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Fifth [5th] Heroes for Melee

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So, ladies and gentlemen. I present my concept of the FIFTH heroes for each W3 race.

(They were made for the community matches recently, but I decided to post it here too...)

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From left to right: Plague Doctor, Runemaster, Justiciar, Sylvan Bulwark.


Plague Doctor, abilities:


Corpse Explosion - (Creates and detonates a corpse at the center of the target area, leaving remains behind. The explosion deals physical damage to all surrounding ground targets and spreads blighted ground).

Healing Bomb - (The hero throws a vial of liquid at the specified ally, which shatters upon impact. Restores the health of the target and nearby units over time).

Aura of Decay - (The health of nearby enemy organic units decreases over time).

Ultimate: Mutation - (All of the following friendly undead units within a small target area are destroyed and replaced with their permanent upgraded counterparts:

Ghouls become Fiends, gaining poison and plague cloud abilities.

Skeletons become Skeleton Warriors, gaining the "Defend" ability.

Skeleton Mages become Skeleton Sorcerers, gaining "Animate Dead" and "Frost Arrow" abilities.

Crypt Fiends become Graveyard Incubators, spawning spiders and possessing "Magic Immunity".)

Thoughts: Core Undead heroes like the Lich or Death Knight are very strong, so I thought about creating a specialized hero for the Undead who would be a good choice as a solo hero tailored for a specific strategy with Necromancers, or as an alternative "support hero" option for the aforementioned heroes in the 2nd or 3rd slot. Primary attribute - Intelligence.

Runemaster, abilities:


Fortifying Cry - (All nearby troops receive increased armor and magic resistance for a certain duration.)

Create Rune - (Creates a Mana Rune at the specified nearby target location.)

Enchant Weapon - (Enchants the weapon of a nearby friendly warrior, permanently changing their attack type from their default type to Magic.)

Ultimate: Crushing Prison - (The specified target is immobilized and imprisoned. The prison prevents the target from acting and deals damage per second.)

Thoughts: The Horde hero combinations of "Blademaster"/"Farseer", "Shadow Hunter", and "Tauren Chieftain" are very strong in the late game. Therefore, I thought of a new Horde hero who can support the army and cover some of the issues of Horde units: namely, to make a hero with the ability to replenish mana for casters, as well as to strengthen units like Grunts or Taurens by giving them the ability to resist magic damage, while at the same time turning specific chosen units into their counterparts with magic damage, since we only have Spirit Walkers as a unit against heavy armor. Primary attribute - "Strength", a second strength hero for the Horde.

Justiciar, abilities:


Arcane Grip - (Teleports a chosen ground enemy target to the caster, immobilizing it for a short time.)

Arcane Stance - (Arcane Stance allows the hero to deal bonus damage as a percentage of their maximum mana before each attack. At the same time, a percentage of the hero's mana is burned before each attack. Continually drains mana while active.)

Alliance Banner - (Raises an Alliance Banner at the target location, increasing the movement speed of all friendly units and boosting the damage of nearby melee warriors in the area.)

Ultimate: Battle Trance - (Increases all attributes by 9 for 30 sec, and resets all ability cooldowns.)

Thoughts: The idea to create a late-game damage dealer for the Alliance like the "Blademaster" or "Demon Hunter", who would also have "Agility" as a primary attribute, came to me a long time ago. At the same time, I wanted to create a unique hero who would not rely on critical strike chance or evasion chance, instead giving him mechanics that work off percentages and burning his own mana. I also wanted to solve the Alliance's issue by giving the race a movement speed increase from a certain ward analogue — the Alliance Banner, with which you can both creep and move across the map faster if you lay down a "path" of Flags in advance.

Sylvan Bulwark, abilities:


Earth Fracture - (The hero shakes the ground, slowing the movement speed of nearby ground enemies and dealing periodic damage.)

Sapling - (Creates a Wisp at the specified nearby target location, which, space permitting, immediately transforms into a Sapling that attacks ground and air targets.)

Oak Skin - (Increases health regeneration, and grants a chance to restore a portion of health upon taking damage.)

Ultimate: Might of the Woods - (The hero transforms into an ancient treant - Sylvan. His abilities are replaced with: "Devour", "Hurl Boulder", "Ground Slam", and "Empowered Throw", and he becomes immune to magic. If Sylvan is still alive when the spell expires, the hero is reborn.)

Thoughts: The Demon Hunter is essentially the core hero for the Elves, mainly due to scaling into the late game and the mana burn mechanic, while also having abilities for the early game. I thought about creating a hero for the Elves with "Strength" as the primary attribute, who could act as a carry hero for the Elves as an alternative to the Demon Hunter, but without annoying mechanics like mana burn, while instead being good at fighting enemy buildings.

Credits:

Contents

Amberpine [5th Heroes] (Map)

Lost Temple LV [5th Heroes] (Map)

Reviews
deepstrasz
Kind of meager really for a true altered melee experience. I feel the change to magic attack type ability is pretty useless in the long run. Perhaps, randomize so you'd get Chaos too or something. Aura of Decay seems controversial especially in mix...
Kind of meager really for a true altered melee experience.
I feel the change to magic attack type ability is pretty useless in the long run. Perhaps, randomize so you'd get Chaos too or something.
Aura of Decay seems controversial especially in mix with Unholy Aura and Disease Cloud.
Earth Fracture is more of an AoS/MoBA/RPG type ability. Quite overpowered from level one. Essentially repeated Thunder Clap.

Approved
.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules

M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/
 
Kind of meager really for a true altered melee experience.
I feel the change to magic attack type ability is pretty useless in the long run. Perhaps, randomize so you'd get Chaos too or something.
Aura of Decay seems controversial especially in mix with Unholy Aura and Disease Cloud.
Earth Fracture is more of an AoS/MoBA/RPG type ability. Quite overpowered from level one. Essentially repeated Thunder Clap.

Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules

M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/

Thanks for the feedback. I'm still working on ideas and was planning on reworking the Rune Mage. If the communities like it, I'll bring updates here too.
 
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