1.38
Innate Abilities
Removed Combat Sword (R)
Moved ELF Projector from E to R
Moved Remote Mines from R to E
Added the following E innate abilities:
Concussion Blast
Teleport Summoner
Resupply
Added the following R innate abilities
Quick Shield
Suit Teleport
Point Shield
Jump Pack
For classes with upgraded innates, they now only show on the ability selectors while playing as that class.
Each row of innate abilities requires more ranks for the next ability than the previous one:
Row 1 = 2 ranks
Row 2 = 3 ranks
Row 3 = 4 ranks
NPCs
Significantly improved -follow AI
Enemies
Minibosses spawn every 75,000 points from 25,000
Spawning pits spawn every 150,000 points from 60,000
Bosses spawn every 250,000 points from 100,000
1.37a
Heroes
Sciops
EMP Nova now also mana burns for 1/2 for each enemy target's current mana, and deals that damage in a 300 AoE.
NPCs
Civilian base rescue time reduced from 10 seconds to 5 seconds
NPCs will now automatically use offensive abilities against enemy heroes
Increased CAT, SLAP, and NCO acquisition to 900 from 675
The APCsquish ability is now split into two abilities: one for organic, one for mechanical. Neither ability targets projectiles anymore.
Reduced collision size on all NPC vehicles (so they can squish better).
Enemies
Fixed Aosoth ultimate
Fixed enemy plasma cannon explosion effects
Improved Big Momma's Revenge AI
1.37
Enemies
Added megaboss (Aosoth) at 5 million
Megabosses dropped 1 upgrade per level on death; now they drop (level + total megabosses killed) x 2.
1.36c
General
Imported UTN Medic and UTN Sniper Team by Cavman
Added command -AI #, where all NPCs within range use the "Hint (NPC)" ability to turn on their automatic AI to patrol the map, take high ground (for long range units), and assist with events.
NPCs affected by the -follow command will now periodically automatically follow your hero until they're subject to a different player's -follow command, or the -call command, or use of their AI activation ability. That way when they do things with their newfound smart AI, they'll go back to following you without needing tedious micro.
NPCs
Friendly NPCs now have basic AI routines to use their abilities and act somewhat intelligently most of the time
Close Assault Troopers now have Assault's Flamethrower, and will use it to reflect projectiles.
Police renamed to Sniper Team; Attack range now 1,800 from 1,000.
Enemies
Rainshield Pointmen now have Assault's Flamethrower, and will use it to reflect projectiles. Beware!
1.36b
General
In multiplayer, if there are any stubborn spirits in the playable map area, they'll have a countdown timer overhead of them indicating how long until you can revive.
Imported F.T.F Light Infantry, Emperor Tank, Campaigner Howitzer, Hero SpaceOrc Elite, Space Orc Commander of the 3rd Generation, Space Orc Shock Trooper of the 5th Generation, Space Orc Sniper of the 3rd Generation, Odin Heavy Assault Tank, Rasputin Tank, and Warlord Heavy Tank by General Frank
Imported Premium Bolter by Suselishe
Imported UTN Sniper Team by Cavman
Imported Snipe Target Green by Tranquil
Imported Flamethrower by WILL THE ALMIGHTY
Imported Gunslinger Officer by Freddyk
Imported Terran Firebat by Grey Knight
Innate Abilities
Fixed a bug with Shotgun not applying its Distance Multiplier.
WP Grenade Inner AoE increased to 250 from 200, Outer AoE increased to 500 from 400.
Classes
Engineer:
Horizontal and Vertical wall HP increased to 1,000 from 500.
Horizontal and Vertical Wall Mk II HP increased to 2,000 from 1,500.
Fixed a bug with Assault Shotgun not applying its Distance Multiplier.
Arsenal Grenade Inner AoE increased to 250 from 200, Outer AoE increased to 500 from 400.
NPCs
SpecOps movement speed increased to 350 from 300.
Light Tank HP increased to 5,000 from 750, movement speed increased to 475 from 450.
Heavy Tank HP increased to 10,000 from 1,500, movement speed increased to 375 from 300.
Tank (player controllable) HP increased to 10,000 from 2,000, movement speed increased to 425 from 300.
APC Squish AoE reduced to 200 from 250.
APC Squish (Close) AoE reduced to 100 from 128.
APC Squish (Close) damage increased to 200 from 100, fire rate increased to 10/second from 5/second.
