Ardenaso
HD Model Reviewer
- Joined
- Jun 22, 2013
- Messages
- 1,950
can I get some screenshots/
(7 ratings)
v0.9.3 |
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Changelist Here |
Author | Resources |
---|---|
Frotty | Wurst |
Grey Knight | Backpack |
Xardian | HQ Chest |
JesusHipster | Progressbar V2 |
Chriz | piratehat01 |
Domokun | Sentrygun |
Illidan(Evil)X | Wall |
Blood Raven | Anvil |
dhguardianes, raivor | ProgressCastingBar |
Looks cool so far, thought I died right at night one (I was playing solo) and I couldn't find a one way defendable space
Thanks deepstrasz. I updated the map description to include the credits. The next version will fix the camp fire tooltip issue.A credits list in the map description with the names of the authors whose resources you've used is mandatory. That includes models, skins, icons, custom spells, systems. Also, sounds, music and everything outside this site.
This helps you with the models, skins and icons from Hiveworkshop: Resources in Use by The Last Stand v0.4.0 | HIVE
Camp Fire says it restores 0 stamina/second.
Awaiting Update.
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R U L E S
Site Rules
Map Submission Rules
M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE
MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3
MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]
How to Add a Screenshot to your Map Description
ADDITIONAL NECESSARY INFORMATION
- A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
- A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
- Map thread tags are important. Please use those that fit and not more or none.
M A P - C R E A T I O N - G U I D E S
GENERAL MAPPING
A Beginner's Guide to Map Making
The Ultimate Beginners Terrain Tutorial
Advanced Terraining Tutorial
A Guideline to Terraining and the Hive's Terraining Section
Various Terraining Tips!
Basic Mapping Video Tutorial
WE Map Editor for Newbies!
The Path Of Proper Map Making - What to do and what should be avoided
MELEE MAPPING
How to create Melee Maps
General - Melee Maps like the Professionals
Competitive Melee Map
Melee mapping - The reasons behind common aspects of competitive 1v1 maps
Melee Do's and Dont's
PATHING
Pathing - Everything about it
[Terraining] Alternative Pathing Technique
LEAKS
Triggers - Memory Leaks and Custom Scripts
Shar Dundred
Paillan
Alexen
eubz
https://www.hiveworkshop.com/forums/staff-contact.692/
Hi, does it works on v 12.6 or only on 1.31+?
Any updates? I can't survive more than 3 nights, the creeps seems to be too powerful...
So I really like these types of projects, enough that I'm coming out of retirement to give a mini review of this one. I've played a few rounds of it solo now, got wiped out my first couple attempts but managed to complete it twice so far.
The first time around, one of my first survivors spawned as a rifleman, which honestly made the game feel like such a cake walk. That might be too much of an advantage to receive by random chance like that considering how high up in the tech tree and expensive the rifle is, plus the fact that getting it that early on meant he leveled up quickly and could more or less hold the base alone with a few good items.
After that clear I got wiped again on the ghost round trying a more militia heavy strategy, which seems to absolutely get shut down on that wave because of the heavy magic damage and the fact that long range units are more likely to ignore your walls and attack the militia directly. It was also in this run that I realized upgrading a militia to a footman resets their experience which seems like an oversight? Either way it feels weird to pay to upgrade a unit only for it to be substantially weaker.
The attempt after that was my next clear and revealed to me what I think might be a fundamental flaw with the gameplay loop. I decided to try walling off completely and leaving my main survivor to loot buildings 24/7 and only return to restore stamina or drop off items when necessary. Honestly the main survivor isn't strong enough that their presence is missed if you do this beyond the first few nights (and if you get a lucky start and manage to get some early defenders your hero isn't even needed then). While it's a lot more micromanagement, the resources you rack up from not spending nights sitting in base is huge, and makes the game pretty trivial. There should probably be some risk to roaming around at night, currently because all zombies spawn near your base rather than your survivor there's nothing threatening about it except having a little less damage at home. I guess in a full multiplayer game this wouldn't be as much of an issue because you'd frankly run out of things to loot if everyone did it.
