WOTA: The Sundering 1.04

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War of the Ancients: The Sundering
By XaIdin
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SUMMARY

A massive grand-strategy spawn-based map based on lore surrounding the War of the Ancients trilogy books and the Sundering of Azeroth.

Contains 12 factions with multiple paths per faction, betrayals, old gods, dragons, mogu, and many more races/characters not seen in other Warcraft maps. Currently released and in development in the late-Beta stage.

The map begins 6v6 with the Burning Legion invading against the Kaldorei Resistance. Many twists and turns can be taken, such as Prince Farondis leaving the Queen's Court, Xavius submitting to the Emerald Nightmare, and Neltharion becoming the mad destroyer...


Starting Factions

Satyrs of Xavius
Sisterhood of Elune
Zin'Azshari (Capital)
Suramar
Burning Legion (Argus)
Forces of Nature
Shen'dralar
Burning Legion (Vanguard)
Highmountain
Pandaren
Blackrook Hold
Zandalari Empire & Mogu

Testing Triggers:
Solo-Mode (Red only). Game will start up and you have the following commands:
-test control (grants control over all players)
-test resources (gives 5000 gold, 5000 wood)
-3000 xp per hit using the testing hero
-can summon hostile units to test abilities with testing hero
-all time locks are removed in solo-mode


-Beginning messages for all factions reworked to explain your first goal/scenario
-Quests updated with basic strategy tips (will develop deeper strategy and perhaps list of events as time goes on)
-reduced Capital Guard, Erededar Felsword, Highborne Infantry, and Rooksguard infantry collision from 18 to 15 (testing this)
-Silgryn starts at level 4
-Elisande starts at level 5
-Nar'thalas towers changed from Tri-Shot to Outposts
-Biel'Aran scaling reduced from 2.5->1.5
-Removed waygate in Argus to bridge the gap
-Created land bridge to bridge Argus gap
-Portal out of Argus no longer becomes vulnerable
-removed permenant immolation from Portal to Zin'Azshari
-Waygate through Portal to Azeroth set immediately to help with pathing
-Soridormi no longer spawns neutral
-Soridormi's roost towers are now Outposts
-Wyrmrest Tower has towers as well as guardians
-Deathwing Lair Waygate stays invulnerable now
-Reinforcement timer increased from 90 seconds to 120 seconds to help with unit amount and unit lag
-Nightmare Cenarius spawns for Nightmare if Cenarius is dead, whether Nightmare kills him or not
-Nightmare Ysera spawns for Nightmare if Ysera is dead, whether Nightamres kills her or not. Unavailable if OJ does not get Ysera.
-Rewrote spawn triggers so that as long as you are under max food, all of your spawns will fire (potentially putting you over but w/e), removing the limitation on getting units you paid for
-Spawn Trigger rewriting should help anyone who was having low FPS on spawn times, if not please report it
-Food caps matter now, as you destroy spawns food will lower from 85 and that will cap the number of units. Max food is 85 still, even if you have enough spawns to put you over that
-Base units cost 1 food, Strong units cost 2 food now and Elites cost 3 food
-All elites now have rejuvenate on (E)
-Bridge between Red/Blue opens at 10 minutes instead of 15 minutes
-Xalan doesn't spawn in middle of Well of Eternity anymore, spawns at Astranaar upon conquest
-Tower of Xavius has 2 extra towers for defense
-Blackrook Adjutant changed (Q) from summon permenant guards to (Q) Berserk, reduced dmg by 4 and HP by 100
-Death Towers (Satyrs) no longer produce food
-Time elapsed on the multiboard is bottom now, instead of a new column
-Army move ability is now Attack-Move instead of just Move
-Illidan (The Betrayer) Level for DG now scales when Teal loses him (previously set him at 1)
-fixed pathing for the walls around Ara-Hinam
-removed Thunder Pylons from Throne of Thunder defense (nerfed greatly)
-opened a path from northeast pink through to red to encourage pink to defend that spot and allow gray to move forward if defeating pink there, relieving pressure on OJ
-changed Time Stop tooltip to be accurate
-fixed requirements for Thunder King
-Increased Blade Storm (R) ult from 40/65 dps for 4 seconds to 80/130 dps for 4 seconds
-changed Eranikus, Tyranastrasz, Sinestra, Soridormi model to a Dragons, no human form (targeted as ground, flying movement)
-Changed Ysera, Alexstrasza, Neltharion, Nozdormu to permanently be Dragon Form, flying movement, targeted as ground (can fly over units but hit by all)
-Increased starting levels of Nightmare heroes from 4 to 6
-Increased starting levevls of Deathwing heroes from 4 to 6
-ITEMS ADDED:
*Essence of Time (Nozdormu, +6 armor)
*Essence of Earth (Neltharion, +7 stats)
*Essence of Life (Alexstrasza, +500 HP)
*Essence of Dream (Ysera, +500 mana)
*Shard of the Nexus (Malygos, +30 dmg)
*Horn of Cenarius (Cenarius, +4 all stats, 25% roar)
*Mantle of the Priestess (Dejahna, +10 dmg, +10 int, 100 mana restore)
*Felo'Melorn (Dath'remar, +5 dmg, +4 agi, flame strike)
*Sheilun, Staff of Mists (Last Emperor, +10 dmg +10 int)
*REDUCED Hood of Ravencrest to +6 Strength (from 15) and to +15 dmg (from 20), removed gold ability
*CHANGED Skull of the Man'ari (removed demonic summoning, increase all stats from +4 to +10)
1.02 Changelog

