Complete overhaul and rebuild of major parts of the engine.
! = Major
+ = Minor
~ = Fix
! Arena mode added, now the default mode because Adventure was TRASH.
! Complete engine overhaul boosted gamespeed by 40%, smoothed out controls, and made the game...not boring.
! So many bug fixes and error corrections and gameplay breaks fixed and OTHER TRASH that I'm just putting a blanket right here.
___If it didn't work before, it probably does now. Except Survival, because shut up.
! Collision fleshed out and BASICALLY "added" compared to v0.5's barely functional prototype collision.
! Tahu received a complete rework on his movelist. Gaining Dash-AA(2nd hit for Dash-A), 8S(Knockback), 8D(3wave projectile), new [SS]"Megaflare" move(charged unblockable), and [2S]Launcher+Autojump move, and a new [Air-S] downward meteor slash back to the ground.
! Major UI overhaul to remove most of the WC3 UI and add custom made(hi, me, I made them) health/stamina/mask energy bars and floating buttons to show you the controls.
___Special thanks to UI_Utils for providing the groundwork on disabling the default WC3 ui, very helpful. Finally a part of the map I didn't make from scratch.
! Added a music player for Arena using F1~F5. 9 songs to cycle through, a 10th plays automatically when the game is down to only 4 kills left. You can shuffle or loop1.
! Character #2 - Kopaka added. Yes, an entire character. 20+ new moves NOT shared with Tahu...Stole Tahu's removed old [SS] stab combo for Kopaka's [AA].
! Added [W]Grind. You can press [W] when knocked back to grind your hand into the ground and reduce your knockback(costs HP&stamina). Saves you from acid/thecliff.
___Also looks anime as hell.
! New interactive intro cinematic tutorial for ALL modes that forces you to LEARN THE CONTROLS. Can be skipped with ESC key.
! Complete ground-up rehaul to Akaku(X-ray). It might as well be a new mask. Sees through walls & ice, sees Invisible(Huna), Sees weakpoints(cause damage&stun), lets you lockon invis units, bakes you a cake, points to other players/enemies/masks/your shrine in adventure mode, tells you you're pretty, makes a swishy camera zoom sound when you activate it.
! Masks "Huna"(Invisibility) and "Rau"(Translation) added to Arena.
- New mode selection screen.
- Added player commands for Arena : -fix (debugs), -color(change your toa's color to 1~25), -ui (removes ASDF ui buttons).
- Added -floor command. This adds the wc3 default floor texture to arena. This is not recommended and lowers the framerate. And looks ugly.
- Replaced all wc3 baked assets like rocks/ice/etc with more stylized ones so they DON'T BREAK IN REFORGED MODE(which I still don't have). Also lego palm trees.
- Added [V] Taunt button. Does nothing, lowers your grapple tier while active, meaning players can run up and grab you without Pakari(Strength).
~ Fused [X]Dodgeroll and [Z]Guard into [X]Guard/Dodgeroll. No arrows? Guard/parry. Arrows? Roll baby.
~ Moved Lockon from F1(stupid) to Z. Moves Target cycle(random) from F2(stupid) to Q/R(which weren't used in lock-on mode anyways).
~ Q/R now cycles to the LEFT/RIGHT of the target, instead of just picking a 100% random other target to lock onto.
~ Stamina regen boosted.
~ Stamina costs of all moves standardized. [A] moves cost 5, 4 if they're combo moves like AA/AAA/DashAA/SSA/etc. {A} moves & [8A]/[2A] cost 10, 8 if they're a combo move like Kopaka SS/SSS or Tahu AAS. [D] cost 10stam per second, [2D]&[8D] cost 15, [F]/[8F]/[2F]costs 20/15/10. Stamina costs are static and same for all characters. You can now guage how much stamina you'll have at any time with just instinct.
~ A host of other things I forgot while making this for the last 50 days.