- Joined
- Jan 25, 2011
- Messages
- 2,391
You could link the model (even if you are not the author) to this icon as a corresponding resource.
(2 ratings)
Very cool. I really wish I could hone that skill; I'm cool with the 'screenshot' part but it's the "repainting over" that escapes me (*shudder*). Any pointers, senpai?It's based on a screenshot, much of it was repainted though. Seems like most Blizzard icons are done that way so I like to keep it consistent![]()
Woot!Well, basically:
- Work on a separate layer so you can fix mistakes or go back to the original.
- Pick colours from the source image; mid-tones, shadows and highlights. Try to keep a restricted colour palette.
- Simplify the shapes to give a clear picture, round off any hard edges from the polygonal model that make it look artificial.
- Fix problems with the model's texture, such as seams, or places where light is coming from the wrong direction.
- Try to give the face as much expression as you can to really communicate the character.
I tend to work large (256x256), then shrink it down to 64x64. Figure out what details will be lost when resizing and only include the most important ones.
Of course, if you've got a graphics tablet it'll make any digital art a whole lot easier. The most popular is Wacom, entry-level ones are around $150 where I live. It works fine with Photoshop, I don't have any real experience with GIMP but apparently it uses Pen Pressure as well.
I can post the .PSD for this one (with the layers), if you'd find that helpful?