(9 ratings)
Glad you like it XDSounds like a beautiful map.
I fell in love with the map, the most beautiful map I've ever played in my life.
Seems like a really neat multiplayer experience. Can't say much about the balance especially when considering the various land pieces and huge distances.
Shouldn't units be invulnerable for a while until every player gets somewhere so they won't fight right from the start?
Is the terrain yours? Also, the map, is it an edit of another work?
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Gonna see to it that the starting area is unbuildable, and about the control points, in earlier version there were more types of control points like 10 and 20, but for some odd reason the map had fps drops everytime the trigger calculated the income ammount (i dont know if its because of the leaks of large number of control points). I am gonna try to implament another type of income ammount for big cities to see how it works, now that the leaks are somewhat fixed.This map is actually insanely good. Amongst the base builder maps this one really shines for its clear emphasis on restraint and gameplay over gimmicks.
Here are just a few minor issues I have noticed while playing the game:
-A lack of Invulnerability at the beginning of the game means that a fast player can select a race and then rush to kill an inattentive player's ship or workers.
-Buildings may be built in the starting area, which as a portal base on a small island surrounded by water means that a base built there becomes an unassailable fortress.
-Ghouls may be built from Drak'Tharon Keep by Humans (unsure about other races or if this is intentional)
The strong points of the map far overshadow the issues I listed, here but a few of those points:
-The triggers for capturable bases and control points are leakless, which should be standard in games at this point so I'm glad to see proper GUI triggering.
-Most factions (from what I can tell) have limits on building capstone units like flyers, which limits the spamability of potentially massing armies comprised solely of units with powerful statistics or abilities.
-The factions feel unique from one another and have valid and sensible tech tree progression on par with a race designed for an altered melee map.
-The terrain is unique and made from scratch (Its a nice detail and I respect anyone who puts in the effort to design their own terrain for their map).
With all of this in mind I have high hopes for this map, and it has a lot of replayability. Things that I would like to see in the future would be more unique items (even ones with minor benefits) and another control point tier for major locations like capital cities that would give more gold (maybe 50?) than some of the other ones scattered across intersections in the map.
Overall an amazing multiplayer experience and a blast to play with friends (even the ones that sink your boat at the beginning of the game).
If the start issue I outlined is addressed I'll change my rating.
gonna increase his mana for the next version. As for Jaina, Ironforge and Azshara Ruins I will add it in the version after the next one.Merhaba Hello, blood knight. Mana He's got proplemi, no Jaina. Iron forge Where azhara ruins You have to add it.
That I am not sure how to fix. I can only suggest you try to reinstall the game, since many of the maps I had a problem(the problem you are having) with worked after I reinstalled.Anyone experiencing this? How do you fix it?
My brothers have no problems playing this, however when I join, the game does not recognize the file that I have.
EDIT: We're all playing the same version of 1.27B
SureCan I use your terrain?
did you try approaching frozen throne with arthas and waiting out the dialogue? (once arthas is level 15 and above that is)I love the map but the "path of the damned" seems to be broken. Everything is working just fine untill the summoning of the lich king, which does not work at all. The spell requires Arthas at lvl 15 or higher, but it won't detect it. I saw there is a warning of arthas lvl in the code, but it seems to be also absent in the game.
Will fix it in next versionThere was no dialog at all. I've been waiting with my dk arthas for 10 or so minutes but couldn't click the event spell. Tried it at lvl 15, 17 even 25 and nothing. I needed: "Arthas lvl 15" event though he was way higher then that.
Will be fixed soon.In 1.05a with Druids, when I have 5 Druid of the Claw in Bear form, any other turns into Bear form turn them in Druid of the Talon instead, I tested it a bit and it's from 5 turned Bear form on. After that they all turn into Druid of the Talons.
And with those Talons there are an unlimited amount of Crow Form you can turn in to.
Will be fixed soon.1.05a Dragonmaw Clan makes all buildings and cp and heroes hostile and you don't get mor'goth
Will be fixed as well.If you research Furion Stormrage without having the Arch Druid Hero he doesn't appear and you can no longer get the Arch Druid hero in the altar.
Also not sure if it's some intended mechanic or not but if you build inside Darnassus the building get's destroyed immediately.
Not yet.But wait forsaken doesnt exist?
Not sure, but I think you cant.Can play 1.24-1.28?
Will fix that as well.Nerubian Monstrosity's Impaling Spikes and Grand Slam cost mana while he doesn't have any mana.
Also Nerubian Burrower isn't in the Nerubian egg and thus can't be made.
