Mr.Goblin
Art & Graphics Design Moderator
- Joined
- May 26, 2008
- Messages
- 4,467
its not
it ends in 25 days..!
I was thinking of doing a texture for the Skeleton Mage, but I can't think of ideas arcane-related.It's okay, Dio, the blood mage model is overused and long since boring. I'm getting tired of the "I don't know what to texture, so let's make it a blood mage!" philosophy. Heck, I'd vote for Ike right now before anyone else just because he made an attempt at something people normally wouldn't use.
@Famous: Nope, 256 res. 512 is terrible for ingame and 1024 is too clunky and takes up too much time
I've been working in 256 res since early last year, it keeps detail the best. Trick is to use very small brushes and smart sharpen at about 50% of a normal sharpen.
Added more bandages to the right leg and some burns on the left.
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Lookin' much better. I particularly like that the crotch guard appears to be seared into her body, it's a nice touch. There's still a bit of flatness in the stomach area, but why don't we get an in-game view? It might not be noticeable -- Or it may be that adding more detail could result in it blurring up. Can't tell from that angle.Dionesiist said:Added more bandages to the right leg and some burns on the left.