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Tower Survivors v1.62

Tower Survivors

Roguelike Tower Defense



Description

Tower Survivors is a Roguelike TD where the player competes with up to 7 other players.
Inspired by games like Vampire Survivors and Halls of Torment, Tower Survivors takes passively killing enemies one step further,
removing your ability to move and interact with the world directly.
Instead, the player must manage which weapons and upgrades to purchase for their Tower,
balancing gold income, damage output and the Tower's survivability.

Features
  • Saves your wins, losses and last stands
    To win, be amongst the last half of players left.
    You lose if you're among the first half of players to die.
    You achieved a last stand if you're the last player alive.


  • Choose your game speed
    Map has multiple different game speeds available to cater to different kinds of players:
    Normal (100%) - Fast (150%) - Faster (200%) - Hyper (300%)
    Player 1 (Red) decides the game speed
  • Complete challenges to unlock up to 42 different tower skins
    Skins are cosmetic and have no effect on gameplay


  • 80 different weapons to acquire
    Weapons can be Common, Uncommon, Rare or Epic.
    Weapons can have the Normal, Piercing, Magic, Siege or Chaos damage type.
    Additional extra damage types can be found on some Weapons.


  • 88 different upgrades to acquire
    Upgrades can boost income, buff damage, increase survivability or provide utility.
    Many upgrades have the Spikes damage type, causing damage to enemies that attack the Tower.




==========BUGFIXES==========
- Fixed Spikes not triggering


==========CHANGES==========
- Disabled Up/Down Arrow Zoom Out/In, will make buttons for it eventually but think it's best to have it gone for now.
- Enemies: Damage bonus per hit increased
- Bloody Spikes: Base damage 20->25, no longer adds exponentially more damage as it stacks, instead it stacks normally
- Shadowglaive: Changed how it detects units in range. Seems to work fine and should be less performance heavy
- Overloaded Catapult: Increased attack arc 0.35->0.50, since some were saying it looked like it was shooting straight
- Necromancer's Tome: Skeletal Mage can no longer move
- Inferno Stone: Infernal can no longer move, Infernal size increased, Infernal damage 500->2000, Infernal Immolation damage 150->500, Infernal Immolation Fire stacks 50->100
- Locust Swarm: Duration 15->12, no longer has to return to the Tower to heal it
Locust Swarm is likely to be redesigned so enjoy your bugs while you can.
==========NERFS==========
Impaler: Area of effect 300->250
==========BUGFIXES==========
- Red Dragon Roost: Challenge completion message should now appear
- New Weapons: Fixed some incorrect settings for challenge qualification
- Shadowglaive: Fixed wrong hotkeys
- Overloaded Catapult: No longer prints a debug message, fixed button positions, splashes damage properly

Hive release version.





Codeless Save and Load (Multiplayer) - v3.0.1 by TriggerHappy
GameStatus - Replay Detection by TriggerHappy
Orb of Ice model by General Frank
BTNSteelSword, BTNPiercingArrows, BTNMagicMissile, BTNBoulderSiege and BTNChaosBolt by genin32/Blizzard Entertainment
Demon Tower model by HappyTauren




Tasyen for helping me a lot with figuring out frames
Mayday for helping me get started on editing icons
OverClocked for helping me set up the Clear button
[/HIDDEN
Contents

Tower Survivors v1.64 (Map)

Reviews
deepstrasz
Quite a creative and smooth TD. Good use of core game mechanics and RNG. Small UI elements make it really enjoyable too. Approved. If you want more reviews, you should participate in the The Grand Review Exchange! R U L E S Site Rules Map...

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,891
Quite a creative and smooth TD. Good use of core game mechanics and RNG. Small UI elements make it really enjoyable too.

Approved
.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules

M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
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