Name: Falfarren River
Players: 2
Playable size: 116 x 88
Tileset: Ashenvale
This is a map that I originally made in 2012.
Was named River Bend once but I found Falfarren River to be a better name cause it's actually Warcraft lore and looks the same, tileset-wise at least.
Falfarren River
Enjoy!
=== Changelog ===
v02
- Fixed aggro range of some creep camps
- reduced the walking area at the two villages
- set aggro of red creep camps in the corners to normal
[...]
v06
- renamed map from River Bend to Falfarren River
- removed Market Places
- increased gold amount at secondary expo from 12500 to 15000
- set most creeps at gold mines to camp
- fixed some spots at the outer edges of the map where you could land a hero with zeppelin
- re-wrote map description
- removed large column doodads to prevent obstruction of view
- removed some trees near the tavern
- remixed all creep camps to heavily improve creeping routes
- removed the red camps from the corners and created new ones near the secondary expo
- replaced human settlement doodads with night elf settlement doodads to fit the theme of the map more
- added trees near the primary expo
v07
- remade creep camp at secondary expo
- remade red creep camp
- moved natural expo a little bit and changed tree line to protect it from enemy access
- narrowed tree lines at starting positions a little
v08
- moved gold mines from the corners closer to the center
- made the map smaller by cutting off at left and right side
- made the map smaller by sealing off the corners with trees
- relocated Murloc creep camp and remixed (buffed) creep composition
- relocated Goblin Shop creep camp and remixed creep composition
- relocated red Furbolg creep camp
- buffed red Furbolg creep camp
- buffed secondary expo creep camp from lvl 18 to 20
- fixed aggro from small turtle camp near base
- nerfed Merc Camp creep camp
v09
- made the top left and bottom right corners smaller
- changed red standalone creep composition
- swapped red creep camp and secondary expansion
- changed item drop at smaller turtle camp from lvl 1 permanent to lvl 1 powerup // ODER??
- fixed bottom Shop creep camp from attacking scouts
- fixed bottom Shop opening that allowed small units to reach the shop from behind
- replaced Gnoll Assassin at Goblin Lab creep camp with a non-poisoning creep and also slightly nerfed it
- nerfed Goblin Shop creep camp from lvl 17 to 15 to allow continued creeping after the two green camps
- nerfed natural expo creep camp from lvl 12 to 11
- made the Dire Wolf camp point more towards the map center
- made Merc Camp creep camp point towards the center of the map
- made Goblin Shop creep camp point towards the natural expo
v10
- fixed south natural expo creep camp
- relocated green turtle camp near the natural expo
- nerfed secondary expo creep camp from lvl 20 to lvl 18 / item drop unchanged
- nerfed red creep camp from 23 to 20 / item drop: lvl 5 permanent -> lvl 4 charged
- added some trees behind the Merc camp
v11
- completely remixed most creep camps, remade creeping routes
- relocated several neutral buildings
- relocated two creep camps
- made the walkable area around the tavern wider