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Reforged Warcraft III Reforged - Community Feedback

Discussion in 'Patch & Reforged Discussion' started by Archian, Nov 4, 2018.

  1. Chaosium

    Chaosium

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    This guy nailed it.

     
  2. WeirdEditor

    WeirdEditor

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  3. Miz'tah Taz'dingo Ma'ne

    Miz'tah Taz'dingo Ma'ne

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    LoLz mon, i be thin'n dat netease wnna skrew da Reforged togeder with Diablo immoral.

    he definiteli did mon.

    luLz, i see wat ya men there mon
    edit: ingame purchises mon. gud t'ing that i did'nt pre-order mon.
     
    Last edited: Dec 20, 2018
  4. Dr. Benevolent Guy

    Dr. Benevolent Guy

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    I think all AAA companies are going to fall this 2019. Right. Sacrificing customer good will and artistic creativity for short term gains really kills it. Micro-transactions here and there. Following fornite and mobile games to the pc user space is really a very big mistake.


    its Immortal.
     
  5. Astrella

    Astrella

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    As far as I can tell difficulty isn't preserved properly in custom campaigns. E.g. if you play mission 1 on easy and then click continue into mission 2 it'll be at normal difficulty instead of easy.
     
  6. Razorclaw_X

    Razorclaw_X

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    That's always been the case with custom campaigns.
     
  7. loktar

    loktar

    Model Reviewer

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    Hopefully it will be fixed.

    I was thinking about additional races. Some people are against it, but if they are only available in custom maps or when toggled on in melee custom and single player games, everyone would be happy.
    It would also be cool if they added race factions (e.g. Default/Blackrock/Warsong/... for Orc) which are basically just the base race with different skins and models (maybe one unique unit or a couple of unique abilities or something).
    I doubt Blizzard will add either though.
     
    Last edited: Dec 22, 2018
  8. Astrella

    Astrella

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    Reskins I could see happen considering that's a thing that exists in Starcraft II already.

    Edit; in the Frozen Throne orc campaign, chapter 2 Old Hatreds, when you're in Mulgore doing the quest Rescue Cairne's Son, you're supposed to meet up with Bovan Windtotem and his spiritwalkers. There's a cinematic when you enter their village but Bovan Windtotem's lines have no accompanying audio.
     
    Last edited: Dec 23, 2018
  9. Rui

    Rui

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  10. Wrda

    Wrda

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    To be honest I don't think map protection stops that if they are disgusting enough for take advantage of people's maps and make money out of it, they have totally 0 respect regarding every person who has been creating maps for fun...
     
  11. Levoo

    Levoo

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    Hi,

    You know the issue with "unit is attacked" but the damage not dealt , (attacker hold ,stop etc) that why we need dmg,indexers engines.

    Will Warcraft devs fix this? with new Event or something??




    Cos i see they release new patches and make Reforge.
     
  12. Clanzion

    Clanzion

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    They are going to add a generic attack is launched event, I believe.
     
  13. Dr. Benevolent Guy

    Dr. Benevolent Guy

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    you don't have to worry brother, Blizzard is going down the grave. Screenshot_20181225-155000.jpg
    map protection is not enough.
     
    Last edited: Dec 25, 2018
  14. SpiritTauren

    SpiritTauren

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    Adding queue animation by index would be sweet <3.
     
  15. Wrda

    Wrda

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    You mean directly in GUI? It already exists in JASS
     
  16. SpiritTauren

    SpiritTauren

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    Adding it to GUI would be sweet.
    I need a custom script line that queues animation by its index. So far, I found only the one that queues it by string.
    Would you kindly PM me or post here what you know of it? I've spent some time searching the hive forums, and the threads showed me that there's none. Several users claimed that one can call animation by index (that I know myself), but that there's no such option for queue, unless you create custom functions
    in JASS.
    To play animation I'm using this:
    Code (Text):
    call SetUnitAnimationByIndex(udg_FctVAR_Cycled_Unit, udg_FctVAR_AttackAnimIndex)
    ByIndex doesn't exist for Queue.

    True/False?
     
  17. Restor

    Restor

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    I dont know if someone already mentioned it, or if it is possible in editor already (I think not), but It would be cool if every player could have his own minimap that differs from others (my minimap would in that case be different than your minimap) AFAIK there is only one "shared" minimap for every player
     
  18. Wrda

    Wrda

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    I'm afraid I kind of misunderstood what you meant, also I misread "adding queue animation by index" for "set animation by index". I've searched a bit there isn't really any queue unit animation by index, you're right.

    Each player has its own minimap that differs in what aspects? That's so vague.
     
  19. viktor1995

    viktor1995

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    Oh god, please no. Finally they can make it more serious as they wanted in the first place, they went for the goofy "cuter" look because of engine limitations. Reforged is restoring the intended visual you can see from the concept arts (not to mention the previous two instalments of Warcraft rts). Please Blizzard don't ruin it with goofy look, its already stylized enough.
     
  20. Rui

    Rui

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    @Restor nice to see another oldguy 'round here ;D
    You mean in terms of UI? Underneath, I'm pretty sure each player already has his own minimap instance: currently, it changes accordingly when you modify the player's camera bounds.