Discussion in 'Latest Updates and News' started by Archian, Nov 5, 2019.
Not everyone who preordered has access yet, they are doing it in waves. But make sure you check in the battle.net app under 'region/account' when you click on warcraft 3, and see if it lets you switch to the reforged beta.
I was previously using the four parts method to create a loading screen. Now only the bottom left part is showing ingame. Anyone know the new format to making loading screen?
show units,doodads,destructables cordinates directly in editor
There is something strange about the terrain. The style of the terrain is perfect on its own, the detailed models are perfect on their own, but.. it's like they are from 2 different worlds, they don't blend. It's like DOTA2+Starcraft II together on the screen at the same time
Here is a question I have, not sure if anybody answered it already... since now when you add a variable in GUI it's specified that it's a global variable will they make it so you can add local variables with GUI as well?
Ohhh, it works! Thanks man!
I agree on this, thought it looked kinda weird together
Anyone know if/how the file format for maps will change? Will they still use the MPQ format, or do blizzard have any plans to move to CASC?
So far from testing various custom models it seems like models with their own blp file work, whereas those based on existing ones do not. Which makes sense I suppose.
It has laready changed to cascsince 1.31 i think
Any chance of someone who has the access to the beta to post a video of any of the updated ability effects?
It would be nice to have an option to display only Hero Health/Mana bars for Custom Games.
Not sure if mentioned, but found some interesting things while looking at the "Configure Controls..."-window in the World Editor.
It appears we might be able to mess with shaders and also create our own sound sets in the future.
There is a bug. If you block a unit pathing with blockers or buildings in the editor, when you load the map the game crashes as soon as you get to see the unit in game
I just checked. As of 1.31, WarCraft III is still using MPQ for the map files. The game files have moved to CASC, but not the w3x file format itself.
Ye i misunderstood the question, the casc format is for the entire game files. The maps will remain mpq i think
Another feedback thing, the acolytes model seems to be not centered. So the selection circle it's not visible if you select on acolyes from behind and it's not visually clear if you selected it or not.
K, just checked Retera's video of a Classic map imported in Reforged. But what I want to mention is that active ability icons look as if passive. They don't have that solid, upward look like in the original game.
It might be because of the icon borders among others.
At least it can be used to illuminate the room while working late at night: all this white background in WE trigger menu helps me to cut on the electricity cost I don't use any other light sources at this point.
WC3 never dies! Go tell them
What is this with casc anyway? Why did not they wanted to stay on mpq or whatever as for recently? What are advantages of this new system?
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