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After Admiral Proudmoore's defeat the heritage of the city of Theramore fell onto his daughter, Jaina Proudmoore. At first it seemed Theramore would see a bright new day. But shortly after the city was invaded by bandits as well as dark wizards. Their two leaders fought to claim rulership over the once proud city but neither of them ever gained sway for long.
Your enemy awaits you behind the city walls. If you can calm the city before your enemy does you will be heavily rewarded and posses just the power it might take to defeat your foe.
Gameplay
The layout differentiates from a normal melee map but it is played the same. No controllable units are altered. There are however two red creep camps with edited units and items.
Changelog
Melee map was updated to the latest patch.
Firelord, Tinker and Alchemist are now available from the taverns.
Updated and more smooth description.
Features
This map includes:
4 Gold mines in total
2 Taverns
2 Goblin Laboratories
2 Goblin Merchants
1 Fountain of Health
1 Fountain of Mana
1 Marketplace (red creep camp)
There are two altered heroes placed in charge of 2 seperate red creep camps:
Lord Qwailous
Leader of the bandits on Theramore.
Uses Lord Garithos' model file.
Attacks land units.
Knows the abilities: Shockwave (level 3), Bash (level 3), Devotion Aura (level 3) and Resurrection.
Drops Hellslayer upon death.
The Summoner
Leader of the dark wizards on Theramore.
Uses the Archmage's model file.
Attacks land and air units.
Knows the abilities: Blizzard (level 3), Summon Berserker Elemental (level 1), Brilliance Aura (level 3) and Resurrection.
Drops Razorswitch upon death.
They are both at level 10 but much stronger than any other level 10 creep.
Trees
The Ashenvale canopy trees has 500 hit points instead of 50.
Maplayout
The players either start in the city or by the forest just outside. The map features some areas from the original Theramore city included in the bonus campaign. They can be found in the pictures below. Custom items
Hellslayer
(Permanent)
Increases the attack damage of the Hero by 20.
Increases the Strength, Intelligence, and Agility of the Hero by 5.
Increases the hit points of the Hero by 200.
Increases the attack speed of the Hero by 15%
Razorswitch
(Permanent)
Increases the attack damage of the Hero by 20.
Increases the mana capacity of the Hero by 250.
Increases the armor of the Hero by 10
Reduces Magic damage dealt to the Hero by 33%
Strategy
Use the city's narrow streets to your advantage. Try trapping your enemy if possible but make sure to bring some air units with you for scouting. If you can clear the creep camps faster than your foe you will almost certainly have the upper hand. The rewards are well worth the effort. Eventually you should try to bring peace to the once fair city. This will grant you the victory and allow the true residents of Theramore to return home again. . . .
Not sure what's so altered melee about this one but thing is I'm not sure if both players share the same advantages. On top of that, many parts of the terrain are narrow which might be a problem when engaging in combat.
The terrain is nice but the...
Not sure what's so altered melee about this one but thing is I'm not sure if both players share the same advantages. On top of that, many parts of the terrain are narrow which might be a problem when engaging in combat.
The terrain is nice but the creep layout is random.
You still need to set the latest patch in map options.
A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
Map thread tags are important. Please use those that fit and not more or none.
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