08/08/2014: Added a custom preview image
10/08/2014: Sweeping terrain, model and map improvements.
12/08/2014: Fixed some sound bugs, minor terrain improvements
10/09/2016: Version 2.0 Launched, sweeping improvements across the board. Secrets added. Game rebalanced.
12/09/2016: Several bugs removed. Game rebalanced slightly. New spells for bosses, new enemies emerge from the graveyard! Defend must now be researched in order to balance the troll camp with the ogre camp. Various terrain improvements.
13/09/2016: More bug fixes. New quest added, all quests now complete!
22/10/2016: Bug fixes
14/11/2017: The secret character should no longer spawn in the incorrect position... oops. Improvements to tooltips and extensive terrain improvements. Bug fixes / trigger improvements.
25/11/2017: Improvements to terrain. Added content. An extra secret! Adjusted difficulty. Removed the strategy tag as it is tied to Risk.
22/12/2017: Definitive Edition Update. Added large amount of content, Parish Area. Improved terrain further. Improved all cinematics. Improved game functionality. Added new models, new quest. Reworked story progression. Added new upgrades, new secret character. Added easter egg. Added epilogue.
23/12/2017: Adjusted keybindings, tweaked cinematics, fixed multiple typos. Fixed several bugs in triggers. Tweaked Map Description. Added a Chaplain icon.
14/01/2017: Adjusted some triggers. Added a skip timer function after the 'Knight Eric' cinematic. Increased timer by 3 minutes because of this, now you can take a bit more time to explore and not feel rushed, but not have to wait around too long if you finish early.
17/01/2018: Added flavour text through items to every unit in the game. Fixed several bugs / typos.
21/01/2018: Made the two "bossfights" more spectacular and difficult. Several cinematics tweaked. Numerous typo fixes. Loading screen info adjusted. Numerous trigger edits. Hive description inc. Knight Eric's letter edited. Behold the Forgotten!
Also fixed extra typos and fixed other instances of cinematics not working as intended.
31/01/2018: Balance changes, the final army is largely weaker across the board. Terrain adjustments. Removed campaign tag due to request, it being only a single map. If people think the campaign tag was helpful in identifying the style of this map please let me know.
12/03/2018: Hardmode added. Bug and typo fixes. Rebalancing.
02/04/2018: Terrain adjustments. New hamlet added with a new Ogre, artifact and some "easter egg" (happy easter guys) potential for ressurection to acquire new units.
08/06/2018: Terrain adjustments, new tiles bestowed by the new patch! Balance changes, hard mode should be less sweaty. Gedric now drops a scroll of ressurection. Slight cinematic improvement.
12/06/2018: Further terrain adjustments. Gedric should now always drop a scroll of ressurection. Secret character buffed (too squishy!) Some weak shop items buffed. Some typos fixed.
18/8/18: Added 3 Unique investments (available at the Blacksmith), providing interesting new ways to defend Lorne Mire, more decision making when spending your valuable pennies!
19/8/18: Cleaned up a lot of triggers (let me know if you encounter any bugs, its possible some have snuck through). Made a host of terrain and model adjustments. Slight buff to the enemy as I felt the game is a bit easy at the moment. Whilst fighting the last encounter on hardmode the world will plunge into darkness.
20/8/18: Expanded the forests south of Lorne Mire, granting more opportunity for gold. Beware the Watcher's gaze (new flavour event for the eagle eyed, taking place at the exit North of Lorne Mire). Adjusted several sounds. Redid some flavour items. Fixed a bug where war hounds would roar eternally with no cooldown. Lit up Lorne Mire a bit more to make Hard Mode darkness less obnoxious.
26/8/18: The timer trigger was broken when some triggers were merged, oops! Fixed it, also uploaded new screenshots! Rebalanced slightly and fixed some typos / faulty behaviours. Please let me know if anything is broken!
14/9/18: Fixed some bugs (Bishop healing during cinematic, Archer Militia spawing incorrectly, music incorrectly resuming after the undead arrive)
11/11/18: Clarified some tooltips (the Dwarven Ring specifically stating that it's simply an item to sell, for example), fixed some minor audio problems, finally solved the 'units ressurect with an empty inventory' problem by simply removing their inventory ability when they die. Should stop people trying to give these units items and then being surprised when they can no longer drop them.
06/01/19: Some terrain improvements, cleaned some triggers. Again the timer appears to have been broken somehow, which has now been fixed.
