Ralle
Owner
- Joined
- Oct 6, 2004
- Messages
- 10,361
Warhammer 40,000 TD
I am seeing a lot of failing to parse the war3map.w3i file. I wonder if this patch did something.
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It is live.Is this patch live or is it on the PTR only?
I am seeing a lot of failing to parse the war3map.w3i file. I wonder if this patch did something.
int32 (for those zoom values in the screenshot) inserted between the int32 GameDataVersion and int32 NumberOfPlayers. otherwise, they just bumped the format version to 33 and added some map flags for those check-boxes.int32 after the cursor int for the new option to choose which background version you want (0 => Default, 1 => Classic, 2 => Reforged). otherwise, they bumped the format version to 2 and added webm support, but they just re-used the "string: path of custom background screen" for that so it shouldn't be a breaking change.Holy molly!
- Fixed an issue where music would overlap with music from a saved game
It only took them 5+ years or something



I still think they should revert back to 1.31. Than add all the things they did for reforged. Like campaing heroes for meele maps ect.... Cause fixing everything dosen't pay off at least for me when you have the already working version. Or why can't we have two version that both work online. But do what you want Blizzard.
Warcraft III: Reforged Patch Notes - Version 2.0.3
A lot of these natives now modify the base object. i.e. apply to all objects of the type... we can only hope it'll be fixed.I find bug editor:
After this function: call BlzSetItemBooleanFieldBJ( GetItemOfTypeFromUnitBJ(GetTriggerUnit(), ‘I00G’), ITEM_BF_CAN_BE_DROPPED, true )
any items is used when raised as a rune, which should not be the case.
Reverting back to 1.31 is quite worthless. tulee had mentioned in the past that any later versions of Warcraft 3, specifically 1.31 and the ones closer to the release of 1.32 (the "gold" version of Reforged), have numerous bugs that were remain unresolved by the Blizzard team (like the gameplay breaking issue related to the triggers, black screen loop after exiting the game session, among vanilla campaign-specific issues). They were rushing to get Reforged out on the release date. Although some of those bugs were fixed post 1.32, Reforged 2.0. eventually happened and brought numerous bad bugs that were literally ruining the gameplay experience (like the invisible models and unit portraits in HUD not matching the actual model for no reason). So it's fair enough to assume issues people encounter in-game are because they are using Warcraft 3 patches higher than 1.26, which still have quite a great many bugs that are still there and remain unresolved. 1.26 is the latest "legitimate game patch" of Warcraft 3 developed by the original Blizzard team (as if it was the 2003) before 1.27 focused a lot about the development of "Reforged".I still think they should revert back to 1.31. Than add all the things they did for reforged. Like campaing heroes for meele maps ect.... Cause fixing everything dosen't pay off at least for me when you have the already working version. Or why can't we have two version that both work online. But do what you want Blizzard.
Well I think its not worthless reverting back they can fix those bugs if they revert too. They can add all the things they added to patch 2.0 of "Reforged"Reverting back to 1.31 is quite worthless. tulee had mentioned in the past that any later versions of Warcraft 3, specifically 1.31 and the ones closer to the release of 1.32 (the "gold" version of Reforged), have numerous bugs that were remain unresolved by the Blizzard team (like the gameplay breaking issue related to the triggers, black screen loop after exiting the game session, among vanilla campaign-specific issues). They were rushing to get Reforged out on the release date. Although some of those bugs were fixed post 1.32, Reforged 2.0. eventually happened and brought numerous bad bugs that were literally ruining the gameplay experience (like the invisible models and unit portraits in HUD not matching the actual model for no reason). So it's fair enough to assume issues people encounter in-game are because they are using Warcraft 3 patches higher than 1.26, which still have quite a great many bugs that are still there and remain unresolved. 1.26 is the latest "legitimate game patch" of Warcraft 3 developed by the original Blizzard team (as if it was the 2003) before 1.27 focused a lot about the development of "Reforged".
Community Edition already created the perfect template for this IMO.
Yeeah... I think Blizzard should do it.Community Edition already created the perfect template for this IMO.
And what I mean by reverting back to 1.3.1. is to remove classic from reforged and start paching again.Community Edition already created the perfect template for this IMO.
