(8 ratings)
Map Description: A hidden village is under attack by a great number of demons. Their defenses are weakening and they need your help to protect themselves from attack. Protect the Fountain of Life and kill the boss of the demons to bring peace back to the village. The map works in 1.27b and Reforged. |
Version: 1.52 |
General:
-Some bugs have been fixed. |
General:
-Fixes have been made. -Now it is not possible to give Resources or Souls to allies. |
General:
-2 new Heroes have been added: Demon Hunter and Spirit Walker. -New store added: Beast Amulets. -New items have been added for summons. -Arcane and Runic Pedestal stores are now Global. -Now you can exchange Resources for Souls and vice versa in the Arcane Shop. -Now any item with usable skill has no mana cost. Demons: -The wave Demons and bosses have been balanced. -The Final Boss battle has been remade. |
General:
-Some bugs have been fixed and some small balance. Heroes Spells:
-Monk of the Mountain: Epicenter skill has been changed. -Forest Druid: Ancestral Shield skill now is Channeled. -Night Watcher: Effectivity skill now is active. -Hero skill icons have been improved. Demons: -Some demons have been improved. -I increase the amount of demons that attack per wave. -The mechanics of the Final Boss have been changed. General: -New items have been added. -The Runic Pedestal has been added. -You can now buy two Runes to upgrade your hero in the Pedestal. -The maximum level of summoning upgrades is now 7. -Now you can see the life of the Fountain in the table. -New creep camps were added. -Fixed some bugs in mission rewards. General:
-Some bugs have been fixed and some small balance. Fixes and Balances:
Heroes Spells: - Several skills have been rescaled in the Heroes. Items: - New Unique items have been added. Demon Bosses: - The abilities of the Demon Bosses have been balanced. - Mechanics have been added to some Demon Boss abilities. Difficulty Mode: - Easy Mode: Damage of Demon Bosses at 55% / 2 Demon Upgrades. - Normal Mode: Damage of Demon Bosses at 70% / 3 Demon Upgrades. - Hard Mode: Damage of Demon Bosses at 85% / 4 Demon Upgrades. - Insane Mode: Damage of Demon Bosses at 100% / 5 Demon Upgrades. Fixes and Balances:
Heroes Spells: - Rejuvenate: CD adjustment: 16 / 15 / 14 / 13. - Inferno: Summoning has a 50% reduction of Spell Damage. - Whirlwind Blades: Now causes physical damage. - Fan Blades: Now causes physical damage. Fixes: - The effect of life stealing by physical damage and spells has been fixed. Items: - Poisoned Dagger: Initial damage: 125 / Damage per second: 50. - Gold Fragment: 10% Life Steal. - Gold Ring: 15% Life Steal. - Radiant Armor: 20% Life Steal. - Amethyst Fragment: 5% Spell Life Steal. - Amethyst Ring: 10% Spell Life Steal. - Runic Armor: 15% Spell Life Steal. - [New] Scroll of Armor (Consumables) - [New] Scroll of Magic Protection (Consumables) Terrain: - Two new caves have been added in base that teleport you to the Neutral Camps area Medium Level. Demon Bosses: - The abilities of the Demon Bosses have been rescaled. Fixes and Balances:
Heroes Spells: - Nature Blessing: Does not heal turrets. - Turrets: Increased AOE damage when destroyed. - Reinforcement: Increased health granted: Hero: 150 / 300 / 450 / 600. - Reinforcement: Increased health granted: Turrets: 300 / 600 / 900 / 1200. - Missiles: Maximum damage increase: 300/450/600/750. - Ice Crystals: The effect of the crystals has been adjusted to coincide with the damage area. - Fire Projectile: Percentage adjustment: 20% / 25% / 30% / 35%. - Fire Projectile: Damage Adjustment: 35 / 55 / 75 / 95. - Crossfire: CD adjustment: 18 / 17 / 16 / 15. - Water Torrent: CD adjustment: 65 / 60 / 55. Fixes: - Fixed the Restoration Stone system during the Final Boss fight. Difficulty Mode: - Easy Mode: Bosses Ability Level 1 / 3 Demon Upgrades / 2 Demon Boss Upgrades. - Normal Mode: Bosses Ability Level 2 / 4 Demon Upgrades / 3 Demon Boss Upgrades. - Hard Mode: Bosses Ability Level 3 / 5 Demon Upgrades / 4 Demon Boss Upgrades. - Insane Mode: Bosses Ability Level 4 / 7 Demon Upgrades / 5 Demon Boss Upgrades. |
