• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Burbenog TD v2.33 - Editor's Version

This is the last version of Burbenog TD shared by its author as the "Editor's Version". It is not protected and he gives everyone permission to edit it:

Shvegait said:
Welcome to the Editor's Version of Burbenog TD!

Feel free to edit anything you like. I have provided some small comments to many of the triggers, but their inner workings are for you to figure out if you'd like. Most of it is pretty straightforward, and the parts that aren't probably shouldn't be changed (obscure bug fixes, etc.).

Here are some tips:

1) Re-Enabling Hero and Hybrid: Go into the object editor. Find the unit Governor Chooser in Human - Melee - Structures.
Go down to Techtree - Upgrades To, and add Lisk and Uther to the bottom of the list. Lisk and Uther can be found in Human - Custom - Structures.

Note: All Hero and Hybrid triggers have been maintained for this version, so that's all you have to do!

You can then edit the "Random" command by changing every appearance of the number 10 to 12. This will allow Hero and Hybrid to be selected with -random!

2) Creeps: All creeps are managed in the triggers Array Setup 1 to 10, etc. Here you can change the type of creeps, the number of creeps, and the message that is displayed with each one. Note that if you want to change the location of siege and invisible levels, you'd have to take some extra measures.

All Normal difficulty creeps are stored in Neutral - Naga - Melee.
Expert difficulty creeps are stored in Neutral - Naga - Campaign.

If you plan to add/edit any casting levels, you'll need to add/edit entries of the Casting Levels trigger.

3) If you plan to add/edit any spell-casting or special effect towers, consult the Tower Effects section. Most of the time you'll be able to just copy a trigger and modify it for your needs.

4) All costs, bounty amounts, damage, cooldown, life, movement speed, etc. can be modified in the Object Editor. Feel free to make any changes that you see necessary. But please, make it fun. Don't make it lame... that is all I ask!

5) Have fun! That's the point, right? :)

-Shvegait

I also reached out to Shvegait and he replied:
Shvegait said:
Subject: Re: Burbenog TD
Date: Tuesday, November 05, 2024 14:31

Hi Rasmus,

I appreciate you taking the time to contact me about this. I have to laugh because this is the first time I've ever been contacted by a WC3 map site asking for permission to host an edited version of Burbenog, and people have been making and hosting edited versions on various sites since 2005!

Yes, back in 2005, I released my final version of the map v2.32 and opened it up for anyone to edit (actually some were doing it before but older versions had less content). So you can host whatever modified versions that you want.

Best regards,

Shvegait

Here are a few sources:
I want edit Burbenog TD v2.34e
warcraft3/comments/4yh7ci
Clan TDG • View forum - Shvegait's Maps

And the main one which unfortunately doesn't load, not even on archive.org:
http://jx3.net/TDG/forum/viewtopic.php?f=8&t=1441

Here is a quote from the Burbenog TD thread when he released it:
The creator of this map said "This will likely be my last version of this map. Thank you everyone for being supportive, testing, and helping to make this map as good as it can be. I've held the map far too long, though (nearly 2 and a half years, if you can believe that!). So I'm also releasing an which has been left unprotected. Feel free to edit the map "
Contents

Burbenog TD v2.33 (Map)

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deepstrasz
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deepstrasz

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Approved with no rating on legacy basis.


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