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Irmantas quest

Submitted by Mike
This bundle is marked as approved. It works and satisfies the submission rules.
Hello again, guys. First of all, sry for my old version. Its been lying almost for 3 years here. There were some silly mistakes. Grammar mistakes in dialogs, mistakes with tenses, also there were some bad situations (like attacking tents and some situations, which can make episode impossible to pass). 4 weeks ago i checked my campaing and i decided to fix it. I worked hard and improved it. Its much much better now. All improvments you can read in changelog.

Before playing read the description! This campaing is not RPG. Its a quest adventure, where you have to find and use items and solve puzzles.
About this story: history is quite simple, the protagonist is a person whose name Irmantas. He is a royal messenger and he lives in the kingdom which called Tiarngrim. Irmantas is about 50 years old. He is a calm and noble person. He hates war and violence. But he has to forget about peace and harmony. One day a serious trouble came in Tiarngrim. Returned Angel of Death - one of the most dangerous and cruel demons. And the king entrusted to Irmantas very important task...


Gameplay

How to play. I used in this campaign 3 person camera. You can rotate camera and change this angle with arrow keys. With up and down arrows you can change angle and zoom camera (For zoom needs double arrow click and holding it, for changing angle - 1 arrow click and holding it). Right and left arrows can rotate the camera.
Switch on subtitles in order to see dialogs!
As inventory in W3 is very small, I have to use bags for carrying items. But remember!! If you gonna use items, they must be in Irmatas inventory!
How to use items: just click on item to use it. Use them in right places near right objects\persons. Some items cannot be activated.
Next important thing! Sometimes you need to use one item to another item. To do this put activating item in slot 1 and influenced item in slot 2 and click on item in slot 1. For example (its just an example): you have lighter and wooden stick and you need to make a torch. So put lighter in slot 1 and stick in slot 2 and click on lighter. Below there is a picture how to do it. Remember, that corresponding items must be in Irmantas inventory!
About abilities: 1) Search ability. Activate it and Irmantas will examine, where he is and if he find something, he will add it to his inventory. Use this ability to find hidden items. A little prompt: do not examine all map. Use it where items can really be hidden. Trust your savvy.
2) Read ability. Use it ability to read signs, books, hieroglyphs, etc.
3) Use ability. A special ability. Needs for activating something or opening something.
4) Talk ability. Use it to talk to someone. Come closer to this person and activate this ability.
Quick moving ability. As the speed of main character is not fast enough and maps are huse I decided to make this ability. Activate it to move instantly in right places. You will find many locations during your quests.
Some useful tips: be very careful! There are so many ways to die. Often save the game. Better to save in many slots, not only one. There will be some situations, where you have only one chance to make a right choice! For example, to find right combination with floor levers. So do not forget to make many saves. Dont forget about quick moving ability. This is a very handy thing! Dont use search ability after opening crates, wardrobes, nightstands, etc. If there is nothing in them, then...there is nothhing) Reading - is good. There are many valuable information and tips in books. The campaign is not simple. Some puzzles and situations are really difficult. If you got stuck and dont know what to do - don’t worry. Irmantas quest solution | HIVE Here is solution. The campaing is big and contains a lot of triggers. I tested maps many times, but errors and problems can still be found. Tell me, if something not work and i will fix it. Alone its very difficult to find all of this mistakes. And one more! If I forgot someone to thank for models\icons - tell me.
So, have a nice play!

Features



1)3d camera system.
2)No battles in campaing, but hovewer many ways to die. Many traps.
3)5 custom abilities.
4)Lots of puzzles and riddles.
5)Lots of items.

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Screenshots



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Video






Credits

Special thanks for Tillinghast -Grendel Callahan Shadow_killer ILH Chriz Tranquil Sunchips Geries WhiteDeath karland90 Stefan.K Direfury Sellenisko icewolf055 HappyTauren hellblazer-14 SinDorei300 Em! Hexus Uncle Fester Grey Knight Borric Sephiroth_VII kellym0 ikillforeyou HerrDave Mythic MeteORA The_Silent eubz Power Solu9 tee.dubs rokfor for models. Special thanks for Heinvers Nightmare AlienArsonist NfWar General Frank oddsocks KelThuzad CRAZYRUSSIAN Wisdom LiOneSS L_Lawliet Pyritie Kola BlazeKraze -Berz- JollyD PrinceYaser Remixer 4eNNightmare Exn Blizzard Entertainment for Icons. Also thanks for Rufus for helping fixing triggers, deepstrasz for helping and for some guys from XGM for models, for NightStalkfor Lord_Lyra for 3d Camera System

Changelog

Plenty changes. First of all, i workeed on dialogs. Fixed grammar mistakes, added some idioms and so on. I used more imported models. Improved landscape and atmosphere in some maps. Added more interesting quests and traps. I removed green glows that appear after activating search ability. Because map starts lagging when it gets huge amount of this glows. Bags select circles not visible now. Added instructions (tips how to play) in the quests log. Increased camera distance. Newest update: improved dialogs. Improved cinematics. Now you can easily skip long transmissions. NOTE! There was a problem with last button in second campaing (11 mission). Fixed. So download this version in order not to miss last mission in second campaing!