I don't know why people keep pushing this "keep the playerbase together" line. The playerbase was split down the middle as soon as Reforged launched. There was a huge amount of people who couldn't even play the game to begin with due to how it bloated hardware requirements and HD Space. Plus the massive differences in menus and systems make the two versions feel almost like totally different games despite RF being a poorly implemented patch. It's clear to me that Blizz execs didn't care at all about splitting the playerbase and any thought from the tiny and overworked dev team about trying to preserve that was a fantasy at best. They didn't want to "pull the playerbase over" -- I doubt there was any plan at all, considering Reforged was basically already cancelled and only "finished" so they could get the preorder money.@Pekisa7 Nobody's gonna do it. The whole reason they merged Classic and Reforged is to pull the old player base over (and to keep us happy / make it a gift to the oldies). Just like they did with Overwatch "2" and Valve did with Counter-Strike 2. In the always-online and multiplayer-first world of modern live service games, a high player count is the currency to measure games by. High online counts translate to microtransactions aka money.
If they won't budget developer time to make bugfixes today (this update was somewhat promising, not sure who to thank for this: management or individual devs), then they will not allocate any resources to an alternative bnet server.
@Homor Actually I would like to not have it forced and then be left without choice. Whether with Reforged or CS2. I definitely would have chosen to remain on the classic patch. I sat there on different days for hours at a time on PTR 1.31.1.x Battlenet. At and after 1.32 release. All alone in the lobby. Not a soul in sight. That's PTR though. I was left so disappointed, I didn't come back until a year later. Back to 1.32.10. When or after the "Classic Team" had been disbanded and laid offI don't know why people keep pushing this "keep the playerbase together" line.
That's what I mean, and exactly what Community Edition does. You aren't forced to download a new version, you're allowed to play the one you want. That's what I want Blizzard to do: have two versions people can choose between, and you aren't forced to play one or the other.@Homor Actually I would like to not have it forced and then be left without choice. Whether with Reforged or CS2. I definitely would have chosen to remain on the classic patch. I sat there on different days for hours at a time on PTR 1.31.1.x Battlenet. At and after 1.32 release. All alone in the lobby. Not a soul in sight. That's PTR though. I was left so disappointed, I didn't come back until a year later. Back to 1.32.10. When or after the "Classic Team" had been disbanded and laid off
The positive thing (for me) is that I didn't have to buy Reforged and could continue using my old key. I still haven't. I don't think there's a feasible event that would sway me to buy Reforged HD key. The team would need to move mountains.
I was agreeing with you on why, while reading the reply. But then I had an argument why not: Blizzard kept hoping at an e-sports success. Arguably, Starcraft 2 died down, Overwatch with all that heavy e-sports-themed push remained imho a casual game. Was Reforged going to be the competitor to all these other highly competetive online PvP games? I barely know what's going on with WC3 melee scene, but I felt that Blizzard was getting people rallied up. Supporting streams and tournaments too. You know how much people hate(d) the new graphics design? What if the game was split up? How many of the melee community would split off to remain on Classic, interfering with the "esports title idea"?
I think of all people someone like @Kam could share the internal sentiment about why Classic and Reforged were merged to be one. Whether he can/is going to comment though?..
Yes, player population (specifically the casual player population) is a huge reason why most people will not leave the latest Wc3 patch. I see it heavily in the custom campaign community. For casual players, dropping a CC file into the campaign folder in wc3 is complicated enough; trying to get them to try different patches of Wc3, which may or may not cause bugs in various custom campaigns, is something bordering on impossible. The number of bugs in the early "Reforged" release (1.32) may have been enough to push a large number of players to older community versions of wc3, but that momentum was never really taken advantage of, and a decent alternative never really took off.Community Edition is currently dead. I mean afaik the last release was a long time ago with many improvements since then sitting unreleased. The channel activity died down. I'd be all for it.
I had played for some time on rubattlenet maaany years ago, but it's practically empty now. iccup hadn't worked when I tried to install it and it's dota-focused anyway. idk about the server with irina-bot. In the end, I want to have people to play with. Having like 10 custom game lobbies without variety or players to join some random map I might host - isn't gonna cut it for me. In the end, I am "forced" to follow. btw, gameranger had a following for Classic too.