-LB no longer has control over heroes in storage (was a bug)
-watch tower HP reduced to 850 to match Outpost HP
-changed Moonguard Instructor brilliance aura to Healer's Touch aura
-changed Thalyssra's (E) from Brilliance Aura to (E) Feedback (purple no longer starts with 2 brill aura heroes and bril aura elites now)
-Pandaren heroes all start level 1
-removed Peasant from Temple of Red Crane and Niuzao Temple
-fixed Emperor Shaohao death message
-changed Hakkar's (W) to Run with the Hounds (endurance aura, 4/8/12% bonus)
-restricted OJ from having access to Mass indoctrination on any buildings
-reduced Boulder Toss (huln) to max damage per level : 105/195/300
-removed Elder Lussahan research, you just get him when researching Jinyu Fish camp (LB)
-removed death message for base Lei Shen so it doesn't trigger if you upgrade him
-Warglaives of Azzinoth are now droppable and drop on death
-Hakkar's Pools spawn was moved back from the edge of the wall to prevent hit and run on it
-plugged the hole in Vanguard's main base wall
-hopefully fixed bug where consorts drop to ground level after playing (should be flying dragons)
-fixed bug where OJ could go den of wilds AND green dragons
-locked August Celestials for Pandaren until next version
-removed Horn of Cenarius from Malfurion
-removed Roar from (T) spot on Cenarius
-changed Cenarius (R) from a Roar to Geyser
-changed Horn of Cenarius ability from a roar to an area rejuvenation of 150 HP 150 mana (60 second cooldown)
-Nar'Thalas rush event now works, the resistance conquers Nar'Thalas palace and holds it for the 10 minute mark, Dark Green will gain Farondis as a hero instead of Teal. Nar'thalas has a defensive aura now and can be conquered by anyone instead of just dying.
-changed Blackrook Adjutant Berserk to be hotkeyed on (R) and only last 4 seconds (instead of 12)
-disabled prince Toreth ariving at 15 minutes for Teal (future versions will be a team swap when blue's toreth dies)
-On the Hunt research icon location corrected
-all spawns should have a Repair ability that restores 40% of the spawns health with a 90 second cooldown. Please report if i missed a spawn.
-removed Waygate top left of Argus
1.03 Change Log