Keywords:
Campaing Adventure Quest.
Contents

Irmantas quest (1-5) (Campaign)

Irmantas quest (6-11) (Campaign)

Irmantas quest (12-15) (Campaign)

Reviews
Moderator
Next Review: [2016-06-05] [IMG][c]Rufus Moderation Note [IMG][c]Notes: The tallest house in the town (in chapter 2) is the tavern, not Joes house, but I got what you meant. :) The camera is so much better than before, but there are still things...
  1. Next Review: [2016-06-05]
    [​IMG]
    Rufus Moderation Note

    [​IMG] Notes:
    The tallest house in the town (in chapter 2) is the tavern, not Joes house, but I got what you meant. :)
    The camera is so much better than before, but there are still things you can improve here.

    The terrain could be improved, but the simple style is not that bad either for a game like this, as a lot of details might just make it more messy and confusing. A fog effect might be really good though, as there currently is an ugly edge in the horizon, when it could fade in from a cool and atmospheric mist.

    All people should be able to be talked to. They could just say something like "Hello!" or "Welcome to our village!", as it makes more sense than that some people just shut up. Additioanly, if you don't get a person to talk, I thought it was a mistkae, and I tried a few times anyway.

    You must shorten dialog messages before this can be approved. It is super frustrating waiting 20 seconds for each message to expire. It doesn't take that long to say "Here you go. Enjoy.". You should amke each dialog shorter, as it is painful to talk to people as it is now. I avoided it as much as possible in my play now.

    Here are some suggestions that I think may help enchance gameplay experience a lot:
    -Dumb movement. I'm not sure about this one, as not all might appreciate it, I sure would though. Clicking a position will always make your unit walk as far as it can in that direction, and it won't find the paths for you. This will prevent clicking on the other side of a canyon and making your character go there automatically by going around.

    -Skipable dialogs. Except for making them shorter, you can make them skipable in case you load a game and odn't wanna read all the dialogs again.

    -Options to slow down the camera. In its current state it is moving a little too quick for comfort. I never found the precise right angle, because of this, which made me tired of the game quicker tahn I would have if the angle were better.


    I think the camera rotations are reversed.
    Cliicking left rotates it right and vice versa. Same thing with up and down.
    Perhaps you think it is better like that and it was intended?

    I had to experiment a little in order to find out how the zoom function worked. Perhaps a small hint in the beginning of the game, to teach you have to control the camera properly?

    The search effect that appears underneath you while using the ability doesn't disappear after using it. I'm not sure if this happened in chapter one, but it happened in chapter 2 anyway. It could be a good thing though, as that shows where you have already searched.

    Sorry for the messy review, but I was too tired to structurize it.

    If you fix the absurdly long messages, or perhaps add a skipping option that works smoothly, this is ready to be approved.
    This map has a lot of potential, and I'm excited to get further!

    Good luck!


    19:22, 25th Mar 2016
    Shadow Fury: Set to needs fix upon request.

    [2016-05-31]
    Rufus:
    Status set to awaiting update due to the author stating it being needed in his description:

    "WARNING! I found some things in campaing, which needs fix! Also im going to remove arrow movement and use arrow keys to control camera (rotating, changing angle). Movement will be on mouse click, as usual. Please, dont download this version and wait for the update.
    Before playing read the description! This campaing is not RPG. Its a quest adventure, where you have to find and use items and solve puzzles. About this story: the protagonist is a person whose name Irmantas. He is a royal messenger and lives in the kingdom which called Tiarngrim. One day the trouble came in Tiarngrim. Returned Angel of Death - one of the most ancient, dangerous and cruel demons. And the king entrusted to Irmantas very important task..."
     
  2. ohh, a campaign! gonna check it out.

    +REP for your hardwork :)
     
  3. Rex.

    Rex.

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    Wow, the scenery is beautiful. I will definitely check this out!
     
  4. Arad MNK

    Arad MNK

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    The terrain can be better.
     
  5. Rex.

    Rex.

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    Reserved Spot for Review~~~
     
  6. Emm-A-

    Emm-A-

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    This campaign defenitely has a lot of potential and I especially like how you wanted to be everything interactive.

