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Warcraft III - Patch 1.28

Discussion in 'Patch & Reforged Discussion' started by StoPCampinGn00b, Apr 4, 2017.

  1. pyf

    pyf

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  2. PrinceYaser

    PrinceYaser

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    Really? So bad! :(
     
  3. BlackRangerXIII

    BlackRangerXIII

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  4. Zwiebelchen

    Zwiebelchen

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    Apparently, the patch broke lots of order ids and mechanics I used for Gaias Retaliation.

    GG blizzard. You done fucked it up.
     
  5. Yup, enjoying it a lot, it shares desktop with other windows, just like e.g. notepad would. I can *see* the game in background and use other applications and do I even need to start on alt+tab speeds! And the 4:3 thing is also amazing, looks very sharp!

    I wrote this:
    Code (vJASS):
    function fun takes nothing returns integer
    endfunction

    Ran the new script checker and WE crashed. I get default exception handler, report (*to ms*) dialog accompanied by a ghost window. Maybe it should be changed to "report to Blizzard".
     
  6. pyf

    pyf

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  7. A Void

    A Void

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  8. A]mun

    A]mun

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    Newgen malfunctions
    The normal 1.28 editor seems to be working fine
    New video options working

    Not too bad if you ask me, i hope they can bring out patches frequently now
     
  9. Alxen345

    Alxen345

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    A new patch :) awesome for sure. But guess what. More than 60% of the Warcraft 3 players still use 1.26 ...don't know why. For example if you go to play online using the multiplayer platform, Gameranger, you'll see that most of the rooms for either Legion TD, Melee maps, Surviving or AoS are described with the 1.26 patch. I guess 1.26 was the best? Honestly, 1.27b is the best since the 8mb limit was removed. But many people don't use that patch and stick to 1.26 instead.
     
  10. neven1

    neven1

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    Useless patches, terrible patch notes , new bugs.

    Thanks Blizzard!

    So this is the Result of months work?What the fuck?Wow Blizzard is not taking this seriously!I can't even remember when this new patch hype started.

    Blizzard , this might be rude of me but you truly suck.


    P.S. Don't say the size increase was any relevant update since most people that cared about such thing already used custom patch for that.
     
  11. puffdragon

    puffdragon

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    @A]mun
    At the cost of literally breaking every optimized map ever created.
     
  12. StoPCampinGn00b

    StoPCampinGn00b

    Community Manager

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    That cost was a necessity to pay in order to make progress in upgrading Warcraft 3. If they could avoid it, they would have. As stated before, not breaking maps and the essential modding tools is top priority in our communications with Blizzard. However, we know that luxury can't always be met, so if things break, essential things broken should only be temporary, this time for a shorter period of time now that there is a new patching system. Other hot fixes for in-game issues were already initiated just hours after the release. You can expect similar results on the fix coming faster, but I have no promise on an ETA.

    'Till then, the options for self diagnosing fixes one way or another are in the feedback thread.

    The big breakthrough with the size increase was making it widespread and official. It made it so you did not have to use 3rd party tools to
    1. Create 8mb+ maps
    2. Join 8mb+ maps on BNet

    Most players did not even know that was possible until the patch. Yes, 20,000 people downloaded the 8mb bypass tool on Hive, but there are hundreds of thousands who don't know about it.
     
    Last edited: Apr 6, 2017
  13. BlackRangerXIII

    BlackRangerXIII

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    Thanks @pyf for the link
    I'll keep an eye on that
     
  14. GhostWolf

    GhostWolf

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    Run Warcraft as admin.
     
  15. SMBComix

    SMBComix

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    My update is stuck at 64% and has been for hours.

    EDIT: Never mind. Soon as I posted that it started progressing.
     
  16. TriggerHappy

    TriggerHappy

    Code Moderator

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  17. WhiteFang

    WhiteFang

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  18. karaulov

    karaulov

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    "big breakthrough" ???
    Just change "MaxMapFileSize" constant from 8mb to 128mb ? This is big breakthrough ?


    If they could avoid it, they would have.
    What new things did they add in exchange for the broken order ids(And other problems that created by Classic Developers)?
     
    Last edited: Apr 6, 2017
  19. puffdragon

    puffdragon

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    @StoPCampinGn00b so we should start changing the order ids, or they could hot fix it? (Am keeping back up anyway tho)
     
  20. StoPCampinGn00b

    StoPCampinGn00b

    Community Manager

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    I was simply quoting neven1 since he used the term big breakthrough. I'm just saying that it is much more significant than he thinks.

    The most significant thing added in 1.28 is the new patching system to improve everything to do with patching the game. It's importance and why it is an essential step has been explained a bunch already. Some of the places where this was explained was here, here and here. As to why it has no choice but to unintentionally affect some modding tools:
    NewGen uses an old version of WorldEdit that relies on the CDKeys being within the mpq; since that is no longer the case due to the way the new patching system works, that is why JNGP is not working at the moment. [Feedback] Compiled List of 1.28 Bugs & Issues

    Also, I see a not very creative insult there. Harr harr.

    Hey. I am not sure. I (or someone else like Kam, Purge, brad, etc) will hopefully be able to provide an answer soon.