PLANNED FOR 1.04:
-fix Focusing Iris/Fishing Boat abilities to not be the same as repair so they don't both cast at once
-add Razormaw hero to Deathwing Squad
-add Captain Drakkisath hero to Deathwing Squad (capping it at 4 heroes)
-adjust OJ's hero abilities
-remove hero glow from Eredar Felsword
-reintroduce Y'shaarj to LB
-convert some purchased heroes into event-based
-finish August Celestials and unlock them
-NEW ITEMS:
-orb of kel'theril
-hammer of khaz'goroth
-titan pillars of creation

PERFORMANCE:
- New collision data for all units:
-Melee: 15.00
-Ranged: 10.00
-Hero: 20.00
-Large: 18.00
-recoded Rally-Point system to be much smoother/reactive
-pathing fixed around moonguard academy
-pathing added to Ordil'Aran walls


QUALITY OF LIFE:
-The command -spawns will ping all active spawns
-All spawn names are now colored Dark Yellow
-Added "Stop Movement" to the command tower, which immediately stops all NON-HERO units. This is if you are being attacked and there is unit lag and you need your heroes to move better.
-TESTING: new test feature "-upg #" where # is the number of the upgrade you want, to make testing end game heroes easier
-terrain touch ups where random grass was bleeding into actual terrain

UNIVERSAL:
-food back at 1 for all units besides siege
-every 12 minutes army level will upgrade up to a max of 6, with all units/heroes dmg increasing by 2 and armor by 1 and hp by 25
-spawn time increases by 10 seconds every 12 minutes
-all factions have a designated healer that spawns from their main base ONLY. max 4 out at a time, they all have the same rejuvenation heal on (E) and a 200% life regen aura. They should have unit group priority right behind heroes, report if not.
-Illidan the Betrayer (teal/dg) ult was changed from making 5 allied units explode to cast it to reducing mana to 0 after casting it, no matter what your mana is at
-Force Bomb icon changed to Flamestrike icon (its a flamestrike ability and no longer mirrors some heroes other abilities)
-requirements for all spells on the map SHOULD be removed
-no one should have control over any hero in the hero box now
-reduced number of ranged that spawn (besides upgrades) and increased melee
-Watch Tower/Outpost HP now 900 each, and damage increased to 55 base to balance lumber needs
-all hero purchases now require lumber as oppposed to gold to promote upgrading spawns as well
-reduced Blink Bomb dmg/stun from 100/2 seconds to 50/.75 seconds

RED:
-Satyr Spear Thrower dmg increased from 15-16 to 16-18
-Twisted Horror is now melee with normal attack (red had far too much ranged against OJ)
-Ilgyanoth (nightmare) dying makes your units all die rather than go neutral hostile
-reduced Corrupt Tree Golem dmg by 30
-reduced Corrupt Ancient of Battle dmg by 10
-reduced Nightmare Dryad dmg by 3
-removed Void Whispers (spell immunity) from Nightmare Dryad
-removed spell immunity from Nythendra (nightmare)
-nightmare heroes now scale off Xavius' levle

TEAL:
-removed glaive thrower research, now spawn automatically every 3 spawns
-Athrikus' Capital Feast healing reduced by 33%
-if Prince Toreth dies (orange's hero) then you gain him with a new model/abilities
-changed Athrikus (Q) from Blast of Lighting (a nova) to (Q) Mana Burn to lessen teal's AOE dmg
-removed Arcane Wave (T) from Varo'Then to reduce AOE dmg

PURPLE:
-remove Arcane Golem research, now spawn automatically every 3 spawns
-increase Valtrois range from 100 to 750 (was meant to be a ranged caster originally)

YELLOW:
-many of legion's argus spawns now spawn an infernal or doomguard regardless of upgrades every 3 turns

ORANGE:
-Feral disciple armor increased from 1 to 3

PINK:
-fixed Azgalor summon message
-Then'Ralore spawns pit lords, infernals, and doomguard on alternating turns to improve pink's late game spawns
-increased the unit upgrades at hakkars pools for fel stalker and fel ravager from 1 to 2 of each unit