Note: APC Squish and APC Squish (Close) apply to all tanks, Reavers, Spawning Pits, Pit Lords, Big Momma's House, Big Momma's Revenge, and Defiler.
Imperial Officer (Orbital Cannon) now has Orbital Strike, so keeping him alive and leveling him is a more viable alternative to completing his quest
Imperial Officer (Aegis) now has Defense Matrix, same reasons
There's a new Imperial Officer (Bombard) that has an Artillery Barrage ability; when you complete his quest, you get an Aerial Bombardment Designator, designed to clear an entire sector (the map is divided into a 3x3 grid of sectors)
Items
When you use Drop Armor's active ability, your camera will auto-pan to your destination
Det packs now have the Full Destruct ability
Blackout Field now grants a 9-second fade time Permanent Invisibility
Enemies
The secret megaboss now drops 10 random (resilience or DMG) upgrades on death.
The secret megaboss HP increased from 20,000 to 75,000.
Fixed a bug preventing the secret megaboss from using aimed projectile attacks.
Megabosses now spawn every 1.5 million points from every 750,000 points.
The Defiler spawns at 6 million points instead of being part of the Rainshield Swarm event.
Enemy projectile telegraphs are now different colors for different projectile types:
Rocket: Red
Accelerator: Orange
No friction: Green
Wall bounce: Blue
Grenade: Purple
Fixed a bug with defiler respawning constantly
1.35d
General
Imported Bazoola missile by Callahan
Imported D.O.'s Rocket Missile by Kuhneghetz
Added -npcdrop command. Causes allied NPCs within 900 range of your hero to drop all their items, at their feet.
Added -call # command. Selects all NPC units within 1000 x # range and orders them to move to your hero's position.
Added -callcivs # command. Selects all Civilian units within 1000 x # range and orders them to move to your hero's position.
Added -follow # command. Selects all NPC units within 1000 x # range and orders them to follow your hero, if alive.
Classes
All classes' base move speed increased by 15.
You'll now automatically select your hero after being revived.
Assault's RG is now an aimed projectile; it has a larger AoE, damage, and no longer teamkills.
Assault's Battle Fury HP bonus now +600/1000/1400/1800/2200 HP, damage bonus +180/210/240/270/300, armor bonus +20/40/60/80/100, and duration 10 from 20.
Assault's I Have a Way With Death... cooldown reduced to 60/45 from 120/90, energy cost increased from 100/50 to 200/100.
Demotions Burst Rockets stun is 2/4 from 2/3.
Demo's LAW replaced with MIRV: Fires a projectile. If it travels 900 range without hitting anything, it gets removed from the game instead of exploding and releases 5 smaller LAWs in a 75 degree arc.
Demo's RPG is now an aimed projectile; it has a larger AoE, damage, and knocks back targets.
Drop Trooper's Power Surge now reflects enemy projectiles.
Engineer's Assault Shotgun energy cost now 150 from 250.
Medic's Shock Pads life-based bonus damage increased from 10% to 33%
Sciops' Plasma Cannon energy cost reduced from 250 to 200.
Scout GL is now an aimed projectile; it has a larger AoE, damage, and no longer teamkills.
Scout Liquid Nitrogen Bomb is now a thrown grenade, creates a zone of cold that slows and deals AoE damage. Enemies at the center of the zone are further slowed and damaged.
Sniper Flashbang Trap detonation AoE raised to 1,000 from 500.
Sniper's Blackout Field images now last 20 seconds from 5 and deal 100% damage from 50%; energy cost reduced from 250 to 150.
Sniper Charged Shot direct damage is now 1,000 + 2,000 per second of travel time; Inner AoE increased to 200 from 150, Outer AoE increased to 300 from 200.
Squad Leader now has the innate Infernal Vigor; while standing in any flame spot (from Hellfire Missile, Flare Rounds, Molotov, etc.), she gains +100% attack speed and 50% move speed.
Squad Leader's Rallying Call grants Infernal Vigor to allies.
Chain Sword life-based bonus damage increased from 5% to 20%
Vanguard's Fist of Vengeance life-based bonus damage increased from 10% to 25%.
Vanguard's Guardian's Challenge now reflects projectiles in a 600 AoE on cast.
Innate Abilities
Emergency Cloak image now deals 100% damage from 50% and lasts 20 seconds from 5.
