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Ancient Protector 0.36b

Submitted by rulerofiron99
This bundle is marked as approved. It works and satisfies the submission rules.
ANCIENT PROTECTOR
Created by rulerofiron99

Originally made for the Mini Mapping Contest 9: Map Size Limited

Map Info:
Orcs and goblins are invading the forest in search of lumber and riches. You are an ancient protector: the first and last line of defense for this grove. Enemies will attack in waves, attempting to both harvest lumber and kill the protectors.

Victory is achieved by surviving all 20 waves. You lose when all the trees in the forest have been felled, or in Normal/Hard mode if all players are dead.

Suggested players: 1-5.

Screenshots:
Screenshots

[​IMG]
[​IMG]
[​IMG]
[​IMG]

[​IMG]


Features:
  • Custom projectile system. Boulders fly in arcs as they would under gravity, bounce off the ground with reduced momentum, and collide with trees and units.
  • Custom hero skill upgrade system. When you level up, you are presented with a randomised choice of 6 (can be increased) skills, ranging from actives to passive to modifiers for other abilities. This allows the one hero type to grow into many different roles, classes and playstyles.
  • 20 waves spread across 30-45 minutes. Different enemies have different behaviours and objectives. Peons will attempt to directly attack and harvest the trees, while Grunts will seek out and destroy you. Many enemies have unique abilities.

Credits:
Credits

-Berz-, The_Silent, L_Lawliet, Sansui, Praytic, Marcos DAB, viiva, -BerZeker-, Callahan, donut3.5, MrHoon, Vermillion Edict, Ergius, Norinrad, kellym0, Vortigon, Lord_T, Sunchips, Elrath, JetFangInferno, JesusHipster, UgoUgo, Champara Bros, DCrimson, Pyritie, WILL THE ALMIGHTY, Ez_Mystery, Situ, Nightcrime, Bribe, Sigelang
(Detailed credits in-game)


Changelog:
Changelog

0.36
  • Replaced several icons.
  • Nerfed blademaster.
  • Removed some debug commands.
  • Attempted a fix for a rare bug where you would not be defeated even when all trees have been destroyed.
  • Failed tree planting now drops a seed.
  • Fixed players being pushed across the map.
0.35c and 0.35d
  • Fixed the difficulty selection showing a second time if Esc is pressed after watching the cinematic.
  • (d) Fixed this bug persisting in multiplayer


Any and all feedback is appreciated!

Keywords:
ancient protector, ancient, tree protector, tree defense, forest, forest defense, treant protector, defense, hero defense
Contents

Ancient Protector 0.36b (Map)

Reviews
Moderator
17:44, 13th Sep 2014 Orcnet: "] This mini-game or a defense as a better category type of map is amazing, the idea of using trees, rocks and other targeted objects as valid use for the game is unique and a booster to play along with a team....
  1. 17:44, 13th Sep 2014
    Orcnet:

    [img]http://www.hiveworkshop.com/forums/members/194715-albums6441-picture75028.png[/img]


    This mini-game or a defense as a better category type of map is amazing, the idea of using trees, rocks and other targeted objects as valid use for the game is unique and a booster to play along with a team.

    The idea of additional spells after a wave gives the Treant more advantage along the next waves pass, it would be nice though if you can give a counter for the rocks I keep using to attack my enemies, probably an item with number count to show how many rocks is already stored in my hero would be nice.

    Terrain is bloomed with much vegetation background used for the map, it very much gives in a forest look and a total eye candy for players of the game. Overall this map is a must play for defense game.
     
  2. edo494

    edo494

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    I tried easy single player, and it glitched after wave 5 and gave me the difficulty selection again, with dupped buttons(2 pairs of easy, medium and hard) and it restarted the map but I had 2 protectors. Or is it meant to be this way? Also after that point, I could throw boulders even if I had none
     
  3. rulerofiron99

    rulerofiron99

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    Nope, that's a bug.

    Can you think of anything out of the ordinary that you might have done?

    Did you add bots?
    How long did you take on the rounds?
    Which spells did you learn?
    Did you watch/skip the cinematic? If skipped, at what point did you skip it?
    When you say restart, do you mean you clicked the Restart button on the defeat screen?

    EDIT: I think I know what the issue is. The trigger that skips the cinematic is only turned off if the cinematic is skipped, so pressing Esc at any point will trigger it. Thanks for finding that bug; no way I would have detected it.