The playerbase was mostly on reforged. Had to switch.Why this map dont work un old warcrafts any more
like warcraft 1.26
Fixed it.When I summoned Burning Legion with the Book of Medivh the portal opened to the bottom right part of where the legion is, I didn't gain control of anything when summon was complete and I couldn't move towards the other areas.
I tested it with Guldan level 10 and Eye of Sargeras and that worked fine, got control over Archimonde and the bases.
You enter dalaran dungeons and enter the first room on the left with Illidan. There an archamge will spawn that will attack you, kill him if you want to or not it doesnt matter. Once you enter that room with Illidan, Illidan will get an ability to open the portal, which will summon lady vashj for him and open the portal to Outland.Hello! I have to ask something. I have the latest version of this map and I noticed something with my attempt's with the Illidari path. Mainly that everything goes great until the part where I have to go to the ruins of Dalaran and get the portal open. I go there and and a portal doesn't appear and there isn't even a command to make it appear. Am I missing something here? Help would greatly be appreciated!
I just fixed that problem in version b, forgot to change the pathing for pathing blockers.Ok I see. One last thing and I will be out of your hair. the mage hunter path with the blue dragonflight. I know the steps and it goes without saying that I would guess in order to perform the research necessary to summon malygos I need to capture the nexus but the problem is I get to it at all because of the fact that it surrounded by mountains which shouldn't be a problem but none of my air units can get through them. That is my last question and after that I'll fell great! Love the map by the way!
no problemThat explains quite alot and thankfully a just downloaded the latest version. Thank you very much for your patience with me! Have a good day and thank you again!
Deathwing and Kil'Jeaden havent been added yet, they were planned for this patch but since I had to release the patch sooner to fix some bugs they didnt get in. As for Infernals, Doom Guards and Nether Drakes they will get fixed in next version.So in the Dragonmaw clan's options it mentions that in the Black Dragonflight Allience and the Burning Legion Alliance it mentions that you can get Deathwing and Kiljaeden as a 4th hero respectively.
So far I haven't been able to find the paths for that, did I just miss something?
The Nether Drake requires a Bastion and the Infernal and Doom Guard in the Burning Legion Alliance, are they supposed to require that and I just missed the way to get them or is that a bug?
Fixing it currentlyThe Nether Drake's limit of 8 doesn't work, I could build an unlimited amount.
Could there maybe be an explanation in the quest tab on how to summon Kil'Jeaden?
I couldn't find the summoning method when I tested it for a bit.
Can i get a discord invite?
Will be fixed in the next version.Lich King path is still bugged, can't become the lich at all, the decision is sadly bugged.
To be honest I tried to make it as close to WoW terrain as possible. And yes the map was heavily inspired by Darklycan's and Sexylycan's World of Azeroth. The terrain was made from scratch using the tilesets from Eaglehawk's Azeroth Wars since at the time when I started making this map I didn't know how to make custom tilesets. The map required me to make it from scratch since redoing regions like Mount Hyjal which had a lake on top it was impossible for me at that time.Jocker, is the terrain really made from scratch? The map seems to be inspired by Darklycan or Sexylycan's World of Azeroth, which is fine, but the terrain definitely seems to be a modified version of it. It looks WAY too similar, so I assume it's either modified or based off it. Just wanted to tell you about this since I'm curious and I'm actually working on my own version of WoAR atm. My bad if I got something wrong.
Ah I gotchu, thanks for responding, this is helpful insight. Anyway yeah it seems Azeroth will always look similar.To be honest I tried to make it as close to WoW terrain as possible. And yes the map was heavily inspired by Darklycan's and Sexylycan's World of Azeroth. The terrain was made from scratch using the tilesets from Eaglehawk's Azeroth Wars since at the time when I started making this map I didn't know how to make custom tilesets. The map required me to make it from scratch since redoing regions like Mount Hyjal which had a lake on top it was impossible for me at that time.
I also don't want the map to end up as a copy of Darklycan's and Sexylycan's World of Azeroth and therefore I don't plan on adding every starting race like in those two maps and plan on adding only a select few while making events around the added races.
In all honesty the terrain is bound to look somewhat the same, since Azeroth will always be the same.
Glad you liked. Tho the terrain is gonna change. Guys in discord server want the timeline to start from Third War, so many regions now may look a lot like something you may see in LTF or Azeroth Wars. Anyway good luck with your map!Ah I gotchu, thanks for responding, this is helpful insight. Anyway yeah it seems Azeroth will always look similar.
Either way, I liked the map, good job on making this, it was fun!
If you mean about the version, then I am sorry. At one point it worked for both reforged and version 1.26, but people werent playing it on 1.26 so I moved it directly on reforged.Looks like a really cool map, its a pity its only for Reforged