Deleted member 238881
D
Deleted member 238881
If you doubt it then don't wait.Im waiting on blizzard to hire some icon makers on the HIVE like myself too help fix the reforged mess ups they did lol, but i highly doubt it.
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If you doubt it then don't wait.Im waiting on blizzard to hire some icon makers on the HIVE like myself too help fix the reforged mess ups they did lol, but i highly doubt it.
First Blizzard is using AI for screenshots and now you for song? PLEASE!! No AI!(...)Apologies if I deceived anyone in my AI generated song
works "fine" on melee, goes to shit on custom games lol.View attachment 498090
Advanced Spectator Mode still sucks.....................
when skynet starts hunting us down and someone asks it why? it will respond with "you morons used me to make CP and shitty songs" lol.First Blizzard is using AI for screenshots and now you for song? PLEASE!! No AI!
the new custom keys "feature" will sometimes overwrite your custom keys.txt, meaning the usual 280kb txt with custom key will turn into 20kb with the simple one from the game. aka fuck your custom keys, you can solve it be turning your custom keys.txt into READ ONLY.Do we post bug reports here or somewhere else? The file you can import to change attack/stop/learn ability seems to no longer respect custom hotkeys. Or maybe its a conflcit with the new custom hotkey stuff
Because a single guy screaming at the screen won't fix anything. If 1000 people do it then it can make a difference. We gotta do this together.why aren't you screaming at them?
Does anybody know what exactly changed?2.5 GB patch yesterday, and the EU launcher still shows 2024 June patch notes.
Fkng animals.
Does anybody know what exactly changed?
Isn't Foliage a setting in the options?Without the grass foliage, the terrain tiling is really bad, and many terrain art textures don't have proper normal maps, just a blank solid color texture.

I have a low-end PC, so I didn't use Foliage.Isn't Foliage a setting in the options?
I have no hope anymore. But if I did, I would hope it gets just fixed. Soon is not an option.Two things annoy me currently as they affect my map and were introduced by 2.0
1. LichKing.mdl is broken
2. Weird 2.0 bug: Loading weather on map initalization
Hope it gets fixed soon
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There are some reports of crashes occurring during Game Over events — such as restarting, loading another game, achieving victory, or quitting — when 11+ players (including neutral CPUs) are present on the map.Uh, my quite simple Victory trigger now cause crash on that 2.0 update for my custom campaign... Does anyone else noticed that problem too?
That's something that didn't change for sure and I have absolutely no idea why it crashed now.
That is another very annoying bug that I hope will get fixed soon. My custom maps always crashes too during Game Over events, in my experience.There are some reports of crashes occurring during Game Over events — such as restarting, loading another game, achieving victory, or quitting — when 11+ players (including neutral CPUs) are present on the map.
If the map is campaign or using caches, there should be a safe time to save resources before the game ends.
What do you mean with imports? Imported models / icons etc. work fine in the current version, I noticed no corruption there.Does anyone know if the latest wc3 patch corrupts imports or anything like that? Bugs in game can be fixed over time, but I was curious if it is worth it to do editing, or wait for more hotfixes, incase there is potential import corruption when saving on the latest version.
Some versions, like 1.30.2/1 (forget which one), automatically corrupted all imported files after you saved the editor.What do you mean with imports? Imported models / icons etc. work fine in the current version, I noticed no corruption there.
A bug that has existed for a longer time (before 2.0) is that imports can get corrupted once you open the campaign editor and play around with it. I can't tell exactly how to reproduce it, but I ruined my map twice doing this so I am sure there is something wrong with it.
Yeah everyone has this problem even before the first Reforged release.Some versions, like 1.30.2/1 (forget which one), automatically corrupted all imported files after you saved the editor.
I know it can corrupt when opening up multiple maps in the editor/opening wc3 up while the editor is open, that's fine since it can be avoided, just checking if any confirmation of 100% corruption like the previous version I mentioned.
Thanks for the reply.
I had a simple test map with some Classic HD skins in the asset manager to stop working and throw an exception when opening the map. So, it was completely lost, but thankfully it was just a test map.What do you mean with imports? Imported models / icons etc. work fine in the current version, I noticed no corruption there.
If this is the same bug as what we encountered in the World Editor and has been there for ages, it works like this:A bug that has existed for a longer time (before 2.0) is that imports can get corrupted once you open the campaign editor and play around with it. I can't tell exactly how to reproduce it, but I ruined my map twice doing this so I am sure there is something wrong with it.
You mustn't save your map with imports while you have another map opened in the background, that can lead to import corruption. Whenever you edit a map and open another map in the background, do not save either of the maps until you close to other one.I wanted to look up how certain triggers were done in the Blizzard campaign). After switching back to my custom map and saving it, it was corrupted - with corrupted I mean all imported models and icons were gone.
This sounds... just so stupid and sad. Am I totally nuts to think that Frozen Throne doesn't have this problem?You mustn't save your map with imports while you have another map opened in the background, that can lead to import corruption.
I'm not 100% sure when this was implemented, but I think it was in one of the pre-reforged patches. The one that brought the folder-saving mode?This sounds... just so stupid and sad. Am I totally nuts to think that Frozen Throne doesn't have this problem?
It was reported here not long before: Map causes clients to crash when they quit gamegame came with new feature, autoquit, instead of quit game and being brought to the menu, it simply takes you back to desktop.
sometimes it just quits the game by itself lol.
no crash error or anything the game just closes.
Custom campaigns have their specific requirement, so it's best to play certain campaigns on the correct version to avoid unwanted bugs.I was just trying to play a Custom Campaign in the Orcs and Humans and then my game crashed...
Was working fine moments ago and I tried saving and loading my map too to keep up my progress, but it mostly just crashes and stops...
This whole patch ended my Campaign playthrough so I am going to see if it's just the loading is the problem or have to make sure it doesn't do it etc...
Never heard about that custom campaign.It's this one if you are curious...
I just got to the Grand Hamlet mission and was going well so far then crashed...
Not sure what is causing it...
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Orcs & Humans: Orc Missions (ALPHA)
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX TOP XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX top ~ Top ~ Campaign Info ~ Features ~ Screenshots ~ Change Log ~ Credits ~ Author's notes ~ Button ~...www.hiveworkshop.com
call me crazy, but SC2 engine blows.Someone is attempting to do Night elves campaign remake on SCII engine
Both haven't been fixed in current PTR, but it's very cool that my custom map doesn't crash anymore after game end. I can watch replays again, yay!Two things annoy me currently as they affect my map and were introduced by 2.0
1. LichKing.mdl is broken
2. Weird 2.0 bug: Loading weather on map initalization
Hope it gets fixed soon
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Set it to an invalid path if you want to use the portrait you've imported or that the model has built in (like most structures), I guess you can also input the path of your custom portrait file but that's not necessary
Copying is not necessary. You can just type in None in the Custom target box.Although you cannot pick the option 'None' from menu when opening list of portrait models, you can check some other units like Footman that do have the value 'None'. Highlighting the Portrait model File field in object editor and pressing ctrl+c to copy and ctrl+v to paste it to your custom unit will copy the 'None' value.
It's kinda retarded that you have to do it that way, but it is what it is.
