Spellcaster production building.
Trains:
Giant Bats: Aerial Scout and Detector.
Experiments have artificially increased the size of these swift flying creatures, consequently improving their innate powers proportionally as well. Attacks land and air units.
Initial Statistics:
- Health: 250 (1.00 Night Regeneration)
- Armor: 0 Small
- Damage: 14-16 Pierce (1.50 Attack Rate)
- Range: 600
Initial Abilities:
True Sight: Reveals nearby invisible and burrowed units.
Ultravision: Gives the unit the ability to see as far at night as they do during the day.
Learnable Abilities:
Sonar: Uses its natural echolocation as a sound attack that grants sight of target and slows the target enemy's movement speed and attack rate by 10%. Attacks by other Giant Bats stack.
Undertakers: Offensive\Corpse based spellcaster
These ostracized gravediggers have a Fascination with death. The environment of their work has left them tainted with necrotic energies warping their perceptions of life and morality. Many have sought the dark arts of Necromancy in secret. Attacks land and air units.
Initial Statistics:
- Health: 345 (0.25 Always Regeneration)
- Mana: 75 Initially; 200 Max (0.667 Regeneration)
- Armor: 0 Small
- Damage: 10-11 Magic (1.80 Attack Rate)
- Range: 600
Initial Abilities:
Dear One: The Undertaker carries a coffin containing the zombified form of his beloved wife. Upon death a Zombified Bride is released from the coffin.
Bone Armor: Wreaths target friendly units in a shield of conjuered bone increasing its armor by 2. Up to 4 corpses in a 200-radius of the caster will be destroyed adding 1 additional armor per corpse.
Learnable Abilities:
Bone Explosion: Detonates the bones within a corpse in a 800-radius of the caster, dealing damage equal to 15 times the Level of the corpse to enemies within a 300-radius.
Bone Spear: Conjurers a bone missile and hurls in the direction of the target, passing through multiple enemies up to a distance of 500, dealing 35 damage to all in its path.
Weave Flesh: Weaves a nearby corpse into itself to gain bonuses based on the type of unit it comes from. Dropping corpses unweaves the flesh and causes the unit to lose the bonus. Corpses are targetable by abilities that affect corpses.
Witch-Hag: Support Caster
Horrible witches of wicked intent and ancient origin, they are dark fey that take on the forms of ugly old women tied to foul magic and often appear in malevolent fairy tales and nightmares. Attacks land and air units.
Initial Statistics:
- Health: 315 (0.25 Always Regeneration)
- Mana: 75 Initially; 200 Max (0.667 Regeneration)
- Armor: 0 Small
- Damage: 10-14 Magic (1.75 Attack Rate)
- Range: 600
Initial Abilities:
Concoction (Both Forms): Over a 6 second period, a target-friendly unit gains 200 hit points. Provides a 20% damage bonus.
Learnable Abilities:
Ethereal Form (Both Forms): The hag magically enters the Ethereal Plane from the Material Planel, making her immune to physical damage but unable to attack. She can cast spells and will take extra damage from Magic attacks and spells. |n|nCan now cast the Disenchant ability. Can not cast the Summon Flameskulls ability. Flameskulls summoned by this unit are dispelled.
Flame Skulls (Corporeal Form): Summons 2 Flameskulls that have Incinerate and Cursed Bone. They have 225 hit-points and deal 10 chaos damage.
Disenchant (Ethereal Form): Removes all buffs from units in a target area. Deals 200 damage to hostile summoned units.
Hex (Both Forms): Transforms an enemy non-hero organic unit into a random critter, disabling special abilities.
Weave Flesh: Weaves a nearby corpse into itself to gain bonuses based on the type of unit it comes from. Dropping corpses unweaves the flesh and causes the unit to lose the bonus. Corpses are targetable by abilities that affect corpses.
Research:
Sonar: Allows Giant Bats|r to have Sonar. Requires N\A.
Undertaker Adept Training and Undertaker Master Training: Increases Undertaker's mana capacity by 100, mana regeneration rate by 0.325, hit points by 40, and gives them the ability to cast Bone Explosion; Bone Spear. Requires N\A; Asylum.
Witch-Hag Adept Training and Witch-Hag Master Training: Increases Witch-Hag's mana capacity by 100, mana regeneration rate by 0.325, hit points by 40, and gives them the ability to cast Disenchant and Summon Flameskulls; Hex. Requires N\A; Asylum.
Etherealness: Allows Witch-Hag|r to have Ethereal Form. Requires N\A.