Gameplay: For a better game experience it is recommended that there be 5 or 7 players. The main unit is the Hero, but you can also buy Beasts that can help you with defense and resources. The boxes scattered on the field are a good way to get rewards. You can buy some Runes to upgrade your hero at the Pedestal. At the end of the Demon Waves are created Missions that you can complete to get rewards. It is important to distribute these missions in a good way. You can take possession of the Souls of the Passive Animals in the base. The Souls can be used to buy items, buy runes and to upgrade the Beasts and summons. |
Appreciation: Special thanks to WOE Community for their testing and recommendations. |
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Models:
-Vinz -Villagerino -Jab1z -Alpain -Tranquil -TurieL -HappyTauren -handclaw, Norinrad -General Frank --Grendel -Gyrosphinx -Shardeth -Kenathorn -kellym0 -Em! -Kuhneghetz -nGy -WILL THE ALMIGHTY -Spacebuns -JetFangInferno -ILH -UgoUgo -FrIkY -Yours Truly -Callahan -DCrimson -Zaldazzor -JesusHipster -dhguardianes -00110000 -Spellbound -s4nji -Vadim 647 -Freddyk -BoatyMcBoatface300 -ThompZon Icons: -~Nightmare -Scias --Grendel -General Frank -Jampacked11 -8512590215848 -NFWar -PrinceYaser -Gwen Stefani -Mr.Goblin -zbc -Mc ! -kola -Krysis --Berz- -morbent -viiva -Darkfang -Nightmare Moon -JollyD -Hellx-Magnus -Blood Raven -Cryophoenix -Nightcrime -darkdeathknight -Blizzard Entertainment -D.ee -ThompZon -The_Silent -Kimbo -Mad -bigapple90 -Marcos DAB -LazZ -chilla_killa -cedi -The Panda -Mustang Skins: -Ezikielth, Rommel -Just_Spectating -Mr.Goblin -Stanakin Others: -Bribe -Mayday -MelNefys -jeffreyq -YubelHaouJudai -LazZ |
Thank you for your comment! I will keep working on the map to improve the game experience.I played this map and felt like a refreshing concept for an old gamemode, with jungling in between rounds, and the ease of buying completed recipe items with one click.
Thanks for your review! It is a great help to keep improving the map.Well polished map with great potential. The starting cinematic is good. The heroes have detailed tooltips and it's great that the player is able to check the stats before picking any of them. A personal suggestion here would be to add the possibility to switch to another bracket of heroes even if I let's say click on Agility heroes. What I like the most is that you really focused on the aspects of the heroes. Their spells seem to synergize well for easy combos. The shop are easy to understand from the first glance. Map layout is really well done for this genre. Found a minor bug with Dalaria's second spell, the ring of ice crystals seems to damage enemies that are far away from the target area. You might wanna check the radius on that. Couriers are available to quickly bring items to your hero.
Suits approval!![]()
Hello!needs a way to skip the opening cinematic when the map is so insanely difficult from the get-go
also why recommend 4/6/8 players in particular?
Hi! Thanks for your comment and for approving the map!The screenshots don't show. You might need to set them to public instead of private in Media.
Got a sudden crash (on 1.30.4 but not on 1.35) when the first demon wave started and the enemies were reaching the fountain. I was playing with the Paladin. Actually I think it has something to do with selecting some enemies. Most probably a model issue.
An Acolyte from the eastern/right lane suddenly returned to where it came from when almost reaching the fountain.
Overall a nice defense map with varied heroes and somewhat gameplay too.
Approved.
Thank you for your message! You have my respects.An excellent Hero-Defense map, with new mechanics to improve the Gamestyle.
