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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Silithid Devourer

Submitted by A.R.
This bundle is marked as approved. It works and satisfies the submission rules.
Entry for Hero Contest #8 with Tank-Commander.
See the test map for ideas on how to tie the animations to the spells (don't ask me, I'm just the artist :p)

Don't modify it without my permission, give credit if you use it and above all, enjoy!
Previews
Contents

Silithid Devourer (Model)

Silithid Devourer Portrait (Model)

Reviews
The_Silent
MODERATION Approved Looks great and works well ingame with a good nice looking set of custom animations and custom textures that really compliments the model.
  1. Aleister

    Aleister

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    Cool, but too much filesize, try to unite the two textures in one. ;)
     
  2. stein123

    stein123

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    Nice! it's so rare to see a submission by you, all your Wips are amazing, and this one too :3
     
  3. Legacy18

    Legacy18

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    totalty Look like wimpod evolution.

    [​IMG]
     
    Last edited: Nov 9, 2016
  4. Misha

    Misha

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    custom mesh, custom textures, and custom animation? Oo
     
  5. Tauer

    Tauer

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    This is awesome! Great mesh and animations, texture looks fantastic.

    And I fucking love that Channel animation!
     
  6. Kyrbi0

    Kyrbi0

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    Really glad to see this posted out publicly; let's see if we can get the rest of the Artist Contestants to do the same!

    This was my favorite model from the whole Contest, so I'll just copy/pasta my thoughts from my Vote/review:

    This is a great model & I can't wait for it to grace my 'extended' Tavern. : ) 5/5
     
    Last edited: Nov 9, 2016
  7. A.R.

    A.R.

    Texture Reviewer

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    Just personally, I always found the red/pink variant to be the most iconic Silithid/Qiraji look so that's why I went with it.

    Of course, I could quickly hack together a few recolours and upload them to the Simple section, if people want :)
     

    Attached Files:

  8. KILLCIDE

    KILLCIDE

    Administrator

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    You don't have to upload it into the Simple Section. One of the greatest things about the new resource section is that you can create Bundles. You can just upload all 3 together under one resource.
     
  9. A.R.

    A.R.

    Texture Reviewer

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    Is there a way to add extra textures without uploading extra models to this resource (just thinking of filesize here)? Or should I upload them in the Skins section and try link it as an Asset?

    Sorry for the trouble, not used to the new system, haha
     
  10. KILLCIDE

    KILLCIDE

    Administrator

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    Uploading it as a skin and adding it as a corresponding resource works as well.
     
  11. apcrabnightlive

    apcrabnightlive

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    Awesome model and the skin looks great!
     
  12. Anknaton

    Anknaton

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    Looking good! I hope to see some more silithids around hiveworkshop! Keep it up! ;)
     
  13. The_Silent

    The_Silent

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    MODERATION
    Approved
    Looks great and works well ingame with a good nice looking set of custom animations and custom textures that really compliments the model.
     
  14. deepstrasz

    deepstrasz

    Map Reviewer

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    Much needed. We have not that many bugs in this section.
    4.5/5.
     
  15. MouMou

    MouMou

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    I don't think file size matter if I download this model for my map
     
  16. Mega-Lord123

    Mega-Lord123

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    Incredibleeeeeee
     
  17. Draktar

    Draktar

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    i dont know why, but every model with more than one tecture doesnt work for me :/, btw love the model
     
  18. Veronnis

    Veronnis

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    I updated your skin for reforged in my Dark Planet map, I'm assuming you're good with that? Let me know thanks!
    upload_2019-11-19_22-48-22.png
     

    Attached Files:

  19. Draktar

    Draktar

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    Model doesn't seem to work for me, portrait works though. I've done everything as described in "how to import" said model. There are two textures with the same paths, only texture bundled with portrait works. Once i use custom path with one texture the second one can't be rewritten to said custom path (they are same). Once trying just texture bundled with the "main" model, it doesn't work. I have no idea why, maybe 'cause i'm using default WE?