1. The heavens smile on the old faithful. The 16th Techtree Contest has begun.
    Dismiss Notice
  2. The die is cast - the 6th Melee Mapping Contest results have been announced. Onward to the Hive Cup!
    Dismiss Notice
  3. The glory of the 20th Icon Contest is yours for the taking!
    Dismiss Notice
  4. Shoot to thrill, play to kill. Sate your hunger with the 33rd Modeling Contest!
    Dismiss Notice
  5. Do you hear boss music? It's the 17th Mini Mapping Contest!
    Dismiss Notice
  6. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Reforged Warcraft III Reforged - Community Feedback

Discussion in 'Patch & Reforged Discussion' started by Archian, Nov 4, 2018.

  1. stan0033

    stan0033

    Joined:
    Jun 27, 2010
    Messages:
    1,861
    Resources:
    16
    Models:
    4
    Icons:
    1
    Packs:
    1
    Skins:
    2
    Maps:
    7
    Spells:
    1
    Resources:
    16
    Triggers to be able to move the doodads and change their height just like in the editor.
     
  2. Dr. Benevolent Guy

    Dr. Benevolent Guy

    Joined:
    Sep 26, 2018
    Messages:
    19
    Resources:
    0
    Resources:
    0
    Only the Major events that took place in that expansion but if they are creative enough to do it. Though I doubt it since they loose their creative side of the company.
     
  3. IsBrainExist

    IsBrainExist

    Joined:
    Nov 22, 2018
    Messages:
    9
    Resources:
    0
    Resources:
    0
    Here my wishlists. I love to and want to make more entertaining usemaps.

    =============Plz fix it, I begging you. plz. I think these are the Super Villans of usemap making

    -(Trigger) Fix memory leaks
    Most important things are group leaks and location leaks. of course, other leaks suck too.

    -(Trigger) Fix wait action.
    Action - wait(0.01) doesn't work well, it actually wait 0.11 sec.
    it's very very uncomfortable for making speedy custom spells.

    -(Trigger) Make GUI trigger script efficient.
    GUI uses too many BJs, which makes trigger almost twice slower than jass.
    So, replace BJs with natives as many as possible.

    =============These may be important too.
    -Make heros can learn more than 5 skills.

    -Expand button set in UI. 12 buttons are too small.

    -Expand inventory slots.

    -Solve the problem that units freeze in big battle.
    for example, 200 footman(computer1) vs 200 footman(com2)
    In this big battle, many units get freezed and don't move.
    this doesn't occur even in old starcraft.
    I want to make a map has big sacle war.
    This is 'war'craft. so at least warlike battle must be possible.

    -Enable multiple effects of spell, we can add many effects in spell's one category ex)target, but only first one has effect.

    -Make possible to edit spell's baseId to use similar skills individually.

    =============Personal preferences, may be not important.
    -(Trigger) Add option of auto destroying in 'creating a special effect', default as 'destroy'

    -Make option for ability icon display or not.

    -Make ability adding stats by percent. for example) int + 30%, hp +25%,

    -Make possible choose multiple things in object editor.
    For example, choose 16 units at once and copy paste to other map.

    =============Here are additional suggestions for world editor.

    -Remove limit of movement speed, max 522 is not good at all.

    -Expand tilesets more than 16.

    -Break the limit of values in Object Editor.
    for example, hp, dmg are limited under 500000.
    of course. we can break this limit using shift key.
    Anyway, I haven't gotten any reasonable purpose of this limits since I start making maps.
    It's just uncomfortable and useless.
    There must be no limit in WE.

    -Improve import manager.
    For example, when we import a icon, we have to resize it, convert it with other programs.
    Very uncomfortable.
    So importing manager has to have an ability to convert imported files to appropriate format automatically.

    -Improve icon choosing window.
    When we make custom items, units etc, we want to change the icon of them.
    And then we have to search icon one by one. It's timewasting and awful.
    How about this?
    When we change icon, a window shows all icons including imported icons, of course in seperated categories.
    ==============
    bookmarks
    icon1 icon2 icon3 ... icon10
    icon11 icon12 ... icon20
    icon21...
    ...

    Imported
    icon1 icon2 icon3 ... icon10
    icon11 icon12 ... icon20
    icon21...
    ...

    units
    icon1 icon2 icon3 ... icon10
    icon11 icon12 ... icon20
    icon21...
    ...

    items
    icon1 icon2 icon3 ... icon10
    icon11 icon12 ... icon20
    icon21...
    ...

    abilities
    ...

    spells
    ...

    upgrade
    ...

    ================
    You can see also 'bookmarks' category in top of window(I think the expression 'bookmark' isn't appropriate, but you can understand easier what this category for.)
    That's collection of user's preferences.
    If this comes real, we can search the icon we want 10 times faster than before.
     
    Last edited: Nov 25, 2018
  4. alex05

    alex05

    Joined:
    Jul 24, 2004
    Messages:
    17
    Resources:
    0
    Resources:
    0
  5. Blackcat

    Blackcat

    Joined:
    Mar 28, 2007
    Messages:
    245
    Resources:
    0
    Resources:
    0
  6. Dr. Benevolent Guy

    Dr. Benevolent Guy

    Joined:
    Sep 26, 2018
    Messages:
    19
    Resources:
    0
    Resources:
    0


    Now this is weird that Bizzard is now making a Warcraft version of Pokemon Go. Bizzard? SERIOUSLY?? Milking all IP till dry?
     
