- Joined
- Nov 9, 2006
- Messages
- 2,561
#1 Not much to say about layout, looks fine.
#2 Open up the area around the turtle camps at the bottom
#3 Put some obstacles between trees near troll camp near spawn. So that workers dont chop into this camp. Small quality of life.
#4 Red camps in corner are a death trap, get creepjacked and game over. Open up the area.
#5 Marketplace should have creeps.
#6 Map looks flat, raise terrain height. Gives a more natural feels.
#7 No problems with pathing in trees, common mistake - but fixed here very good.
#8 Turtle 8 camp, add powerup 1 drop to camp.
#9 Shop camp, add perma 1 or powerup 1 to drop.
#10 Natural exp. camp, reduce powerup to level 1. (Charged 3 item is very strong)
#11 Top exp. camp, would reduce overall level by 2 maybe. Level 23 is a bit hard to creep on such a small map.
#12 Crab camp, would remove sentry wards. You want to limit vision on maps that are already small.
#13 Consider adding a path at the bottom where you can chop trees or have debris in the way. The map has limited paths from base to base.
#14 Add more space near neutral buildings, it's good to always have at least 2x2 space between building and trees, so that a Grunt can walk around it.
#15 Increase map size horisontally. It looks ugly ingame when you can view outside the flat map.
#2 Open up the area around the turtle camps at the bottom
#3 Put some obstacles between trees near troll camp near spawn. So that workers dont chop into this camp. Small quality of life.
#4 Red camps in corner are a death trap, get creepjacked and game over. Open up the area.
#5 Marketplace should have creeps.
#6 Map looks flat, raise terrain height. Gives a more natural feels.
#7 No problems with pathing in trees, common mistake - but fixed here very good.
#8 Turtle 8 camp, add powerup 1 drop to camp.
#9 Shop camp, add perma 1 or powerup 1 to drop.
#10 Natural exp. camp, reduce powerup to level 1. (Charged 3 item is very strong)
#11 Top exp. camp, would reduce overall level by 2 maybe. Level 23 is a bit hard to creep on such a small map.
#12 Crab camp, would remove sentry wards. You want to limit vision on maps that are already small.
#13 Consider adding a path at the bottom where you can chop trees or have debris in the way. The map has limited paths from base to base.
#14 Add more space near neutral buildings, it's good to always have at least 2x2 space between building and trees, so that a Grunt can walk around it.
#15 Increase map size horisontally. It looks ugly ingame when you can view outside the flat map.