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twin islands

This bundle is marked as lacking. It fails to meet the standard requirements and may only have minor use.
  • Haha
Reactions: Panda
This map contains:
4 gold mines (half spawns, half expansions)
4waygates
10 creep camps
2mercaries
1tavern
changelogs:More teraining, more lumber, balance, more symetry, added middle isle for tavern+mercaries.
Contents

twin islands (Map)

Reviews
Ralle
Set back to pending.
Footman16
Ok so I decided I would give my input as a second opinion on the map: The first thing that stands out to me is the large open spaces, there are huge open areas with no trees or doodads or pathing blockers to direct travel or create interesting paths...
Please read the melee mapping guides on making and describing.

Awaiting Update.


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Ok so I decided I would give my input as a second opinion on the map:

  • The first thing that stands out to me is the large open spaces, there are huge open areas with no trees or doodads or pathing blockers to direct travel or create interesting paths for players to travel along and explore or consider engagements in.
  • The map itself is quite small with large amounts of space taken up with trees which add nothing to the shape or flow of the map.
  • Tile variation is very low, it's mostly dirt with some small paths added but in general is very bland and not interesting.
  • The Waygates are a nice addition but again are quite simple and don't do much to create an interesting environment for melee gameplay.
  • The edges of the map feature abyss tileset which doesn't look good and creates a stark border, in general you want to keep away from the edges of the map and try and keep things within the bounds of the map. For example, you have creep camps with units facing random directions close to the edge of the map.
  • Creep choice feels a little random, with an eredar and a doom guard. Whilst different creep camp compositions can be interesting I think melee players will prefer they stick to a general formula of weakers creeps surrounded by a stronger "leader" with a support creep in stronger camps.
  • The tavern is in an interesting location.
  • In general the terrain is very poor. I'd suggest looking at other melee maps or maps in general to get inspiration for ideas of what can be done to improve the terrain and make it more interesting, as right now it's very bland and could be re-created in very little time. There's tons of issues with the terrain.
  • There is very little decoration, or aesthetic value. There needs to be way more doodads and objects place to create flows and paths and directionality in the map and playing.
All of the above isn't to discourage you, but to rather inform you that you are early on your map making journey and to look at other maps for inspiration and to keep looking and working to improve on your ideas. I agree with Deepstrasz moderation of Lacking.
 
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