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BTNSilithidDevourer

Submitted by A.R.
This bundle is marked as approved. It works and satisfies the submission rules.
Contents

BTNSilithidDevourer (Icon)

  1. ~Nightmare

    ~Nightmare

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    You could link the model (even if you are not the author) to this icon as a corresponding resource.
     
  2. A.R.

    A.R.

    Texture Reviewer

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    I've been trying to paste the link into the "Assets" box but it doesn't seem to work :S

    Is there something I'm missing? Like does it need to be approved first, or...? Still trying to figure out this new Hive resource system, haha
     
  3. ~Nightmare

    ~Nightmare

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    You should type the name, not the link.

    Type "Silithid Devourer" and click the corresponding one then save.


    That happened to me too. I thought I should paste the link but suddenly I figured out that I should type the name :>
     
  4. Kyrbi0

    Kyrbi0

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    Love it. So few people make custom icons for their custom models.

    Just out of curiosity, are you from the "edit/redraw over a screenshot" school of thought, or do you literally just draw it straight?
     
  5. Aleister

    Aleister

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    I'm sure this icon was worked from scratch.
    Really good, I have no suggestions for here.
     
  6. A.R.

    A.R.

    Texture Reviewer

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    It's based on a screenshot, much of it was repainted though. Seems like most Blizzard icons are done that way so I like to keep it consistent :)
     
  7. Kyrbi0

    Kyrbi0

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    Very cool. I really wish I could hone that skill; I'm cool with the 'screenshot' part but it's the "repainting over" that escapes me (*shudder*). Any pointers, senpai?
     
  8. A.R.

    A.R.

    Texture Reviewer

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    Well, basically:

    - Work on a separate layer so you can fix mistakes or go back to the original.
    - Pick colours from the source image; mid-tones, shadows and highlights. Try to keep a restricted colour palette.
    - Simplify the shapes to give a clear picture, round off any hard edges from the polygonal model that make it look artificial.
    - Fix problems with the model's texture, such as seams, or places where light is coming from the wrong direction.
    - Try to give the face as much expression as you can to really communicate the character.

    I tend to work large (256x256), then shrink it down to 64x64. Figure out what details will be lost when resizing and only include the most important ones.

    Of course, if you've got a graphics tablet it'll make any digital art a whole lot easier. The most popular is Wacom, entry-level ones are around $150 where I live. It works fine with Photoshop, I don't have any real experience with GIMP but apparently it uses Pen Pressure as well.

    I can post the .PSD for this one (with the layers), if you'd find that helpful?
     
  9. Kyrbi0

    Kyrbi0

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    Woot!

    Will comment more, but if .psd's can be read in GIMP then sure, hit me up.
     
  10. A.R.

    A.R.

    Texture Reviewer

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    The Wiki says yes, so here you go!
     

    Attached Files:

  11. Aleister

    Aleister

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    Damn, you've deceived my sight.
     
    Last edited: Nov 11, 2016
  12. Sin'dorei300

    Sin'dorei300

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    Nice quality, nice outcome! It can stay by its own, as a standalone icon.
    So, approved.