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Twisting Love

The drop that spilled the bucket:
"R'lyeh Revolution has too much going on."



So here's an attempt at making a prelude to it and "Dream Forest" explaining step by step what kind of gameplay you're intended to have in order to win at those maps. This is also my first time creating a Campaign and I will be adding levels over time. Please leave feedback if you get stuck (at what point). Lovecraft is supposed to be confusing so maybe I went too hard on that part by making instructions less clear(?) in the past. Still I'd like the R'lyeh map to get more credit.



Chapters: 4

Some of your decisions will now impact further levels.
(Update: lvl1 has voicelines, please comment if this is good for rest of campaign or better without)

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Contents

Twisting Love (Campaign)

Reviews
deepstrasz
There's a lot of names missing to be credited: Resources in use by Twisting Love Please complete the list. A very nice lovecraftian campaign running in a fantasy rather than modern setting, having fitting atmosphere, mixing regular unit fights and...

deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,241
As always...
A credits list in the map description with the names of the authors whose resources you've used is mandatory. That includes models, skins, icons, custom spells, systems. Also, sounds, music and everything outside this site.
This helps you with the models, skins and icons from Hiveworkshop: Resources in use by Twisting Love
You can also upload your map here to generate a list: Asset scanner

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

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Description Guide - Maps
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Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
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deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,241
There's a lot of names missing to be credited: Resources in use by Twisting Love Please complete the list.
  1. A really good way to make the player have some reward exploring places, with the memories, and also introducing the character more.
  2. Feel, it's too much to enable cinematic mode to jump from a cliff. Could simply disable user control not to fill part of the screen with UI filler.
  3. The statue remains selected during cinematic mode. Same with Walid's artifacts scene. Actually, probably during all cinematic scenes.
  4. Funny thing is I succeeded destroying the mirror past the bear with 1 hit HP left before meeting Mary at the start.
  5. Could use more villager/unit models not to have Bruce and Alex or even Walid look the same for instance.
  6. Not sure if intended but when the new inventory slot was added in the wolf den, another axe was created.
  7. Would be nice for requirements to gray out or something as they are completed. Also, memories could be shown in a number of found ones/7.
  8. Nice soft touch of choices gameplay.
  9. In chapter 2 the mace has no DISBTN, looks green on F10/game pause.
  10. Waterfalls on the river look weirdly placed if you don't view them from above the cliff.
  11. Alex's walk animation remains down on the ground until attacking the worshiper.
  12. Love the subtle Soul Reaver world switching vibe. Even neater, since you get to play on both realms at the same time, in a sort of Lost Vikings manner.
  13. An annoyance is that Bruce is moved to the location Alex attacks the shadow enemies. Not always happening but it's dangerous when Bruce has low HP.
  14. Ha-ha. A trick to use Bruce to wake the wolf near the mirror to attack the faceless.
  15. Game start having some lag spikes after a while, possibly related to leaks when shifting from nightmare to real mode. Definitely seems related. Weirdly enough, it disappeared when I tried returning to the east side of the map/river.
  16. Optional quests in chap2 aren't optional since you can't gather the necessary gold for mana bombs without finishing them.
  17. The enemy building regenerates in Alex's mode.
  18. Chapter 3 first part is too much trial and error, many times annoying. For instance, you might not be able to click on the boots but on the corrupted walking tree instead (these enemies should be unclickable IMO). Neat The Mist vibes though. Overall, this map is quite chaotic, the tentacle monster appearing out of nowhere and not having much chance of getting away from it for too long since there's no more void bombs around. True that there are some places where it can't get, like the first house (but after getting from the south it enters it as well), the platform past the gate requiring the golden key (also only the first time). Theoretically you teleport to the druid each time and start your way on the opposite direction from where you leave the monster in. Hard to get to see what the raven says the second time because of all the needing to run around.
  19. Could make fragments rune type items not to have to waste time getting inventory items down risking enemies coming. Could make keys runes too.
  20. In chapter 4 you can see the Tavern heroes.
  21. Protagonist selected during cinematic mode.
  22. Interact doesn't have icon borders. Could add them with: Button Manager v1.8.2 Also, it turns green during F10/game pause so it either has no DISBTN or hasn't been imported/set properly. That program can also make one such version of the icon.
  23. Very weird thing. After entering the side gate/entrance and winning the chapter. No map in the custom campaign screen I clicked on loaded. Happened after game restart as well. Probably related to the dummy interlude map which appears after that isn't in the campaign file (checked in the editor).
A very nice lovecraftian campaign running in a fantasy rather than modern setting, having fitting atmosphere, mixing regular unit fights and soft puzzles but which sadly isn't finished.

Approved.
 
