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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Taking Spell Requests

Discussion in 'Requests' started by Freyleyes, Mar 29, 2009.

  1. Aspard

    Aspard

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    Well, I'm not going to make this, ask Xiliger, maybe he does.

    EDIT: Here is Hunger system requested by xDeathKnightx.
     

    Attached Files:

    Last edited: Jun 16, 2009
  2. thereallywhitekid

    thereallywhitekid

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    Hey guys. Can you please make my spell that I requested a couple of days ago.
    It's double slam and I think it could be found at page 12 or 13.
    Please make it in GUI. :grin: Promise to +rep you guys.

    Thanks.
    -thereallywhitekid-
     
  3. darknezz003

    darknezz003

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    oh ok...
    maybe you can do this one:

    http://www.youtube.com/watch?v=A_4WVnrH1uM&feature=fvw
    Chocolate Beam - 4:30 (Send a bolt to make the target voodoo for second)
    make it 4 levels...

    Ura Renge - 0:57 (The unit targets a unit and send to air and attack (damage) then kick down (another dmg)
     
  4. Aspard

    Aspard

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    To breebree123,

    Here are your spells.

    I spent whole evening trying to fix some issues with your "Storm Gust" but didn't manage to do this. So, you don't have this spell, sorry. I also have no idea what to do with it.

    Didn't get anything at all, what's these numbers are? oO What's the Ura Renge?! How much should the damage be etc.
     

    Attached Files:

  5. Fei_Ku

    Fei_Ku

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    Shadow Word: Pain
    instant cast, cooldown : 1 sec.
    Description: it does 5/10/15/20 damage per second for 12 seconds.
    this spell doesn't show buff
    mui if possible

    Mind flay
    instant cast, Channeling, cooldown : 7 sec.
    Description: Assault the target's mind with Shadow energy, causing 6/12/18/24 damage per second for 7 sec. and slowing their movement speed by 50%.

    Shadow Form
    passive
    Description: increase damage done by Shdw Wrd: Pain and MndFlay by 10%/20%/30%

    Please use TriggeRs for all spells


    if you can do this spells for me, ill write your name in capitals in hero description, This Hero is by Xiliger and Aspard
     
  6. Aspard

    Aspard

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    I read your post, spells seem not to be too difficult to create. However, I'm again leaving home till Sunday. So, if it's okay for you, I can create it next Sunday/Monday/Tuesday.
     
  7. Fei_Ku

    Fei_Ku

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    thats cool :)
     
  8. darknezz003

    darknezz003

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    the numbers?...that's the time where skill can be see in the video :grin:
     
  9. breebree123

    breebree123

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    nahh ..thats ok. .BTW thank you so much. i appreciate it :D. .and oh yeah +rep
     
  10. baassee

    baassee

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    seems like you fixed my system in a good way, good job friend :)
     
  11. Kazemaru

    Kazemaru

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    Spell : Illusional lock

    Well, Im master of ideas but newbie on spell making (You can see that from spells which i have made :C ) And please dont make it with jass if it doesnt need it ^^

    But anyways, I just had this idea:

    Spellname: Illusional lock
    Description: The ground gets lower (crater effect) and target gets trapped inside of that crater. In the crater, there are lightning effects, which has a fromation which reminds a little bit of spider net. I suggest lightning model would be mana drain or such which will make it illusional, or dreamy)

    NOTE: The lightnings are above the crater, and it will have 2 middle lines and 6 points. So it would look like honeycomb (i hope that you will understand :D) And there can be lightningeffect in side of crater ( so lightning effects looks a little bit of ball)

    The target gets damaged overtime and cant leave from crater.
    The target can get free earlier if someone of targets allyes goes and attacks the target. Little bit like sleep, but the one who attack target, gets damaged (Only an ally of target can free target from lock). I think that here was enough information and if you have anything to ask, just send PM to me :grin:

    Tooltip: Creates high-level illusional cage which traps target inside. Target is unable to move and takes (25/50/80) damage per seccond. Lock gets removed after (5/8/10) secconds or if target is attacked by targets ally but the ally who dares to free hes friend takes (100/150/200) damage.
    CD 20/30/40

