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Reforged Warcraft III Reforged - Community Feedback

Discussion in 'Patch & Reforged Discussion' started by Archian, Nov 4, 2018.

  1. Dr. Benevolent Guy

    Dr. Benevolent Guy

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    that's a relief. Thanks.
     
  2. alex05

    alex05

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    Hi, I'm an RTS veteran and as a fan of WC3 and WarCraft in general, I'm excited about this game.

    I have a few suggestions and some feedback for Reforged. Here goes.

    - Re-do all the original cinematics. The original ROC cinematics show their age badly (TFT's are acceptable). I would even make the final Arthas vs Illidan cutscene into an actual cinematic, as was originally intended with TFT.
    - You can remaster the soundtrack with more a modern WoWish sound, as long as the original tracks stay faithful and very similar to the original ones, and as long as you also give us the option to choose between the original or reforged soundtrack.
    - Not to rain on anyone's parade, but I love the new art style, it looks amazing! My only real icks on this side are, maybe the Ghoul (hard to recognize as a Ghoul...Perhaps give us one that looks more like the original, with the current one being an alternate, sort of like the Dark Templar has 2 variants in SC2?), the Footman's shield (rest of the Footman looks great, though) and the Scout Tower (It's too small). Maybe the walls on the Human Town Hall could also be straight and angled, instead of round. But that's really a minor thing that I don't mind going either way.
    - The new UI is interesting, but please also let us use the original one as an option/alternative, or at least a SC2-like variant of the original.
    - The 16-unit selection limit should either be done away with, or at least we should have the option to remove it in custom maps and mods, as well as disable in custom games (there's enough place on the side bar that allows us to disable the fog of war, etc.). Maybe leave it in for ladder/ranked/tournament play. Or, alternatively, make a second ladder for a more modern game mode, one that will include potential new units, new races, new game mechanics and QOL changes like unlimited selection, multiple building selection, etc.
    - Please release a physical CE of the game. I will buy it faster than you can say "Physical Release". Might even buy 4 if you make one for each race. ;)
    - Naga, Blood Elves and Burning Legion should all be new races that are added after release. Naga have the best potential, as they are already partially implemented into the TFT expansion already. Burning Legion, based on WoW: Legion could make an interesting and original faction, playing similarly to the Protoss in SC2 (Warp-In, Pylons) or the Eldar in WH40K: DoW3 (teleporting structures). There are a few mods out there that do this, one even actually has a full Naga and Blood Elf race (mod is called "WarCraft III: Nirvana" and you can select the new races in the race selection menu before starting a game, and they all have custom art, custom UIs and music, as well. Links included at the end of this post.
    - If you decide to add Blood Elves as well, you could also recycle their buildings and units for the High Elves. The Blood Elves would be playable in the FT expansion, while the High Elves would only be an unplayable enemy race in the campaign (notably in the Undead campaign), that's a variation of the Blood Elves.
    - Integrate additional hero selection and race selection into the race selection dropdown menu when making a custom game. I talked to the UI lead for WC3 Reforged at BlizzCon and he said this should be easily possible. A mod called WarCraft III: Nirvana already does it. The Executable file for the mod reads an altered storm.dll (I think that's the dll file involved) file when it starts up. This dll file contains a list of all races in the game that can be selected and played, with the filenames of their UI, Music and Town Hall and Worker units, so that it knows what to start you with once it loads the specific race. As the file is modified to add 2 new races, it gives you the new listed races in selection screen. This could also be used to pre-select heroes on MOBA maps. For example, an altered dll file would be added into the map or mod file, and the game would read that variant upon clicking on the custom map. War3 already pre-loads certain map data when clicking on a custom map in the map selection screen, so it could easily be programmed to read the dll file inside the map file (maps are MPQ files in War3 that contain other files inside as well) and load 2 new races in the dropdown race selection bar/menu. The UI developer and I talked and he figured out how he could make it work. This way, we can have custom races - would be pretty epic, especially since War3's community has had many custom races! Only thing is most of those do not modify the executable or dll file, so they have to program a trigger at the start of the match to let you select a custom race and even then, you won't have custom UI and music for the specific race. This could change that and it's already been done with Nirvana and it's been proven to work.