Greetings![]()
Hi!Hey I played your map with 5 players on normal difficult.
I really love the design of the map, tooltips and items.
The Hitpoints of the bosses of the first and second is in my oppinion too high. The first boss took like 5 minutes to beat. Then sadly we had 2 leavers and the second boss killed us (we couldn't kill kim because he had more hp regen than we did damage to him).
What is missing:
- Abilities of Items and Heroes could maybe scale with hero level and/or stats of heroes too make them more viable
- Potions didn't heal enough hitpoints to survive the second boss (maybe add more expensive but potions that also heal % max hp?
- shared bounty for creeping / waves to make support heroes more viable (could be like 25% of bounty is shared between team member for example)
- creeps after first boss (in the forest) seem to give the same bounty, allthough they got more dmg
Notification:
- revive time doesn't seem to scale, it was pretty low with level 7
- lobby music/ ingame custom music still played after we defeated at the second boss for me. I had to close wc3 for it, to stop playing.
Question:
- do creeps heal near the fountain in the middle too?
Really neat, good quality map, looking for further development.
Waar!! Thanks for the comment and support! You are a genius!Elite map to play with friends. Good job!
Hello!I like this map!
I played it with full house (7p) on Normal and the creeping in between the waves & trying to do quests is a lot of fun. It gives you a nice break to look at and think about items while still having something to do. The items are also very well designed and fun to work towards & have during the fights.
I played the Paladin, and I felt absolutely busted (in a good way) keeping my team alive with an insane amount of AoE healing with my ult and the armor item that heals AoE, I was also very survivable myself, and the Q also deals a pretty nice amount of damage vs the small mobs. I liked how the E was every Nth attack, and not a percentile chance. Maybe there can be some kind of indicator on which Nth attack we are at, and/or maybe the hammer could glow if it's about to stun?
Some parts of the bosses did feel pretty grindy, though, and I'm rarely a fan of bosses removing progress (e.g. through healing like the spider boss). The quests were sometimes also hard to find, wandering through the forest looking for the right kind of mob to have spawned. Maybe it would've been faster to pull them so another group spawns behind.
I loved that I could just heal myself & my team through AoE attacks from the boss if my R was on. Very paladin power fantasy.
The grindy bosses could've just been bad dps, who knows. The last boss felt good!
In total retrospect I do feel like the map took us a little too long, people were getting tired near the end because the fights are pretty intense too. It took us 80 min to complete the map.
I also got a bit confused on the runes you can buy from the pedestal in the center of time. I got a message I can only get 2? Can you level them up to a higher level? Where can you see them?
Thanks for the map! Good fun, will play again.
I am surprised that it is playable in that version. I always recommend 1.27b and up.I'm glad I can still enjoy this as 1.26 version, although it crashes whenever I quit map or exit game.
Anyway, excellent map!
Thanks for your comment!What is the background soundtrack? Great map btw
Thanks for the comment, LocoM.Excellent map!!
I like the boss mechanics, it reminds me of WOW xd, the store is very well made and the items are easy to buy.
I hope to see a new project later.
greetings![]()
Hello!Hi Leforyer,
I’m a big fan of your map — it's really well made and fun to play!
I’d like to ask for your permission to create a Chinese translation of your map, so more players in the Chinese-speaking community can enjoy it too.
The translation would be shared with full credit to you as the original author. I won’t modify or open the source of the map, and if there's any profit involved in the future, I will make sure to share a fair portion with you.
Let me know if you're okay with this, and thank you for your awesome work!
Thank you so much! I was truly thrilled to see your reply granting permission for the translation. We'll now begin working on the Chinese version of the map. Once it's completed, I'll make sure to let you know. I really appreciate you sharing such an amazing creation—this makes me genuinely happy!Hello!
Thank you very much for the appreciation of the map!
About translating it, no problem. I hope the community will enjoy the map.
For this year I hope to bring the 2.0 version with a lot of interesting things.
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Hi Leforyer,Hello!
Thank you very much for the appreciation of the map!
About translating it, no problem. I hope the community will enjoy the map.
For this year I hope to bring the 2.0 version with a lot of interesting things.
![]()