    EDIT 2: And fixed.
     
  4. edo494

    edo494

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    I dont know if I pressed ESC, but most likely yes :D Maybe just so happened that it was at the end of round.
    You found the issue, but still I will write what I did:

    I didnt skip the cinematic
    It took a fair bit, I should've saved the replay
    Restart I mean it said wave 1 again and I gained new protector(as if I was another player), not like I restarted the map physically
    I didnt even know it is possible to add bots :D
    I had the earth shield, increased hp, increased boulder size and slam
     
  5. rulerofiron99

    rulerofiron99

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    There aren't any bots - I was asking because some players might attempt to add bots, which could cause trigger problems.

    I would like to add bots at some point. It will be quite challenging to make a bot that can throw accurately while not destroying the forest, and also make good strategic decisions and learn spells.

    Anyway, I'm eagerly awaiting your thoughts on the map.
     
  6. salukage

    salukage

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    :thumbs_up:Nice work with the projectile physics
     
  7. Tanasren

    Tanasren

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    I've got a bug in solo (hosted in multiplayer but i was alone lol)
    When the fist hero came (far seer), and I killed him, I was stuck forever at 1 enemy still not dead. So i couldn't end this wave.
     
  8. rulerofiron99

    rulerofiron99

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    And here I thought I was rid of that bug :(

    Thanks for the feedback, I'll attempt another fix. I just haven't been able to replicate it, so I'll probably have to redo wave end detection.
     
  9. Mythic

    Mythic

    Media Manager

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    Amazing map.
     
  10. XanX

    XanX

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    I found a bug: when all my trees where dead, the game continue, i had no lose messages so i finished the 20 waves without any tree. ( + when i had 3 trees left, a message said i had 10 left :grin:

    I played on easy and is was ok but when there is the wave whith the blademaster its not fair, the BM killed me like 5 times, i wanted to leave at that point, he is way to strong :thumbs_down:

    Otherwise it's a fun map, i liked the concept. :thumbs_up:
     
  11. GywGod133

    GywGod133

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    nice, rulerofiron :D
     
  12. lokharke

    lokharke

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    I liked your map and it so much reminded me of the time i played the orc campaign and i had to collect massive wood and that cenarius magically brought the forest back.
    I liked the seed concept very much and that they could be damaged during their growth and i had to act like a protector. However i have not made it far.
     
  13. rulerofiron99

    rulerofiron99

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    Thanks!

    I've reworked the tree counter and will update it soon. BM is easier on easy now.

    That's what I was aiming for :)

    Could you describe your thoughts on the balance?
    - Which difficulty did you play
    - How far did you get
    - Which waves did you struggle with
    - Which abilities did you pick and what was your playstyle
     
  14. lokharke

    lokharke

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    I played on easy. :) I dont rem much bec i was in a hurry to try all the competition's maps. I will play your map once again today with no disturbance, 100% gaming mode and post results later.
     
  15. StoPCampinGn00b

    StoPCampinGn00b

    Community Manager

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    Okay, I was going to review the map. But this bug below is a killer! I couldn't vote for approval with it around :/
    It's horrid.

    Here's a replay on easy mode, me and teal get dragged and die across the map a couple of times, especially late game.
     

    Attached Files:

    Last edited: Aug 1, 2014
  16. rulerofiron99

    rulerofiron99

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    Thanks for bringing this to my attention. I've attempted a fix, and according to my test it should be fine now. Let me know if it happens again.
     
  17. Mythic

    Mythic

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    Review

    The post will be updated as I progress with the map.

    Points/Suggestions

    Abilities
    - Why is the Slam ability targeted? It seems melee range to me, and could be instant/no target.

    Aestethics
    - I love the cinematic! Although I believe the movements of the camera could've been more fluid.
    - The boulder throw knockback could have less duration, but the range could be kept. It would probably get more realistic.


    Terrain
    - The terrain is overall cool, nothing much to say.



    I encountered some seemingly debug messages stating "go".

    Though it lacks some kind of motivation to continue in single player, I think it is an awesome map that excited me a lot, with much effort poured into it.
     
  18. rulerofiron99

    rulerofiron99

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    Whoops, leftover debug text from the last fix.

    Thanks for the comments so far, awaiting more :)

    To allow you to fine-tune where exactly you want it to go - either in an area around you or in a short range in front of you.
     
  19. Mythic

    Mythic

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    I see, after further usage I guess the targeting is okay.