07/07/19: Ideology update. New building: "The Scholar's Hall" & corresponding ideology militia upgrades. New secret character, available only to those who score the maximum possible score (hard mode + all secret characters activated & survived). Various improvements inc. development of Ogre / Troll areas. Some dialogue updates.
09/08/19: Some music improvements, trigger fixes to stop music resuming at inappropriate points etc.
12/08/19: Some triggers seemed to no longer function optimally with new update, fixed. Fixed some tooltips. Added further information to some blacksmith upgrades. Added vision of the Scholar's Hall post-upgrade. Some text adjustments. Flavour item given to M____a.
17/08/19: Fixed map description, incorrectly states map takes 30 minutes to complete.
18/08/19: Fixed some bugs caused by new updates, some sounds were not triggering. Added undead bats to final attack that will directly target structures. This should give more use to existing repair units.
30/08/19: Ideology Upgrade now grants 3 bonus militia. There appears to be a consistent error where sometimes the Bonus Upgrades (Peasant Bows, Ballista etc.) do not function properly. I've taken a stab at fixing these but I have genuinely no idea why this is happening as it isn't consistent and works most of the time. Cleaned up some triggers.
03/09/19: Cleaned up more triggers. Fixed an issue where bats do not spawn if you hit -skip. Fixed rare circumstances where the player could intentionally trigger multiple cut scenes at once.
15/11/19: Expanded starting area. Rebalanced structures / bats slightly (structures now have more armour and should not be so vulnerable to bats). Fixed some minor bugs.
02/04/20: Fixed some bugs (barrage not working on town hall etc). Minor map additions inc. new areas in Lorne Mire. All secret characters now have secret bonus objectives which will grant them small but permanent power boosts. These objectives will also reveal more backround to the characters. Some are more obvious than others. Some models have been tweaked as they were not functioning properly in reforged. Updated recommendation re: reforged.
06/09/2021: Large update - cinematics are finally skippable after all these years! Undead trolls and Ogres assail the town during the Siege. Many item adjustments - both to balance and to consistency. "The True Ending" cinematic added, for those who find all secret allies, keep them alive AND complete their bonus objectives. Bonus objectives for characters now have trackers and hints about how to complete them. Rebalancing. New icons added. Some triggers reoptimised / reprogrammed. Adjustments to text and lore. Lots of updates this patch so please let me know if there are any bugs.
08/09/2021: Some balance tweaks: buffed Balanesh and Bone Constructs, buffed Worth Protecting to +15 damage, buffed Brienelles Knights, some doodad tweaks.
10/09/2021: Removed a test unit that mistakenly was left in the upload - many apologies, like an idiot I uploaded the map before saving it! Also fixed a typo. Thank you Blasterixx for pointing these out!
02/09/2022: Fixed bug where the Revenant could trigger her redemption early/twice, causing an integer mismatch that could lock people out of the true ending despite having completed all prequsites. Slight rebalance to increase difficulty. Some typos fixed.
06/09/2023: Amalgam of Still-Living Flesh now spawns corpse spiders on death. Juna the Crafty unleashes the power of spirits to cast Flamestrike! Added a new sound effect to Ironherald's bonus objective completion. Added a new artifact to the shop as a gold sink. Troll priests can now cast Firebolt. Improved various item descriptions and hotkeys. Lowered the size of statue hitboxes as they were causing pathing issues.
23/05/2024: Devotion Update! Added an alternative ultimate for Elbury, giving him the option of devoting to either Lua (the old "Starfall" ultimate) or Yué (a new "tranquility" ultimate). When learning the new ultimate spells Elbury now gains an upgraded warhammer depending on the Goddess chosen, giving him bonus damage and an orb effect (to counter those pesky bats). Added a new upgrade at the blacksmith and rebalanced Lorne Mire's buildings. Revamped bat enemies - there are now more but they are slightly weaker, slightly nerfed Corpse Spider poison. New flavour texts and fixed some typos, added cheering sound effect to the final cutscene. Some other changes I've forgotten!
26/05/2024: Surprise! Killing hostile towers now ejects a wounded occupant to further irritate you / provide you gold, whilst allied towers that die in the final attack with spawn a zombie. Slightly buffed some of the weaker Ogres. New enemies added to Gedric's rebel camp in the north - the Hired Peltast, a bandit spear-thrower that will make the initial camp more challenging. New items added to the market, including a Scroll of Protection. Updated some item descriptions, including making the +12 Claws an artifact. Tidied up various doodads and added others. Fixed a long-standing bug which caused the "Rescue" sound to cut out when mustering/rescuing multiple units in quick succession.