Tios TD! Version 1.44

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In this competitive map, two teams face off against each other ⚔️🛡️🏹!
Each team has a spawn path where soldiers emerge and march towards the Arena

Along the way, towers built by players boost the soldiers' attributes, adding armor, attack power, and health.
In the Arena, soldiers from both teams clash. The winning team's soldiers proceed to the end of the Arena, where they deduct a life from the opposing team. The game ends when one team loses all its lives ⚔️🛡️🏹!

You can join our Discord: Join the Tios TD 2025 Server Discord Server!

2025 is coming with a lot of updates!!!

GL & HF!


Assets used in the creation of this map:
Contents

Tios TD! Version 1.44 (Map)

Reviews
deepstrasz
A neat concept combining tower defense with offense (nexus/whatchamacallit) genres. Approved.

deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,215
Is this a collaboration project or did you edit someone else's work? Please provide some evidence as you are a new uploading user.

A credits list in the map description with the names of the authors whose resources you've used is mandatory. That includes models, skins, icons, custom spells, systems. Also, sounds, music and everything outside this site.
This helps you with the models, skins and icons from Hiveworkshop: Resources in use by Tios TD! Version 1.44
You can also upload your map here to generate a list: Asset scanner

Please write a proper description giving information about the gameplay and map.

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

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Melee Map Description Generator v1.3


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Description Guide - Maps
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Map Description Generator [1.2]

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ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


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If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
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Level 3
Joined
Feb 18, 2025
Messages
4
Hello there, this is a map made by me (TioBear) and my cousin (JustPeace). There aren't any resources that have been used that don't belong to the World Editor or to Hiveworkshop. The only 3 resources used by Hiveworkshop are the ones listed in the link you provided me: Resources in use by Tios TD! Version 1.44

Regarding the map description:
The map has 2 teams, which compete with each other. In the area of each team there is a path where soldiers will start spawning and walking across. Along this path soldiers will get boosted their attributes by the hit of the towers built by each player. Adding armor, attack and life. Once the soldiers reach the end of the path, they are teleported to the Arena, where soldiers of each team fight with each other. When a team wins in this soldier fight, those soldiers will continue walking until the end of the Arena where they will take a life to the other team. When a team loses all the lives, the game ends. So it is a similar concept as the Pyro TD map.

I can share with you the unprotected version and previous versions as a proof of the work we have been doing
All the previous versions.jpg
Kind regards, German Pommorsky
 

deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,215
Hello there, this is a map made by me (TioBear) and my cousin (JustPeace). There aren't any resources that have been used that don't belong to the World Editor or to Hiveworkshop. The only 3 resources used by Hiveworkshop are the ones listed in the link you provided me: Resources in use by Tios TD! Version 1.44
Please make a credits list out of those and if anything outside HIVE like sounds etc. also add them. See the guides in my first post.
Regarding the map description:
Please write that in the map thread description: Updating resources
 
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