Quick Cloak invisibility duration reduced to 5 from 10 and energy cost raised from 25 to 150; image now deals 100% damage from 50% and lasts 20 seconds from 5.
Both Emergency Cloak and Quick Cloak no longer give a speed boost that lasts after the stealth duration ends.
Shotgun energy cost reduced to 150 from 250.
Kick, Melee, and Psychic Push life-based bonus damage increased from 5% to 10%
Combat Sword life-based bonus damage increased from 5% to 20%
Power Fist life-based bonus damage increased from 10% to 25%
Items
Kinetic Barrier's active repulse ability cooldown reduced to 15 from 30.
Blackout Field's image now deals 100% damage from 50% and lasts 20 seconds from 5.
Fixed a bug with item spawning that caused them to occasionally spawn at the center of the map.
NPCs
NPCs upgraded via Inspire will drop their items, since the triggers for giving items to units bug out otherwise.
Enemies
Megabosses now drop 1 upgrade per their hero level when they die. For example, a lv. 20 megaboss will drop 20 upgrades. The type of upgrade depends on the megaboss:
Big Momma's House: Resilience or Damage
Erinyes: Reflex or Damage
Big Momma's Revenge: Resilience or Damage
Defiler: Energy or Damage
Enemy spawn location AI has been revamped, in that it has working AI now. The map is split into 9 square-shaped sectors; enemies will spawn in sectors adjacent to heroes, but not in sectors containing heroes. The only exception is event-based swarms (zombies, fearsome groups, etc.), which spawn regardless of hero presence.
Fixed a bug with Big Momma's House magic immunity telegraphing getting desynced with the actual immunity time.
Enemy spawning has been revamped, with spawning timing as follows:
Slow spawning for 1 minute
Normal spawning for 1 minute
Fast spawning for 1 minute
Normal spawning for 2 minutes
Repeat
1.30a
Classes
SL Flamer flamespot grants +ms and attack speed to SL while she stands in it
Bug Fixes
Fixed a bug with Cluster Rockets-based abilities getting borked by the recent change in how alternate abilities are selected. Thanks
ZiBitheWand3r3r!
Fixed a bug that caused Demolitions' Burst Rockets stun duration to be 1/2 instead of 2/3
1.30 Changelog
Game
Removed Time Extensions from the game.
Base max game time is now 13 minutes, +1 minute per million points and Half Time.
Rescuing 10 civilians spawns another set of 10 civilians in a random sector where they spawn normally.
Removed starting cash. Classes get default item loadouts on first pick - one offensive item and one defensive item. Advanced players can sell their gear for custom loadouts.
When you load a code, you'll select alternate abilities via custom shop rather than dialog menus.
Merchants are hidden until you load a code.
Non-grenade aimed projectiles now account for walls you can traverse
All aimed projectiles now account for high ground.
Classes
Assault
Flamer now deals more damage based on proximity to target, and reflects aimed projectiles and Drop Troopers, reveals enemies, and applies an armor debuff like other fire-based abilities.
Demolitions
Hellfire Missile now creates a flame spot on its target.
Drop Trooper
Frenzy now deals 1% of the target's current life, +1% per hit while Frenzy is active, max 10 hits.
Engineer
Assault Shotgun damage is now multiplied based on distance to target.
Medic
Medpack duration increased to 60; cooldown increased to 30
Steron cooldown increased to 20; all benefits doubled
Sciops
Replaced Lunar Cannon with Plasma Cannon, an aimed projectile that bounces and grazes.
Scout
Double Time refreshes cooldowns in its AoE. Energy cost raised to 250, duration reduced to 15.
Squad Leader
Rallying Call duration reduced to 10 seconds from 30; all benefits are tripled.
Alt Abilities
Hellfire Grenade is now an aimed projectile.
Quick Sprint replaced by Blink Generator.
Blink Generator's slot now taken by Quick Blink.
Allies
Police now have a minimum attack range, along with an aura to notify you of that.
Enemies
New Megaboss at 7 million points.
Revamped enemy spawn tables; several types removed, others added.
Enemy AI revamped.
Banshee-type units will self-banish to prevent normal attacks from hitting them.
Several enemy types now have a minimum attack range, along with an aura to notify you of that.
Spawning Pits that spawned Ghouls now spawn Lungers.
Bug Fixes
Fixed a bug with engi structures sometimes not doing anything and eating your mana.
Fixed a bug with the Sector variable not being assigned anything!
Other misc bug fixes with the physics system.