(2 ratings)
here:where are the wood bundles located are they supposed to be hidden
Hey, thank you so much for the criticism, I'm in much need of it as it sometimes help improving maps.There's a lot of names missing to be credited: Resources in use by Twisting Love Please complete the list.
A very nice lovecraftian campaign running in a fantasy rather than modern setting, having fitting atmosphere, mixing regular unit fights and soft puzzles but which sadly isn't finished.
- A really good way to make the player have some reward exploring places, with the memories, and also introducing the character more.
- Feel, it's too much to enable cinematic mode to jump from a cliff. Could simply disable user control not to fill part of the screen with UI filler.
- The statue remains selected during cinematic mode. Same with Walid's artifacts scene. Actually, probably during all cinematic scenes.
- Funny thing is I succeeded destroying the mirror past the bear with 1 hit HP left before meeting Mary at the start.
- Could use more villager/unit models not to have Bruce and Alex or even Walid look the same for instance.
- Not sure if intended but when the new inventory slot was added in the wolf den, another axe was created.
- Would be nice for requirements to gray out or something as they are completed. Also, memories could be shown in a number of found ones/7.
- Nice soft touch of choices gameplay.
- In chapter 2 the mace has no DISBTN, looks green on F10/game pause.
- Waterfalls on the river look weirdly placed if you don't view them from above the cliff.
- Alex's walk animation remains down on the ground until attacking the worshiper.
- Love the subtle Soul Reaver world switching vibe. Even neater, since you get to play on both realms at the same time, in a sort of Lost Vikings manner.
- An annoyance is that Bruce is moved to the location Alex attacks the shadow enemies. Not always happening but it's dangerous when Bruce has low HP.
- Ha-ha. A trick to use Bruce to wake the wolf near the mirror to attack the faceless.
- Game start having some lag spikes after a while, possibly related to leaks when shifting from nightmare to real mode. Definitely seems related. Weirdly enough, it disappeared when I tried returning to the east side of the map/river.
- Optional quests in chap2 aren't optional since you can't gather the necessary gold for mana bombs without finishing them.
- The enemy building regenerates in Alex's mode.
- Chapter 3 first part is too much trial and error, many times annoying. For instance, you might not be able to click on the boots but on the corrupted walking tree instead (these enemies should be unclickable IMO). Neat The Mist vibes though. Overall, this map is quite chaotic, the tentacle monster appearing out of nowhere and not having much chance of getting away from it for too long since there's no more void bombs around. True that there are some places where it can't get, like the first house (but after getting from the south it enters it as well), the platform past the gate requiring the golden key (also only the first time). Theoretically you teleport to the druid each time and start your way on the opposite direction from where you leave the monster in. Hard to get to see what the raven says the second time because of all the needing to run around.
- Could make fragments rune type items not to have to waste time getting inventory items down risking enemies coming. Could make keys runes too.
- In chapter 4 you can see the Tavern heroes.
- Protagonist selected during cinematic mode.
- Interact doesn't have icon borders. Could add them with: Button Manager v1.8.2 Also, it turns green during F10/game pause so it either has no DISBTN or hasn't been imported/set properly. That program can also make one such version of the icon.
- Very weird thing. After entering the side gate/entrance and winning the chapter. No map in the custom campaign screen I clicked on loaded. Happened after game restart as well. Probably related to the dummy interlude map which appears after that isn't in the campaign file (checked in the editor).
Approved.
You could try this tutorial Making Cinematics Skippable or just look at how Blizzard does it in the campaign maps.3 - This is a polish I should do in all cinematics, as well as making them skippable. Don't know how to do that yet but will be done in future.
The Rexxar/The Founding of Durotar campaign maps has a lot of graying finished requirements you can learn from. I guess there might be a tutorial or few out there as well.7 - True, don't know how so will need to read up.
Nope, Classic/SD. Animation bugs are known to happen. They might be related to loading the game.11 - Never happened to for me, did you play on reforged graphs maybe?
The one on the river which you have to destroy; the one near the mill in the north.17 - Which one?