GRAY:
-Deathwing dying no longer makes your units go neutral hostile
-Deathwing only has flying form now (still targetable by ground)
-Deathwing movement switched from "hover" to "fly"
-Deathwing attack speed reduced in half
-Deathwing heroes now scale off Huln's level
-adjusted gray's spawn to match pink's

LIGHT BLUE:
-going Jinyu grants the fishing boats at grand temple of elune as well allowing you to sail back


UPCOMING CONTENT ADDITONS

Mantid/Y'shaarj, Barrens/Quilboar, Sun Rock Retreat, Mulgore, Avatar of Elune, Yogg'Soron/Nerubians, Ulduar, C'thun/Ahn'Qiraj, Zul'Farrak, Uldum, Tovlir, Un'goro Saurok, Second Chance squads, Felsworn Wardens, Prince Farondis Resistance, Felborne, Druids of the Scythe, Infinite Dragonflight, Xenophobes, Mogu'shan Vaults, Uldaman, Zul'Gurub, Lei Shen Factions, Crazed Malygos, Solo Factions, Final Polish

RESOURCES
[*]Warcraft3Underground,[*]Henry,[*]YourArthas[*]Stefan.K,[*]GreyArchon,[*]RightField,[*]mapper,[*]Norinrad,[*]Eusira,[*]Conan,[*]Virenerus,[*]Metal_Sonic,[*]MC !,[*]SnaKy,[*]Mister X,[*]Trollschnitzel,[*d]arklord_avalon,[*]Nasrudin,[*]Tenebrae,[*]Horn,*olofmoleman,[*]levigeorge1617,[*]Red XIII,[*]Deep Sea Kraken,[*]WyrWuulfe,[*]Sheyd,[*]Konblade,[*]alfredx_sotn,[*]killst4r,[*]Dmitry,
[*]Callahan,[*]Oubreak191,[*]Kuhneghetz,[*]Tranquil,[*]Pyritie,[*]kuanish,[*]Kitabatake,[*]FrIkY,[*]Tarrasque,[*]apaka,[*]General Frank,[*]Mr. Bob
[*]Champara Bros,[*]dickxunder,[*]Suselishe,[*]Ribenamania,[*]Gottfrei,[*]Dionesiist,[*]Shadow_Killer,[*]Fingolfin,[*]Michael Peppers,[*]noypi,[*]Oszi,[*]tee.dubs,[*]Sellenisko,[*]supertoinnkz,[*]Novart,[*]hortaxman,[*]Just_Spectating,[*]-Grendel,[*]Skipper,[*]sPy,[*]Uncle Fester,[*]Jesus Hipster,[*]Sin'dorei300,[*]Hexus,[*]PROXY,[*]Narandza,[*]HappyTauren,[*]Wandering Soul,[*]Pvt.Toma,[*]dhguardianes,[*]Doom Wolf,[*]AndrewOverload519,[*]paulH,[*]UgoUgo,[*]valkemiere,[*]0Forsaken0,[*]handclaw,[*]Freddyk,[*]Blood Raven,[*]Misha,[*]kellym0,[*]nGy,[*]Azure Pheonix,[*]Direfury,[*]MN Lahmar,[*]Zwiebelchen,[*]Gluma,[*]HerrDave,[*]Hayate,[*]Talavaj,[*]Tranquil,[*]MatiS,[*]Solu9,[*]Leopard,[*]Hueter,[*]DarkLord,[*]The D3ath,[*]Kwaliti,[*]Cakedog345,[*]BallisticTerrain,[*]chr2,[*]Blizzard Entertainment,[*]Sheyd,[*]exN,[*]Nightmare17,[*]tonic,[*]JackTheRiPPeR,[*]Juice_F,[*]ChevronSeven,[*]Gwen Stefani,[*]DiCe,[*]OgeRfaCes,[*]13LUR,[*]Kuhneghetz,[*]Hound Archon,[*]Kimbo,[*]Big Dub,[*]wet_water,[*]NO_exe,[*]Kyzerdrood32,[*]FrlkY,[*]jigrael,[*]Darkfang,[*]CRAZYRUSSIAN,[*]SkriK,[*]viiva,[*]Avex,[*]Mr.Goblin,[*]67chrome,[*]Deon,[*]KelThuzad,[*]GooS,[*]The_Silent,[*]Deolrin,[*]HappyCockroach,[*]bigapple90,[*]Palaslayer
Rommel,*JetFangInferno,*Xlightscreen,*Many more, still compiling
[/CENTER]
Contents