It's the same issue of community gathering like for very old games. Technically you could play any old game - or in our case version, - if you assembled a group. Daily/weekly meetings all that. It requires a lot of (too much) coordination and winning people for your cause. That's all in the depths of Discords now... if it exists at all. (speaking of, have you heard of "unofficial" Reforged server? yeah that one exists too)
So they gifted us a broken product. Then they all trying to make up for it by trying to fix it and they haven't fix half of the bugs. They shouldn't have megerd reforged and classic in the first place. And like Homor said why can't we have two versions of the same game. Also if they don't want to start from patching classic 1.3.1 onwards then they are being lazy.@Pekisa7 Nobody's gonna do it. The whole reason they merged Classic and Reforged is to pull the old player base over (and to keep us happy / make it a gift to the oldies). Just like they did with Overwatch "2" and Valve did with Counter-Strike 2. In the always-online and multiplayer-first world of modern live service games, a high player count is the currency to measure games by. High online counts translate to microtransactions aka money.
If they won't budget developer time to make bugfixes today (this update was somewhat promising, not sure who to thank for this: management or individual devs), then they will not allocate any resources to an alternative bnet server.
I agree with you that we should have two seprate version. A legacy and a main one. But I think they should update the legacy one too.It'd definitely be good to have two separate versions, the "main" one and the "legacy" one. Just like Diablo 2 Resurrected handled it. The cool thing about a Legacy client is you wouldn't even have to maintain it or update it. Just get it to a "stable" version and then you leave it alone. This is a pretty standard thing and something you see a lot in the industry, and I have no doubt the original Reforged team wanted to do that originally before the game's budget got cut.
Only as much as necessary. Keep in mind, the Legacy version would exist to preserve the game how it used to be. That would ultimately mean not updating it anymore than absolutely necessary.I agree with you that we should have two seprate version. A legacy and a main one. But I think they should update the legacy one too.
I understand. But I think its still necessary. I don't like the remastered version of War 3 . But what Blizzard decides what to do with War 3... They decide. I am just suggesting something. But they don't have to do it if they don't want to.Only as much as necessary. Keep in mind, the Legacy version would exist to preserve the game how it used to be. That would ultimately mean not updating it anymore than absolutely necessary.
us.forums.blizzard.com
I just said what I wanted but Blizzard dosen't have to do it if they don't want to.Since this thread has been hijacked by fringe pirate enthusiasts covering as Warcraft III justice warriors, here's a post that is on topic:
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Version 2.0.3 PTR Build 23038
We’ve recently enabled the PTR to test the following changes to Warcraft III version 2.0.3: World Editor Fixed an issue with BlizSetAbility____ natives causing them to apply globally instead of locally to abilities. Neutral Dark Ranger Drain Life can no longer target self. Bug Fixes Fixed...us.forums.blizzard.com
Fixed an issue with BlizSetAbility____ natives causing them to apply globally instead of locally to abilities.
Who?He's done it, the absolute madman
This is a thread for people to discuss the patch notes / give feedback. You keep asking for Blizzard to revert back to 1.31 or make separate versions of the game, which would split their time and energy between the latest and a "classic" version, as well as splitting the wc3 community up. I think if you give the latest patch a chance, you might find its in a far better state than 1.31 ever was, since in 1.31 they were rushing to push out the release of "reforged" and let a bunch of bugs go un-fixed in that version.I just said what I wanted but Blizzard dosen't have to do it if they don't want to.
But it still full of bugs . I still think its necessary to revert to "Classic". At least for some fans of Warcraft 3 including me. I mean they could still fix those bugs if they revert back. I don't really like "Reforged", but I will give it a chance next year. If they fix it. If not then revert back to 1.31.. But if they don't want to I can't do anything about it. And its ok Blizzard. But I am still with my idea of reverting back. Peace.This is a thread for people to discuss the patch notes / give feedback. You keep asking for Blizzard to revert back to 1.31 or make separate versions of the game, which would split their time and energy between the latest and a "classic" version, as well as splitting the wc3 community up. I think if you give the latest patch a chance, you might find its in a far better state than 1.31 ever was, since in 1.31 they were rushing to push out the release of "reforged" and let a bunch of bugs go un-fixed in that version.
