- Joined
- Jun 23, 2009
- Messages
- 323
Working title as in "The Withering Kind" is the name of the planned Blood Elves campaign, not the whole project's name, I always think I wanna call all this "Beyond the Throne" as it's meant to be my own continuation of TFT's story but that name's already taken so... chuckles
Credits are in the Quest Menu.
Release Dump (Downloads)
About the Race Handicap selection system:
Both map and mod use Archmage Owenalacaster's Custom Race System to assign each race to a race + handicap combination, thanks to that race selection is done in the pre-game lobby as per vanilla melee but handicap is actually disabled.
This is way clearer if you play the mod version on 1.31 as race selection will look like this:
v0.1c Dev race selection:
Blank spots still give standard races, they also affect how actually random the 50% option is.
Early WIPs (and cheat races) cannot be played by AI, don't keep track of research score and don't preload basic models/textures at startup.
Screenies:
Setting up a 2v2v2 with the AI on Andorhal, Team 1 is me as 'F' Factor and a Draenei ally, Team 2 is Blood Elves and a random Humanoid race, Team 3 is made of random vanilla races
----------------------------------
I decide to bring the mine north of my base next to the Tavern to have some friendly competition
----------------------------------
I soon discover Team 3, I'm next to the undead and this 2v1 wasn't going so well at this point, my Draenei allies fortunately joined a little after I lost my 2nd hero
----------------------------------
My allies then end up being next to the Orcs, Wc3's team positioning is plain weird sometimes.
----------------------------------
They then neutralized an Orc counter-raid pretty effectively ngl
----------------------------------
I bump into one of Team 2 killing off the Undead as I was coming to do the same. Turns out the random human in the team ended up being 'F' Factor as well
----------------------------------
Then I meet the other half of Team 2 on a bridge and pursue
----------------------------------
Another bloody 2v1 starts at the Blood Elf main
----------------------------------
At this point I barely manage to save my Faerie Queen and fall back a bit, my allies are coming to continue the push soon
----------------------------------
Draenei managed to arrive soon after with a sizable army to then be hit at their rear by the Orc AI
----------------------------------
After I rebuild an army of mostly Boutique Raiders I go and sweep the Blood Elf bases, in the meantime both Orc and Draenei smell blood and head toward Team 2 as well, then meet almost immediately but decide to ignore each other along the way. Peak Wc3 AI
----------------------------------
Literally, what could they possibly do about an army of black knightesses coming in and smashing all of their buildings?
----------------------------------
As I'm wiping the last Team 2 buildings Orcs and Draenei suddenly remember they're enemies and start fighting
----------------------------------
Then they ded
Setting up a 3v3v3 with the AI on Round Village, my allies are going to be a Blood elf in red and a standard human in pink, the rest are more or less random
----------------------------------
Checking to see if my AI Allies are working properly
----------------------------------
Red team in the dark blue base
----------------------------------
A bunch of skirmishes vs team green
----------------------------------
A peek at my Blood Elf allies' base
----------------------------------
Team red (crab) with a mean pincer maneuver
----------------------------------
And a small break at light green's base
----------------------------------
Post-game scorescreen at the Heroes tab to show off the hero scorescreen icons
Credits are in the Quest Menu.
Release Dump (Downloads)
- Blood Elf custom race
- 'F' Factor custom mini-race
- Draenei Tribes WIP custom mini-race, no research score, the 2 casters and 2 heroes are placeholders atm
- Working AI for the custom races implemented so far
- 2 extra Neutral Heroes for the Tavern (from @Kyrbi0's old "Neutral Hero Additions" project)
- A bunch of new cheats to experiment with
- Race Handicap selection system (which means handicap is disabled)
- New units and heroes with new (and somewhat original) custom abilities, most of them coded in old-timey vJass
- Research score support for custom races, for those of us who like scores
- Fully unprotected and unoptimized (so I don't lose all my progress again in case of an HDD failure)
- Play any standard melee map with the additional custom content/races
- (Only works in 1.31) Now contains a version of Monolith that has been modified to be fully compatible with the custom races
(WARNING: assign AIs their own slots in the Monolith Creeps group or else they'll be braindead) - Custom (recolored, ngl) classic menu UI (TFT, 1.31-only)
- Code (blizzard.j) is based on patch 1.31.1, Unit balance (Object Data) is based on 1.27b due to personal preference
- The mod is TFT-only, I don't remember if it even manages to load maps in RoC mode
About the Race Handicap selection system:
Both map and mod use Archmage Owenalacaster's Custom Race System to assign each race to a race + handicap combination, thanks to that race selection is done in the pre-game lobby as per vanilla melee but handicap is actually disabled.
