-usual Warcraft III spells
-units selected during cinematic mode
-hints might appear during scenes
-generally Warcraft III material, units, items, at least until you meet scripted bosses
-units with hero models don't have decay animations (body remains on the terrain) and they have hero glow
-wolves and spiders together is kind of weird
-bridges should be properly raised/lowered; the one towards the inquisitor is higher than the ground. Use CTRL+PAGE UP; actually a lot of bridges are positioned badly
-the terrain could be less flat
-outside cinematic mode transmissions run too fast
-units can walk through book shelves
-the web FX is not properly positioned/seen on units
-Lich's spirits don't move all towards the heroes? They seem to stay in their corners
-some heroes don't have glow. It can simply be added:
How to add Hero Glow without Modeling
So, it's nice but it's unfinished. Please use
Map Development until you get to late beta.
Awaiting Update.
M A P - C R E A T I O N - G U I D E S
If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Shar Dundred
Paillan
Alexen
eubz
https://www.hiveworkshop.com/forums/staff-contact.692/