    Links for War3 mods and custom races:
    Nirvana:
    WarCraft III: Nirvana - Release 1.0 file

    Naga Race in Nirvana:
    https://media.moddb.com/images/mods/1/23/22711/WC3ScrnShot_043013_051326_05.jpg

    Blood Elf race in Nirvana:
    https://media.moddb.com/images/mods/1/23/22711/WC3ScrnShot_012014_003346_04.jpg

    Beyond the Throne, Naga:
    Naga Base image - Beyond the Throne mod for Warcraft III: Frozen Throne
    Naga Base image - Beyond the Throne mod for Warcraft III: Frozen Throne

    Beyond the Throne:
    Beyond the Throne mod

    WOW Armageddon mod for WC3 (Naga included):
    Warcraft III: The Frozen Throne GAME MOD WOW Armagedon v.3 - download

    Nirvana HD mod:
    Warcraft III: The Frozen Throne GAME MOD Warcraft III Mod: Nirvana v.0.11 - download
    Image 1 - Warcraft III Mod: Nirvana for Warcraft III: Frozen Throne
    Warcraft III Mod: Nirvana v0.11 EN file

    Curse of the Forsaken Custom Campaign and Forsaken Custom Race:
    Curse of the Forsaken v3.0

    Rise of the Blood Elves Custom Campaign and Blood Elf Custom Race:
    Rise of the Blood Elves v3.0

    The Blood Elves Return:
    The Blood Elves Return v1.2 beta

    Many other custom races (Obviously, under the "Resources" section of each profile):
    Sunreaver
    Unregret
    Wa666r
    Footman16

    I fully recommend all of wa666r's races: Illidari, Dalaran, Nightborne, Lost Ones, Faceless Ones, High Elves, Fel Horde, Worgen, Forsaken, Felblood Elves, Exodar and Lightforged Draenei. They're all really amazingly well-done.
     
  3. Dr. Benevolent Guy

    Dr. Benevolent Guy

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    I want a 2 minute cinematic battle with Arthas and Illidan with Lady Vashj, Kael and Anub'arak on the background or Helping their comrade not like the Original TFT where Arthas hit Illidan's groin directly with frostmourne which is pretty blant and lacking. I want some action too. Hope Blizzard is listening with this, same also with the other Cinematics
    That would be a pain since balancing many races at the same time is pretty time consuming and a headache. I also like the idea though

    Overall DLC Campaigns is a possibility after TFT IF Blizzard is listening to this
    I also wished for a Burning Crusade Campaigns up to Battle for Azeroth especially the Ascension of Tyrande as the Night Warrior in BFA. That would be too awesome and I would like to see Darnasus, Darkshore, Khaz Modan, Stormwind, etc. in Warcraft 3 Reforged, also Argus and the Pantheon that would only remain a pipe dream for me.
     
    Last edited: Nov 22, 2018
  4. deepstrasz

    deepstrasz

    Map Reviewer

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    ...Arthas hits Illidan's right chest. You can see the cut. And the idea of the scene is for those two characters to fight since they are the story's protagonists.
    Spinoffs or in between stories maybe. They can't turn WoW type gameplay into Warcraft RTS, it just doesn't work.
     
  5. AlwaysAndForever

    AlwaysAndForever

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    - Add some section under Units - Special called "Units - Weapon" so we can use standard weapons in reforged. Example: We want to attach some standalone weapons to other units via triggers.
    [​IMG]
    [​IMG]
    [​IMG]
     
  6. stan0033

    stan0033

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    Triggers to be able to move the doodads and change their height just like in the editor.
     
  7. Dr. Benevolent Guy

    Dr. Benevolent Guy

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    Only the Major events that took place in that expansion but if they are creative enough to do it. Though I doubt it since they loose their creative side of the company.
     
  8. IsBrainExist

    IsBrainExist

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    Here my wishlists. I love to and want to make more entertaining usemaps.

    =============Plz fix it, I begging you. plz. I think these are the Super Villans of usemap making

    -(Trigger) Fix memory leaks
    Most important things are group leaks and location leaks. of course, other leaks suck too.

    -(Trigger) Fix wait action.
    Action - wait(0.01) doesn't work well, it actually wait 0.11 sec.
    it's very very uncomfortable for making speedy custom spells.

    -(Trigger) Make GUI trigger script efficient.
    GUI uses too many BJs, which makes trigger almost twice slower than jass.
    So, replace BJs with natives as many as possible.

    =============These may be important too.
    -Make heros can learn more than 5 skills.

    -Expand button set in UI. 12 buttons are too small.

    -Expand inventory slots.

    -Solve the problem that units freeze in big battle.
    for example, 200 footman(computer1) vs 200 footman(com2)
    In this big battle, many units get freezed and don't move.
    this doesn't occur even in old starcraft.
    I want to make a map has big sacle war.
    This is 'war'craft. so at least warlike battle must be possible.

    -Enable multiple effects of spell, we can add many effects in spell's one category ex)target, but only first one has effect.

    -Make possible to edit spell's baseId to use similar skills individually.

    =============Personal preferences, may be not important.
    -(Trigger) Add option of auto destroying in 'creating a special effect', default as 'destroy'

    -Make option for ability icon display or not.

    -Make ability adding stats by percent. for example) int + 30%, hp +25%,

    -Make possible choose multiple things in object editor.
    For example, choose 16 units at once and copy paste to other map.

    =============Here are additional suggestions for world editor.