There's a lot of names missing to be credited: Resources in use by Twisting Love Please complete the list.
  1. A really good way to make the player have some reward exploring places, with the memories, and also introducing the character more.
  2. Feel, it's too much to enable cinematic mode to jump from a cliff. Could simply disable user control not to fill part of the screen with UI filler.
  3. The statue remains selected during cinematic mode. Same with Walid's artifacts scene. Actually, probably during all cinematic scenes.
  4. Funny thing is I succeeded destroying the mirror past the bear with 1 hit HP left before meeting Mary at the start.
  5. Could use more villager/unit models not to have Bruce and Alex or even Walid look the same for instance.
  6. Not sure if intended but when the new inventory slot was added in the wolf den, another axe was created.
  7. Would be nice for requirements to gray out or something as they are completed. Also, memories could be shown in a number of found ones/7.
  8. Nice soft touch of choices gameplay.
  9. In chapter 2 the mace has no DISBTN, looks green on F10/game pause.
  10. Waterfalls on the river look weirdly placed if you don't view them from above the cliff.
  11. Alex's walk animation remains down on the ground until attacking the worshiper.
  12. Love the subtle Soul Reaver world switching vibe. Even neater, since you get to play on both realms at the same time, in a sort of Lost Vikings manner.
  13. An annoyance is that Bruce is moved to the location Alex attacks the shadow enemies. Not always happening but it's dangerous when Bruce has low HP.
  14. Ha-ha. A trick to use Bruce to wake the wolf near the mirror to attack the faceless.
  15. Game start having some lag spikes after a while, possibly related to leaks when shifting from nightmare to real mode. Definitely seems related. Weirdly enough, it disappeared when I tried returning to the east side of the map/river.
  16. Optional quests in chap2 aren't optional since you can't gather the necessary gold for mana bombs without finishing them.
  17. The enemy building regenerates in Alex's mode.
  18. Chapter 3 first part is too much trial and error, many times annoying. For instance, you might not be able to click on the boots but on the corrupted walking tree instead (these enemies should be unclickable IMO). Neat The Mist vibes though. Overall, this map is quite chaotic, the tentacle monster appearing out of nowhere and not having much chance of getting away from it for too long since there's no more void bombs around. True that there are some places where it can't get, like the first house (but after getting from the south it enters it as well), the platform past the gate requiring the golden key (also only the first time). Theoretically you teleport to the druid each time and start your way on the opposite direction from where you leave the monster in. Hard to get to see what the raven says the second time because of all the needing to run around.
  19. Could make fragments rune type items not to have to waste time getting inventory items down risking enemies coming. Could make keys runes too.
  20. In chapter 4 you can see the Tavern heroes.
  21. Protagonist selected during cinematic mode.
  22. Interact doesn't have icon borders. Could add them with: Button Manager v1.8.2 Also, it turns green during F10/game pause so it either has no DISBTN or hasn't been imported/set properly. That program can also make one such version of the icon.
  23. Very weird thing. After entering the side gate/entrance and winning the chapter. No map in the custom campaign screen I clicked on loaded. Happened after game restart as well. Probably related to the dummy interlude map which appears after that isn't in the campaign file (checked in the editor).
A very nice lovecraftian campaign running in a fantasy rather than modern setting, having fitting atmosphere, mixing regular unit fights and soft puzzles but which sadly isn't finished.

Approved.
Hey, thank you so much for the criticism, I'm in much need of it as it sometimes help improving maps.
As for your points:
3 - This is a polish I should do in all cinematics, as well as making them skippable. Don't know how to do that yet but will be done in future.
4 - Good job, as you noticed in Ch2 it gives you a bonus and will do so in future campaigns as well.
5 - Also a detail I might do.
6 - No, and this never happened for me :s, couldn't guess why but will check triggs.
7 - True, don't know how so will need to read up.
Will look into all icons and fix them too.
11 - Never happened to for me, did you play on reforged graphs maybe?
13 - He's just curious why Alex is shadow-boxing.
15 - Never happened to me either.
16 - During the creation I was hesitating (still am) to make bringing the horse with you a requirement.
17 - Which one?
18 - Yes, R'lyeh Revolution is about exploration so I wanted to gently introduce that type of gameplay here. Also the druid is a rewards for the herb in previous level, did you complete that or did you just receive the druid?
19 - Good point.
Also I will update the credit list after the next interlude+chapter is uploaded.
Please tell me how the storytelling goes, too fast/slow. Should additional lore be told in side-things or more in the main?
Puzzles are too easy or opposite? I'm trying to have people get used to specific gameplay elements required to be able to play R'lyeh.
Also, what about the voicelines in dialogue?
Thanks again.
 

deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,241
3 - This is a polish I should do in all cinematics, as well as making them skippable. Don't know how to do that yet but will be done in future.
You could try this tutorial Making Cinematics Skippable or just look at how Blizzard does it in the campaign maps.
7 - True, don't know how so will need to read up.
The Rexxar/The Founding of Durotar campaign maps has a lot of graying finished requirements you can learn from. I guess there might be a tutorial or few out there as well.
11 - Never happened to for me, did you play on reforged graphs maybe?
Nope, Classic/SD. Animation bugs are known to happen. They might be related to loading the game.
17 - Which one?
The one on the river which you have to destroy; the one near the mill in the north.

The story pacing was fine for me. It never hurts to have other lore expanding pieces as optional quests or side stuff that happens when you walk around. But it's not a must.
The puzzles are quite OK. You have to keep in mind for there to be a balance between time solving/thinking for puzzles and running around that has to happen at the same time in maps like chapter 3.
Can't say anything about the voice lines, sorry. Are they AI made? I definitely don't play with sound/music if it's not original and used from some other media, and definitely can't stand artificial imitations.
 
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