Aside from that other things that seem like issues to me are the randomness of gold when it's so necessary for more than rudimentary tech to the point where your progression is entirely bottlenecked by RNG
how squishy your melee fighters are even with a priest and buffed up campfire (and how little that matters because of the strange priority the enemies place on attacking walls)
the fact that gates are more expensive and more fragile than walls for seemingly no reason - you're better off just having one sturdy wall and leaving empty space to walk through since again enemies will go right for your walls even if you don't wall off completely.
Oh thanks for info! We are really enjoying this map so far. Until engineering is up we'll try to win with spearmen and maybe muskets.Yeah. The last update was v0.7.2 and it was released on 10/2/2021. Engineering is a WIP and currently that building does nothing but further the tech tree.
I beat this game with my brother and wife. Took us about 10-15 tries. Trust me, it gets really hard on the last night LOL...I would like to share my thoughts on your suggestions.I must say this is a really nice and fun map to play!
was it inspired by this flash game?
So far I have played 2 games(solo) and as a beginner first time playing this map I was a bit confused of what I should do, it took me a while to realize that I should give the builder item to a survivor and use it to upgrade them.
The second time I played solo was somewhat better because I knew how to setup my base, I started searching a lot earlier and I knew about the units I could train to help me.
Although I always seemed to die at Day 7 for some reason lol...
1) IMO the most important thing you right need now is a save/load system !
-save/load player exp to transfer between each game, makes it feel like an achievement to play and progress
-shouldn't provide any bonuses so it's fair for new/low level players
-levels could possible just unlock a different hero model for the player to use (eye-candy)
2) Make the cost of searching a building visible/known to player
-when I was low on mana(energy/stamina?) sometimes I couldn't search a building
-an easy way of this is to simply create a floating text OR you can change the hp of a building to the required time
3) Player Equipment
-I found it a bit frustrating that I couldn't carry a lot of items(6)
-It would help A LOT if you implemented a hero equipment system that would also allow only 1 type of each weapon/armor
-other units can stay as is, this is mostly for the hero
-another useful thing would be the ability to have a secondary backpack to carry extra 6 items
Yeah it definitely was when I created the first version of the map back in 2005 or so. Nice catch XD. I like to think it has evolved into something else at this point.was it inspired by this flash game?
I have some ideas for how to introduce some meta progression but it's all still early in development. Regardless of which direction I take it in, it will be codeless.1) IMO the most important thing you right need now is a save/load system !
I like that idea. It'd be a pretty nice optimization for looters so I actually might lock it behind some research that players can optionally spend some gold on.2) Make the cost of searching a building visible/known to player
A second backpack was implemented in the past and I'm not against bringing it back in the future. I'd have to think more about a full fledged equipment system (that would be a lot of work) but at the very least a second backpack would be helpful.3) Player Equipment
Yeah this looks interesting, I'll take a look. For now you can split item stacks using the "-split X" command, where "X" is the (iirc) zero-based inventory space index [0-5].1) I would definitely recommend Easy Item Stack 'n Split v2.7.4 by @Dangerb0y
I have something very much like this planned for a later version. Probably a few months out tbh.2) Scavenger Class/Job
Yeah I'm actually not a fan of "stamina" anymore. I don't like that it increases the barrier entry (even if just by a little) and tbh it feels a little tryhard. Going back to "mana" eventually, I just haven't cleaned up all the references to "stamina" yet.3) Typo when unable to search
I like that it makes it more clear where the loot is but I get that it's a bit distracting. There's a better way to indicate that something is lootable and when I figure out what that is I'll hide those health bars.4) Building Health Bar Hiding
Did you find the custom camera button under the Allies menu button? Clicking that will present you with a zoom slider. Or, are you suggesting that the max zoom distance be increased? I think the current max is 2250; I don't have a problem increasing it.5) Camera Distance
Since update 1.33 i've been unable to play thisthe menu swapping for the builder is not working for me, and therefore cant get any of the advanced tools for my survivers. anyone else have this or is it just me?
What do you mean? AI that controls human units like a player does?Will there be ai in this map?
You can play it single player just fineYes. So I can play solo. I can only play for 30 minutes per week, so I have to save the game. Cannot save game in multiplayer as I play with random other people.
True, true. But not with ai.You can play it single player just fine