    -Remove limit of movement speed, max 522 is not good at all.

    -Expand tilesets more than 16.

    -Break the limit of values in Object Editor.
    for example, hp, dmg are limited under 500000.
    of course. we can break this limit using shift key.
    Anyway, I haven't gotten any reasonable purpose of this limits since I start making maps.
    It's just uncomfortable and useless.
    There must be no limit in WE.

    -Improve import manager.
    For example, when we import a icon, we have to resize it, convert it with other programs.
    Very uncomfortable.
    So importing manager has to have an ability to convert imported files to appropriate format automatically.

    -Improve icon choosing window.
    When we make custom items, units etc, we want to change the icon of them.
    And then we have to search icon one by one. It's timewasting and awful.
    How about this?
    When we change icon, a window shows all icons including imported icons, of course in seperated categories.
    ==============
    bookmarks
    icon1 icon2 icon3 ... icon10
    icon11 icon12 ... icon20
    icon21...
    ...

    Imported
    icon1 icon2 icon3 ... icon10
    icon11 icon12 ... icon20
    icon21...
    ...

    units
    icon1 icon2 icon3 ... icon10
    icon11 icon12 ... icon20
    icon21...
    ...

    items
    icon1 icon2 icon3 ... icon10
    icon11 icon12 ... icon20
    icon21...
    ...

    abilities
    ...

    spells
    ...

    upgrade
    ...

    ================
    You can see also 'bookmarks' category in top of window(I think the expression 'bookmark' isn't appropriate, but you can understand easier what this category for.)
    That's collection of user's preferences.
    If this comes real, we can search the icon we want 10 times faster than before.
     
    Last edited: Nov 25, 2018
  9. alex05

    alex05

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  10. Blackcat

    Blackcat

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  11. Dr. Benevolent Guy

    Dr. Benevolent Guy

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    Now this is weird that Bizzard is now making a Warcraft version of Pokemon Go. Bizzard? SERIOUSLY?? Milking all IP till dry?
     
    Last edited: Nov 23, 2018
  12. Zephyrius2412

    Zephyrius2412

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    If I can summarize somethings about the editor, Blizzard should REALLY remove ALL limits (or maximize it at 999999999 or -999999999) and add more editing tools (like ability editor, and not just copying an existant ability and modify values, but like a trigger editor, in GUI, because script is sometimes wobbly, scary, if you understand what I mean).
    Some people will make their computer blow up, and others will use this infinite opportunity of creation and make great things.
    Moreover, that could attract many people who never played to the game and who ever wanted to CREATE, easily, and I think someones already spend more time on the editor than in-game (like me ah ah).
    But Blizzard has time and could add this to future patches/extensions after release. Warcraft III: Reforged, like WoW, will have to evolve.
     
  13. stein123

    stein123

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  14. WeirdEditor

    WeirdEditor

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    upload_2018-11-23_16-51-18.png
    Seriously? You all like it?
     
  15. deepstrasz

    deepstrasz

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    Allegedly 900 different people voted there. Still, a small number.
     
  16. LordDz

    LordDz

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    Yeah it doesn't look exactly like Warcraft III's style, but then again if I'm gonna pay 30$ for something, there might as well be something new in it.
     
  17. Zephyrius2412

    Zephyrius2412

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    I think the graphics are a bit matt, too matt, and it make the game a bit too "cartoonish". It is probably just a lack of shader (light effect), and as it was said in the trailer, it's not the final graphics, so we can hope they'll add this and it will be ok.
     
  18. Wrda

    Wrda

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    Gender.png

    This is worse, why there is no "I don't like it" option? Who even created this survey? Seriously, if you're going to make one, better list all possible options, not just options that apparently favor you no matter what.
    Why is gender diversity even a thing in warcraft? Like, according to America's newest trend, there are unlimited amount of genders...so I don't know if they're going follow that and make all that.
    Is even having more than one gender a necessity to do to all units and heroes? We can just request a modeler to do one.
     
  19. Rui

    Rui

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    Here I was, innocently thinking the hero variation was for the sake of variation, and not just another instance of the goddamn gender war...
     
  20. loktar

    loktar

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    What's the big friggin deal? We will have an extra variation for each hero that has a gender to begin with (I presume, only makes sense). I really don't see how you can have a problem with that or why you would connect it to some perceived "trend" or "gender war".

    As for the poll, since there is an "I like it" ("I am positive (neither neutral nor negative) towards it") option, not choosing that option implies that you're either neutral or negative towards it.
    The second option explicitly takes a (conditional) neutral position, and the third option clearly fills in the remaining negative stance without the responder expecting their opinion to limit others. None of the options specify how much the responder likes or dislikes it.
    Aside from that, the answers are phrased the exact same way for several other questions which have nothing to do with gender, so even it they are asymmetric, it's not because of the poller's gender-related bias.

    Sorry for the rant :p