This is way clearer if you play the mod version on 1.31 as race selection will look like this:
v0.1c Dev race selection:
|
Handicap/Race
|
Human
|
Orc
|
Undead
|
Night Elf
|
|---|---|---|---|---|
|
100%
|
Blood Elves
| |||
|
90%
|
Draenei Tribes 95% WIP
|
Alterac Felsworn 20% early WIP
| ||
|
80%
| ||||
|
70%
|
'F' Factor
| |||
|
60%
|
Standard
|
Standard
|
Standard
|
Standard
|
|
50%
|
Random
|
Random
|
Random
|
Random
|
Early WIPs (and cheat races) cannot be played by AI, don't keep track of research score and don't preload basic models/textures at startup.
v0.1c dev (current): Reforged 2.0.4 (Testmap full, Mod version on hold), Reforged 1 is untested but probably works, 1.31 and lower are incompatible as they miss some of the newer natives used.
v0.1b: 1.31 (Full), Reforged 1 up to 1.36 (Testmap full, Mod has minor bugs), Reforged 2 is untested but probably works.
v0.1a 2022 to v0.1b-: 1.31 (Full), Reforged 1 up to 1.36 (Testmap only), Reforged 2 is untested but probably works to some degree.
v0.1a 2010 is compatible with versions 1.26c/1.27b, the SEMPQ of that build plays in 1.27b with no issues.
v0.1b: 1.31 (Full), Reforged 1 up to 1.36 (Testmap full, Mod has minor bugs), Reforged 2 is untested but probably works.
v0.1a 2022 to v0.1b-: 1.31 (Full), Reforged 1 up to 1.36 (Testmap only), Reforged 2 is untested but probably works to some degree.
v0.1a 2010 is compatible with versions 1.26c/1.27b, the SEMPQ of that build plays in 1.27b with no issues.
Setting up a 2v2v2 with the AI on Andorhal, Team 1 is me as 'F' Factor and a Draenei ally, Team 2 is Blood Elves and a random Humanoid race, Team 3 is made of random vanilla races
----------------------------------
I decide to bring the mine north of my base next to the Tavern to have some friendly competition
----------------------------------
I soon discover Team 3, I'm next to the undead and this 2v1 wasn't going so well at this point, my Draenei allies fortunately joined a little after I lost my 2nd hero
----------------------------------
My allies then end up being next to the Orcs, Wc3's team positioning is plain weird sometimes.
----------------------------------
They then neutralized an Orc counter-raid pretty effectively ngl
----------------------------------
I bump into one of Team 2 killing off the Undead as I was coming to do the same. Turns out the random human in the team ended up being 'F' Factor as well
----------------------------------
Then I meet the other half of Team 2 on a bridge and pursue
----------------------------------
Another bloody 2v1 starts at the Blood Elf main
----------------------------------
At this point I barely manage to save my Faerie Queen and fall back a bit, my allies are coming to continue the push soon
----------------------------------
Draenei managed to arrive soon after with a sizable army to then be hit at their rear by the Orc AI
----------------------------------
After I rebuild an army of mostly Boutique Raiders I go and sweep the Blood Elf bases, in the meantime both Orc and Draenei smell blood and head toward Team 2 as well, then meet almost immediately but decide to ignore each other along the way. Peak Wc3 AI
----------------------------------
Literally, what could they possibly do about an army of black knightesses coming in and smashing all of their buildings?
----------------------------------
As I'm wiping the last Team 2 buildings Orcs and Draenei suddenly remember they're enemies and start fighting
----------------------------------
Then they ded
Setting up a 3v3v3 with the AI on Round Village, my allies are going to be a Blood elf in red and a standard human in pink, the rest are more or less random
----------------------------------
Checking to see if my AI Allies are working properly
----------------------------------
Red team in the dark blue base
----------------------------------
A bunch of skirmishes vs team green
----------------------------------
A peek at my Blood Elf allies' base
----------------------------------
Team red (crab) with a mean pincer maneuver
----------------------------------
----------------------------------
Post-game scorescreen at the Heroes tab to show off the hero scorescreen icons
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