    Last edited: Nov 23, 2018
  7. Zephyrius2412

    Zephyrius2412

    Joined:
    Aug 29, 2016
    Messages:
    374
    Resources:
    3
    Icons:
    3
    Resources:
    3
    If I can summarize somethings about the editor, Blizzard should REALLY remove ALL limits (or maximize it at 999999999 or -999999999) and add more editing tools (like ability editor, and not just copying an existant ability and modify values, but like a trigger editor, in GUI, because script is sometimes wobbly, scary, if you understand what I mean).
    Some people will make their computer blow up, and others will use this infinite opportunity of creation and make great things.
    Moreover, that could attract many people who never played to the game and who ever wanted to CREATE, easily, and I think someones already spend more time on the editor than in-game (like me ah ah).
    But Blizzard has time and could add this to future patches/extensions after release. Warcraft III: Reforged, like WoW, will have to evolve.
     
  8. stein123

    stein123

    Joined:
    Sep 17, 2010
    Messages:
    1,993
    Resources:
    9
    Icons:
    9
    Resources:
    9
  9. WeirdEditor

    WeirdEditor

    Joined:
    May 10, 2018
    Messages:
    123
    Resources:
    0
    Resources:
    0
    upload_2018-11-23_16-51-18.png
    Seriously? You all like it?
     
  10. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    15,244
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Allegedly 900 different people voted there. Still, a small number.
     
  11. LordDz

    LordDz

    Joined:
    May 11, 2007
    Messages:
    4,303
    Resources:
    0
    Resources:
    0
    Yeah it doesn't look exactly like Warcraft III's style, but then again if I'm gonna pay 30$ for something, there might as well be something new in it.
     
  12. Zephyrius2412

    Zephyrius2412

    Joined:
    Aug 29, 2016
    Messages:
    374
    Resources:
    3
    Icons:
    3
    Resources:
    3
    I think the graphics are a bit matt, too matt, and it make the game a bit too "cartoonish". It is probably just a lack of shader (light effect), and as it was said in the trailer, it's not the final graphics, so we can hope they'll add this and it will be ok.
     
  13. Wrda

    Wrda

    Joined:
    Nov 18, 2012
    Messages:
    1,293
    Resources:
    3
    Maps:
    1
    Spells:
    2
    Resources:
    3
    Gender.png

    This is worse, why there is no "I don't like it" option? Who even created this survey? Seriously, if you're going to make one, better list all possible options, not just options that apparently favor you no matter what.
    Why is gender diversity even a thing in warcraft? Like, according to America's newest trend, there are unlimited amount of genders...so I don't know if they're going follow that and make all that.
    Is even having more than one gender a necessity to do to all units and heroes? We can just request a modeler to do one.
     
  14. Rui

    Rui

    Joined:
    Jan 7, 2005
    Messages:
    8,529
    Resources:
    8
    Maps:
    8
    Resources:
    8
    Here I was, innocently thinking the hero variation was for the sake of variation, and not just another instance of the goddamn gender war...
     
  15. loktar

    loktar

    Model Reviewer

    Joined:
    Nov 2, 2004
    Messages:
    1,442
    Resources:
    47
    Models:
    20
    Icons:
    20
    Packs:
    1
    Tools:
    3
    Spells:
    2
    Tutorials:
    1
    Resources:
    47
    What's the big friggin deal? We will have an extra variation for each hero that has a gender to begin with (I presume, only makes sense). I really don't see how you can have a problem with that or why you would connect it to some perceived "trend" or "gender war".

    As for the poll, since there is an "I like it" ("I am positive (neither neutral nor negative) towards it") option, not choosing that option implies that you're either neutral or negative towards it.
    The second option explicitly takes a (conditional) neutral position, and the third option clearly fills in the remaining negative stance without the responder expecting their opinion to limit others. None of the options specify how much the responder likes or dislikes it.
    Aside from that, the answers are phrased the exact same way for several other questions which have nothing to do with gender, so even it they are asymmetric, it's not because of the poller's gender-related bias.

    Sorry for the rant :p
     
  16. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    15,244
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Lorewise it would be stupid. That's the deal.
     
  17. DemonHunter13

    DemonHunter13

    Joined:
    Apr 27, 2014
    Messages:
    70
    Resources:
    0
    Resources:
    0
    I hope WC3: Reforged will be worthy to be part of these.



    CXHWjShUAAA23Oo.jpg large.jpg
     
  18. IsBrainExist

    IsBrainExist

    Joined:
    Nov 22, 2018
    Messages:
    9
    Resources:
    0
    Resources:
    0
    -Make items to have more than 4 abilities. I think 8 is enough.

    -If possible, make realtime map making possible. Map testing is very important thing in map making. but map test - bug found - exit - edit - save - map restart to test - bug found - exit ... procession is too timewasting and uncomfortable.
    I want to edit 'playing' map in realtime, then we don't have to restart map to confirm edited things.
    I think this is very difficult for developers, but if it comes true, map making will be hundreds times faster.
     
    Last edited: Nov 25, 2018
  19. loktar

    loktar

    Model Reviewer

    Joined:
    Nov 2, 2004
    Messages:
    1,442
    Resources:
    47
    Models:
    20
    Icons:
    20
    Packs:
    1
    Tools:
    3
    Spells:
    2
    Tutorials:
    1
    Resources:
    47
    Has nothing to do with lore. It's just an optional aesthetic variation you can choose from in melee/custom games. The campaigns aren't affected by this so how could it affect the lore...
     
  20. HellHoundX

    HellHoundX

    Joined:
    Mar 30, 2018
    Messages:
    26
    Resources:
    0
    Resources:
    0
    1.30 patch so bad, game always crashing >.<