    Also hotkeys like qwer for the abils would be pretty good because clicking is pretty annoying as they are not targeted and I tried them like 1000 times everywhere.

    Also I would make trees a lot bigger and add some shrubs in order to make the terrain feel more atmospheric, if I was you.

    I absolutely love, how houses get transparent and show up an interior. I dont even know how you did this. But it is pretty awesome!
     
    Last edited: Mar 12, 2016
  7. Warseeker

    Warseeker

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    Sound interesting! I'm gonna check this out :)
     
  8. Remixer

    Remixer

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    Would you mind fixing the screenshots, they are not working properly at the moment.
     
  9. Rufus

    Rufus

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    [​IMG]
    Rufus Review
    Map Score
    Gameplay: 13 / 30
    Aesthetics: 7 / 20
    Total: 20 / 50


    Rating Chart
    45-50 5/5 Highly Recommended
    35-44 4/5 Recommended
    25-34 3/5 Useful
    15-24 2/5 Lacking
    0-14 1/5 Unacceptable

    [​IMG] Gameplay
    First of all, I must say that this is a great concept that can be develeoped into something really great someday. I also admire your hard work, creating 21 maps for a campaign!

    Right now though, I cannot say I enjoyed it. The third person camera is lacking. It is hard to create a working one. In this game however, it is hard to navigate as it goes inside trees, walls and other obstacles wich obscures the vision of your character.

    The puzzle kind of gameplay is fun, but I do not approve of having to use text commands in order to use items with each other. I struggled long and hard using the lighter and the dynamite, as i failed to type the command exactly right. You should find a more suitable solution for this.

    Arrowkey movement is barely working as you turn way to slow. Additionally it is abased on standard unit movement wich causes the unit to automatically go around obstacles. This in combination with a third person camera is not working good at all.


    [​IMG] Aesthetics
    The conversations is way too long. It takes forever for someone to finish a sentace. I suggest that when you create dialogs, speak them out loud to yourself to estimate the time it will take to say in-game.

    The terrain is not very appealing as blizzard cliffs and higher/lower cliffs is both used in a strange mix. The woods is to thick and uniteresting. The tiles could use some more variation. It was getting slightly better in chapter 2 though. It is important however to make the first chapter look good in order to catch peoples interest.

    The transparent house thingy is great!
    Custom campaign screen is good!

    The cinematics is basic and not very entertaining. However, the story they are telling is pretty good! Another reason this map could become great someday.

    All imported icons do not have a disabled version, causing green squares as they are disabled.


    [​IMG] Bugs
    In the cellar in the first mission, there are blizzard walls marking the outline of the cellar. This causes clicking a position for moving impossible, as it moves to that point on the cliff behind the camera, making it very hard to make your character move where you want.


    [​IMG] Summary
    This map feels like it is still in its experimental phase, and has a lot of things to improve on. However, when it does, it will probably be great.

    Status set to Awaiting Update.
    I think you should post this map in the Map Development forum and that you update it there before updating this page.
     
    Last edited: Apr 4, 2016
  10. Mike

    Mike

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    Well, i think then it will be 1001 % rejected( Because next maps are more big and have much more locations and more difficult quests, in them surely there will be problems.
     
  11. Rufus

    Rufus

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    I don't think that the difficulty of quests will be a problem. I think you just need to find a way to execute them in a more smooth way. As I said, the text command thingy was hard to understand, but not at all a hard puzzle in itself. It was also a clever puzzle, but not well created. As I said, this game has so much potential, but therefore it also requires a lot of work.

    I hope I wasn't unfair in my review.
     
  12. Mike

    Mike

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    I will try to fix this and improve this things. With cellar is not difficult to fix. I just only change Angle of camera. About text command...i agree, its difficult to use it. I really want to find a better way. With dialogs - just press esc - it will end the phraze.
     
  13. Rufus

    Rufus

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    Seems like good ideas. Let me know when you have fixed a few things if you want me to increase my rating. :)
    Good luck!
     
  14. Rufus

    Rufus

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    Next Review: [2016-06-05]
    [​IMG]
    Rufus Moderation Note

    [​IMG] Notes:
    The tallest house in the town (in chapter 2) is the tavern, not Joes house, but I got what you meant. :)
    The camera is so much better than before, but there are still things you can improve here.

    The terrain could be improved, but the simple style is not that bad either for a game like this, as a lot of details might just make it more messy and confusing. A fog effect might be really good though, as there currently is an ugly edge in the horizon, when it could fade in from a cool and atmospheric mist.

    All people should be able to be talked to. They could just say something like "Hello!" or "Welcome to our village!", as it makes more sense than that some people just shut up. Additioanly, if you don't get a person to talk, I thought it was a mistkae, and I tried a few times anyway.

