Welcome to the Editor's Version of Burbenog TD!
Feel free to edit anything you like. I have provided some small comments to many of the triggers, but their inner workings are for you to figure out if you'd like. Most of it is pretty straightforward, and the parts that aren't probably shouldn't be changed (obscure bug fixes, etc.).
Here are some tips:
1) Re-Enabling Hero and Hybrid: Go into the object editor. Find the unit Governor Chooser in Human - Melee - Structures.
Go down to Techtree - Upgrades To, and add Lisk and Uther to the bottom of the list. Lisk and Uther can be found in Human - Custom - Structures.
Note: All Hero and Hybrid triggers have been maintained for this version, so that's all you have to do!
You can then edit the "Random" command by changing every appearance of the number 10 to 12. This will allow Hero and Hybrid to be selected with -random!
2) Creeps: All creeps are managed in the triggers Array Setup 1 to 10, etc. Here you can change the type of creeps, the number of creeps, and the message that is displayed with each one. Note that if you want to change the location of siege and invisible levels, you'd have to take some extra measures.
All Normal difficulty creeps are stored in Neutral - Naga - Melee.
Expert difficulty creeps are stored in Neutral - Naga - Campaign.
If you plan to add/edit any casting levels, you'll need to add/edit entries of the Casting Levels trigger.
3) If you plan to add/edit any spell-casting or special effect towers, consult the Tower Effects section. Most of the time you'll be able to just copy a trigger and modify it for your needs.
4) All costs, bounty amounts, damage, cooldown, life, movement speed, etc. can be modified in the Object Editor. Feel free to make any changes that you see necessary. But please, make it fun. Don't make it lame... that is all I ask!
5) Have fun! That's the point, right?
-Shvegait