@Oziris: Much better. It looks somewhat blurry in the background though, and the tree's eyes are too big and too lazerlike.
@Frutz, you've spammed your units sooo badly I can't even see that tower in the distance. However the only spamming that really bothers me is the grunt spam... Couldn't you have added some more raiders, and some heroes or at least something else? You should also consider removing the Tauren, just bringing up thoughts.
There's not environment around the towers, and as manmade as they are they can't come over all of mother nature's creations. I'd suggest adding a bit rocks.
Other than that it looks good.
@Raven0, I like your idea but the ents aren't visible when you first look at the picture, and their "trunks" aren't brown enough. If you made them darker they would look much better in my opinion. And could you tell me what are those purple crystals they have?
Also the wall to the left of that rock looks a bit monotone in my opinion, you could add cracks or different signs on the wall to make it more interesting. One last thing, the arches look flat and stuck to the wall, and that decreases the terrain's value imho, perhaps you should use Dalaran arches or imported ones?
Other than that it looks amazing. Love the mountain, the ground and those flying fireballs.
@supertoinkz, there are several flaws I'd like to point out:
- The tiles you're using are too monotone, not only the blight you're using but also in general. For example consider using a bit more lava for the forces of Hell and a bit more grass for the celestial forces.
- The ground leveling is flat, simply put. I'd like to see the ground drop a bit more near the pit and raise a bit more near the spawning location of the celestials. Don't forget the area behind the dead tree and the pit.
- If you'll look where the ground and the sky meet you'll find an empty black line of nothingness, which looks very unprofessional. Terrain height and doodads will most probably fix that.
- I'm glad you decided to remove that tree (it doesn't contribute and hides important details), but you desperately need some more doodads in your terrain - whether if more trees on the left or more rocks or whatever on the right.
- Last question - what's that shrine to the right doing on that platform? lol
Other than that I like your concept, your unit layout is amazing, you just need to develop it a bit.
@Skycraft - I'd say this is nearly 100% copied from the WC3X Undead Campaign's first mission, and if not copied then dead similar to it. That annoys me so much I won't bother giving feedback. Your previous concept might have been better but I can't remember it.
@indomitable1319 - Basically both your submissions are the same, and their simple - flaming fields and a massive battle. It's nice but I'd like to see something more interesting coming out of that. Only thing that bothers me is those pillars of smoke coming out of the many fires.
@David - if you look at that distant orc barracks on the left you'll see that the sky is only existent on the left side - at a certain point it simply becomes black. If you don't see it - just look at the entire sky layer and tell me if there isn't anything wrong.
@DeathChef and tleno - thanks for the advice, but how do I make specific units display their walk anims ingame? I can't do it though the "Display walk animation for unit" function.
EDIT: 777th post!
