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The Elysium

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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The Elysium (Map)

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deepstrasz
Please add a proper description, as in the guides below. Non-standard melee stuff used so also adding the altered melee tag. While creative using vision blockers, putting them so close to starting points could prove annoying as shady tactics could...

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,882
Please add a proper description, as in the guides below.
Non-standard melee stuff used so also adding the altered melee tag.

  1. While creative using vision blockers, putting them so close to starting points could prove annoying as shady tactics could be used (Blademaster/night elf invisible units/Reveal/Crystal Ball [if you happen to get it] or a Zeppelin/air unit near the enemy base while siege units attack from the bushes. Also, Curse units are a bit too heavy for initial creeping. Because of the shrubbery so close, there's also little building space, with a yellow (spider) camp right around the corner.
  2. Tad overkill to have so many shipyards considering one of them is less guarded.
  3. I feel it's a nice touch to have a fountain protected and so hard to reach however this can be abused if one player happens to build towers or defenses around it.
  4. Please remove the dummy neutral and superfluous neutral hostile units that don't really help the gameplay but look weird and is confusing. Also, take note that heroes generally give more experience than units.
  5. Other than that, there's one ground path and ships like Zeppelins can make annoying tactics of hit and run.
Simple.


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