@David, the actual battle is taking a much smaller space than the screenshot shows, and this is very annoying to the eye. Not to mention that the entire place is just grass and houses. Add more tile variation, environment doodads, changes of ground height (hills), and attacking and defending units. Don't forget to make the screenshot look more professional by taking a single shot, not multiples (will get rid of the "screen captured" text), and by taking your cursor out of the picture bounds.
@Sheephunter and sPY, lovely work. I won't be a match in comparison to your pictures.
@AyeKantSpel - I like your work but there are still flaws:
The edges of the picture have simply nothing in them! They are not needed at all. Either zoom into the battle until they don't appear or add more details to make them interesting. The current units are seen from a pretty big distance so I think zooming in won't be as harmful as you think.
The sky is half cloudy and half pitch black. I suggest you make it more interesting as well, either by more lightning or by air units or something.
There are loads of orcish units and nearly no footmen - how exactly are the forces supposed to be matched?!
Please make these small changes to the terrain - it will make much more of its potential.
@tleno - It took me ages to understand that this is dwarves against humans. Making the units have different team colors will help realize this much faster.
The combination of so much stone props (benches, buildings, floor) collides very noisily with the crates positioned in the map, and the clash of colors is very annoying to the eye. Perhaps you could use something more grayish or something that could make it look better?
Otherwise great job.
Anyways can anyone take a look at my submission and see if they have something to say?
Link:
here