The Sundering 1.04 (Map)

Reviews
deepstrasz
Xavius's icon turns green on game pause/F10. Abilities like Multishot should have passive looking icons. It can be made with: Button Manager v1.8.2 BLP Lab v0.5.0 There's no shortness of such maps on the site. However, it seems rather nice especially...
Level 5
Joined
May 23, 2015
Messages
141
I'm a big Burning Legion fan so kinda makes me sad you made them PINK and yellow, in any case your map feels very detailed and u put a good ammount of work in it.

Kinda don't like that Archimonde Burning Legion spell is the beastmaster's ult, would be nicer just to have a bunch of strong demons, also for the Admiral Svirax there are some cool models in hive based on the eredar twins, could use that instead of a shivarra.

And why is Balthazar stronger than Tichondrius? Balthazar wasn't even the leader of the Scourge in Lordaeron, it was Detheroc.

In any case cool that you mixed the old story with Legion story.
 
Level 8
Joined
Apr 14, 2020
Messages
50
I'm a big Burning Legion fan so kinda makes me sad you made them PINK and yellow, in any case your map feels very detailed and u put a good ammount of work in it.

Kinda don't like that Archimonde Burning Legion spell is the beastmaster's ult, would be nicer just to have a bunch of strong demons, also for the Admiral Svirax there are some cool models in hive based on the eredar twins, could use that instead of a shivarra.

And why is Balthazar stronger than Tichondrius? Balthazar wasn't even the leader of the Scourge in Lordaeron, it was Detheroc.

In any case cool that you mixed the old story with Legion story.
Haha, I didn't really consider color choices for Burning Legion, not too sure what color is more accurate but I did remove team color from a lot of their units because yellow does feel a bit off sometimes.

Archimonde's ult is being worked on, I was incorporating a gravity black hole/pull but couldn't get it to mesh well with the map so I'm working on something else. I agree the stampede is a bit out of place. As for Sviraxx model, I kind of forgot the character was an Eredar. Easy fix I'll put on my list.

For Balnazaar v. Tichondrius I never really thought that Balna was stronger than Tichondrius, just different use. Also, Tichondrius is far more important as his level determines if you can summon Kil'jaeden (lvl 12 Tichondrius).

Thanks for checking out the map and I'll make some changes based on your comment! New version coming out Monday.
 
Level 5
Joined
May 23, 2015
Messages
141
Wow, you said you changed the map based on my comment, but all I see is Demons now can get intu civil war, dreadlords are weaker and demon generals take longer to summon...

Was that just to make me sad that I like the Legion you made them a hell lot weaker???
 
Level 8
Joined
Apr 14, 2020
Messages
50
Wow, you said you changed the map based on my comment, but all I see is Demons now can get intu civil war, dreadlords are weaker and demon generals take longer to summon...

Was that just to make me sad that I like the Legion you made them a hell lot weaker???
Lol, the first change log was changes already in the map when you first saw it so that was the dreadlords as you know them.

I have a long, long list of changes/updates planned from games of feedback for balancing purposes, including the legion civil war. When both Archimonde and Kiljaeden are on the field, it gets a bit hopeless for other teams, so I'm trying a split for now.

Promise it wasn't just to hurt your feelings ^.^
 

deepstrasz

Map Reviewer
Level 53
Joined
Jun 4, 2009
Messages
15,738
  1. Xavius's icon turns green on game pause/F10.
  2. Abilities like Multishot should have passive looking icons. It can be made with:
    Button Manager v1.8.2
    BLP Lab v0.5.0
There's no shortness of such maps on the site. However, it seems rather nice especially the setting.

Approved.


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