This looks interesting, will it allow me to use a mpq I made that just has objects like extra shops, merc camps, and heroes (minutes triggers of course) without loading them into each new map? I like playing older standard maps with slight changes.
I know there is a custom object editor tool which can open maps and export object data to .slk, and there's also an SLK editor which can open, modify and save SLK files (maybe some other stuff like merge them, but I don't remember).
So the SLK side of things should be pretty doable semi-automatically, but I don't know if that object editor tool or any other tool handles the TXT files.
If you're gonna try anything, you should be careful about editing SLK files with an Exell-like Office program, they could save it in a way that WC3 can't read them anymore. I think MS Office is ok, but open and/or libre office aren't. You can also edit them with notepad but that's definitely not recommended
You might also want to see if you can find any tools which can export/import object data (maybe the one I mentioned). It might be faster than doing it with the world editor.
Yeah, that's a shame, that thing could break at any time and there would be no fix, if you ever make a replacement I'd be glad to try it out.Right, I forgot about that one. Too bad the source isn't available, I'd really like to add some import/convert tools at some point.
If I had just a nitpick on how your mod manager works is that the main folder of Wc3 gets full of symlinks, which is whatever as long as it works, but I was wondering why you weren't using the "war3mod.mpq" folder instead.Thanks!
I'm working on an update but it's taking a lot longer than expected
I'd like to update this at some point, but don't know if/when I will.Can you adapt this tool to the latest version of Warcraft III? The folder of the World Editor is now "C:\Program Files\Warcraft III\x86_64" for me.
Btw. where do I have to place my files when using "Allow Local Files"? In the directory "C:\Program Files\Warcraft III\x86_64" it does not seem to work.
base game folder\_retail_, as above WC3 Mod Manager cannot run the executables by itself
base game folder\_ptr_, as above WC3 Mod Manager cannot run the executables by itself