    You must shorten dialog messages before this can be approved. It is super frustrating waiting 20 seconds for each message to expire. It doesn't take that long to say "Here you go. Enjoy.". You should amke each dialog shorter, as it is painful to talk to people as it is now. I avoided it as much as possible in my play now.

    Here are some suggestions that I think may help enchance gameplay experience a lot:
    -Dumb movement. I'm not sure about this one, as not all might appreciate it, I sure would though. Clicking a position will always make your unit walk as far as it can in that direction, and it won't find the paths for you. This will prevent clicking on the other side of a canyon and making your character go there automatically by going around.

    -Skipable dialogs. Except for making them shorter, you can make them skipable in case you load a game and odn't wanna read all the dialogs again.

    -Options to slow down the camera. In its current state it is moving a little too quick for comfort. I never found the precise right angle, because of this, which made me tired of the game quicker tahn I would have if the angle were better.


    I think the camera rotations are reversed.
    Cliicking left rotates it right and vice versa. Same thing with up and down.
    Perhaps you think it is better like that and it was intended?

    I had to experiment a little in order to find out how the zoom function worked. Perhaps a small hint in the beginning of the game, to teach you have to control the camera properly?

    The search effect that appears underneath you while using the ability doesn't disappear after using it. I'm not sure if this happened in chapter one, but it happened in chapter 2 anyway. It could be a good thing though, as that shows where you have already searched.

    Sorry for the messy review, but I was too tired to structurize it.

    If you fix the absurdly long messages, or perhaps add a skipping option that works smoothly, this is ready to be approved.
    This map has a lot of potential, and I'm excited to get further!

    Good luck!
     
  15. Mike

    Mike

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    I have i question ta all about 12 mission (Flooded temple). When you get to that map (or test in in WE) please send your opinion about this map. I think that this map is quite huge. However map is also quite interesting. send please recomendations about this and tell, let that map as it now or make a smaller version.
     
  16. Aether

    Aether

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    You might want to hide the screenshots, it makes the page longer, making harder to scroll down. Try using this [hidden=][/hidden].

    Edit: So much better like that. :)
     
    Last edited: Jun 8, 2016
  17. gusanomental

    gusanomental

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    Definitely gotta try this out.

    Edit: Well, I'm currently in the fourth episode and these are my humble thoughts/suggestions/bug report so far:

    There was a big delay between conversations while playing the cinematics (maybe intentional?).
    Terrain, apart from the swamp which is really well-made, is good and acceptable but it can be improved IMO. In addition, I suggest you to put foliage-bushes-rocks-hills-river-whatever to demarcate the playable map area (sky over empty corners is kind of unaesthetic)
    I've found minor spelling mistakes/typos ('Im' instead of I'm/I am, yers instead of years) and chat was ok although I'd make speech of high rank people more formal, even grandiloquent.
    Have you considered giving backpacks locust skill or just disabling all hp bars/selection circles.
    What about hiding the minimap?
    Some doodads have no collision, like signs or the table inside tavern.
    Vision inside some buildings is messy, e.g. inside the tavern.
    Green glow of Search skill doesn't always dissapear.
    You could add the 'How to play' you provided here in Quests menu too.
    Story is overall exciting yet simple and puzzles are in a decent level of difficulty and they're fun to accomplish.

    As a big fan of old adventure games and Warcraft, I'm having good time playing this campaign! Keep up the good work.
     
    Last edited: Jun 9, 2016
  18. Mike

    Mike

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    Thanks a lot for suggestions.
    Im not yet fixed lengh of conversations in cinematics. Will work on it soon. For this time you can skip them by press esc.
    Sorry for mistakes in dialogs( Im not strong in English. But i will fix mistakes with missing letter. Just say where they were found.
    Great idea with disabling all hp bars/selection circles for backpacks. I only dont know how to disable hp bar. If you know how to do that -tell me please. Circle selection i know how to hide.
    Green glow musnt dissapear. It must stay during all game. Its shows which areas are already searched and you may not search them again.
    About minimap - better not to hide it. Because some missions like Flooded Temple, Ice Abyss or Palace are quite big. It will be difficult to navigate in them without minimap.
    Will fix vision inside tavern.
    Doodads collision will be difficult to fix. I used many doodads with wrong collision( I think what to do with it.
     
  19. rem_shinikami

    rem_shinikami

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    Gameplay - 30\50
    Story - 45-\50
    Quests - 60\50
    Atmosphere - 50\50

    Very interesting campaing. The last maps are really great. Quests well made and different. Who love quests and adventures - play in it, you will not regret! Nogund castle and Ice Abyss are just outstanding!