harbinger Camp (9) XP:185 HP:1,130 Item: Permanent 2
-Draenei Harbinger (4) XP:85 HP:450 [Bloodlust, Ray of Disruption] Item: Permanent 2
-Draenei Watcher (3) XP:60 HP:400
-Draenei Disciple (2) XP:40 HP:280 [Heal]

(x2)Murloc Flesheater Camp (8) XP:165 HP:1,240 Item: Charged 2
-Murloc Flesheater (3) XP:60 HP:400 [Cannibalize] Item: Charged 2
-Murloc Huntsman (2) XP:40 HP:300 [Ensnare]
-Mur'gul Blood-Gill (2) XP:40 HP:300 [Heal]
-Murloc Tiderunner (1) XP:25 HP:240

Giant Spider Camp (7) XP:145 HP:850 Item: Permanent 2
-Giant Spider (4) XP:85 HP:500 [Ensnare, Envenomed Weapons] Item: Permanent 2
-Spitting Spider (3) XP:60 HP:350 [Envenomed Weapons]

Giant Sea Turtle Camp (7) XP:145 HP:725 Item: Permanent 2
-Giant Sea Turtle (4) XP:85 HP:375 [Spiked Shell] Item: Permanent 2
-Hydra Hatchling (3) XP:60 HP:350 [Slow Poison]

(x2)Spitting Spider Camp (6) XP:125 HP:915 Item: Permanent 1
-Spitting Spider (3) XP:60 HP:350 [Envenomed Weapons] Item: Permanent 1
-Draenei Protector (2) XP:40 HP:325 [Ensnare]
-Draenei Guardian (1) XP:25 HP:240
Contents

Bloody Mire v1.0 (Map)

Reviews
deepstrasz
While the shallow water is a really nice touch for terrain design and visuals, it cuts a lot of building space in the bases. Moreover, there's a gold mine very close by. The two close mines separated by a gate and one guarded by a red camp is...
While the shallow water is a really nice touch for terrain design and visuals, it cuts a lot of building space in the bases. Moreover, there's a gold mine very close by.
The two close mines separated by a gate and one guarded by a red camp is innovative but can be controversial since they are close and could be taken by ancients for instance. Some balance checks have to be done IMO.

Approved.


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