If there are bugs, then feel free to report them on this thread so Blizzard can see them and fix them. The small classic games team likely doesn't have enough people to test their patches in depth, so it's up to players to report the problems they find so Blizzard can fix them.But it still full of bugs . I still think its necessary to revert to "Classic". At least for some fans of Warcraft 3 including me. I mean they could still fix those bugs if they revert back. I don't really like "Reforged", but I will give it a chance next year. If they fix it. If not then revert back to 1.31.. But if they don't want to I can't do anything about it. And its ok Blizzard. But I am still with my idea of reverting back. Peace.
They fixed a bug that was introduced in this patchWho?
Maybe the correct Silvermoon priest portrait not shown when toggled?If there are bugs, then feel free to report them on this thread so Blizzard can see them and fix them. The small classic games team likely doesn't have enough people to test their patches in depth, so it's up to players to report the problems they find so Blizzard can fix them.
What does piracy have to do with any of this? Nobody was talking about pirating the game.Since this thread has been hijacked by fringe pirate enthusiasts covering as Warcraft III justice warriors, here's a post that is on topic:
![]()
Version 2.0.3 PTR Build 23038
We’ve recently enabled the PTR to test the following changes to Warcraft III version 2.0.3: World Editor Fixed an issue with BlizSetAbility____ natives causing them to apply globally instead of locally to abilities. Neutral Dark Ranger Drain Life can no longer target self. Bug Fixes Fixed...us.forums.blizzard.com
Look at the thread title and correct your statement.Seriously dude, I think you're confused.
My comments aren't disruptive and can be easily ignored. I'm just talking about what I'd like to see in the future of Reforged is all. It's on-topic because we're talking about what changes Blizzard is making to the game and what we want to see. I'll drop the subject here since it's annoying people, but I don't think what I've been talking about is that disruptive.Look at the thread title and correct your statement.
You've been off-topic since forever.
And yes, many of these so called pre-Reforged white knights don't have the original game.
Parallel topics=/=on topic.My comments aren't disruptive and can be easily ignored. I'm just talking about what I'd like to see in the future of Reforged is all. It's on-topic because we're talking about what changes Blizzard is making to the game and what we want to see. I'll drop the subject here since it's annoying people, but I don't think what I've been talking about is that disruptive.
Also, you need to stop being so disrespectful to people who have different opinions on this than you. Calling people "white knights" and accusing them of being pirates (which is off-topic) isn't the way to go. You don't need to fight with your fellow fans, you need to figure out a way the community can overcome their differences and come together. I really hate this hostile tone you're going for when nobody even insulted you.
But again, I've said all I wanted to say and I'll leave the thread alone. In the future, though, stop being so hostile.
I meant no offense, I was simply trying to clarify my point. I didn't mean to insult you by saying you were confused, and in my native tongue such comments aren't insulting. I apologize if it came off rude.Parallel topics=/=on topic.
And don't take it personally. It's not only you writing partly related stuff, conversations spawned after such posts.
Please do not tell me what to do as I do not tell you more than to respect the rules and stay on topic, more so after you were first to be insulting calling me confused.
Also please don't self flagellate with the flail in someone else's hands.
You're being hostile yourself, not just in the post I replied to just now but in others where you sprawl about Blizzard and the Warcraft III devs.
But again, please stay on topic.
Last night while I was asleep I gave the latest patch a chance, to see how it was doing, in my dreams. In my dream, in order to make the menu 3D now instead of a 2D menu, they had replaced the menu with a warcraft 3 map that still had the Cinematic Mode UI around the top and bottom. And when we drag the mouse around the screen, it would hover over floating texts detected using trackables that acted as the main menu buttons, even though they had that comically grainy floating text font set up. But see the point was that they had finally started trying to make it more WC3 and less activision web menu. Thinking about it again now, like, even in that dream I had to kind of respect how much it showed they cared, you know?I think if you give the latest patch a chance, you might find its in a far better state than 1.31 ever was
- Heroes in the Warchasers custom map now have inventory slots.
glad they're fixing the BlzSetAbility bugs too!The new tileset expansion in the new PTR patch (one of the JNGP's unique features) is somewhat a big addition for Reforged users.The maximum number of tiles has been increased from 16 to 64!
us.forums.blizzard.com
us.forums.blizzard.com