    Extra information: Well the icon could be item "soul thefts" icon (blacked one) and special effects would be (including the lightning effects) spirit touch above the caster (So it would be some extra for lightning effects) and attached to target there could be "drain mana" caster effect. And if some one frees target, the damaged ally would have Wisp special death effect (from units special box)

    Good luck and i hope that this isnt too much.... But it really could turn to a nice spellv :thumbs_up:
     
  12. kevv2

    kevv2

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    hows my spell going :D not too much trouble, i hope :D
     
  13. thereallywhitekid

    thereallywhitekid

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    Just a bump of my spell. Please do it Aspard after your "leaving of home". It's name is double slam and it's posted on page 13.

    Tks.
     
  14. Warhunter

    Warhunter

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    Could you do a spell for me? :p
    I think it's a quite easy spell.

    The unit who is going to have the spell will not have any damage, so, when you click on the "Shoot Ability" you shoot a bullet just like the one in the Combat Zone map, and those sniper maps. Just that I don't want to be able to make headshots etc, I only want a bullet that flies strait forward. If it don't hit any target, they bullet will be destroyed after some metres or something.
     
  15. breebree123

    breebree123

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    one more spell

    here some spells i need and not too difficult for you
    its for the whitesmith hero>>>[​IMG]

    well here they are:

    Cart Termination-Uses the power of Zeny to strike a single enemy with your cart. You must have Cart Boost activated in order to perform this skill, and it also uses Zeny. There is a chance to stun the enemy.

    gold money loss- 10 gold,20 gold,50 gold
    damage- random damage of 1200 up to 4000 damage
    bash stun chance:10%/25%/40% chance
    type-target unit or hero
    cooldown-0

    ___________________________________________________________________

    maximum overthrust-Use Zeny to increase Attack Power during the skill's duration. Unlike Over Thrust, this skill only affects you.(cannot be used when your zeny is only 10 gold)

    attack damage increase-200,300,500
    gold decrease/or zeny loss-100,50,30
    cooldown-0
    Type-active

    ___________________________________________________________________

    Cart Boost-This skill makes your movement speed 20% faster for 60 seconds.

    Required for- Cart Termination
    increase damage of cart termination-300/600/900
    type-active
    Gold loss-30,20,10
    cooldown-0

    ___________________________________________________________________

    Greed-this skill gives you a chance to regain gold when attacking and +90 when you kill a unit and 700+ gold when killing a hero.last 10 seconds

    gold regain per attack-10/30/60
    cooldown-200 seconds
    type-active

    _______________________________________________________
    heres a video of the cart termination:
    and the special effect is there
    http://www.youtube.com/watch?v=-aXiyLVchlA
     
    Last edited: Jun 21, 2009
  16. keji

    keji

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    Really Nice Spells they did!
    Can u do some for me?
    Spell Style!
    Auto-casting spells, i mean not passive (like cold arrow, searing arrow..etc) order spell.
    Like for example in Dota( Impetus,Burning Spear, Glaive of Wisdom...etc)
    I dont mean i want dota spell in specific. Just the style of this kind of spells!
    like for damaging ,*deal damage by (10% of HP/Mana/Move speed)* for example.
    SO i need it. whatever the verison is GUI/JASS/vJASS/JESP
    plz spell makerz@ HMO!
     
  17. TWL.xViNz

    TWL.xViNz

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    I'd like someone to do it in GUI please.
    It works this way,its like shackle and meathook.
    But its slower,like left 4 dead smoker tongue if you've played l4d before.
    It pulls the unit to you slowly but if a wall is blocking it wont pull the unit over the wall
    I've tried to search in the Section Spells but all of them can be pulled over walls.
    I need it to be not able to pass through a wall.
    Example

    random person
    ------------- <---- wall
    smoker
    if the smoker pulls the random person the random person stay near the wall but he doesnt get pulled over the wall.
    the smoker just keeps pulling until someone kill him.
    I need it to be done in GUI
    thanks in advance!+rep to anyone who help!
     
  18. Rmx

    Rmx

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    Sorry didn't understand the meat hook part .. so you are saying .. that it should start as meat hook and when it capture a target it will pull him to you slowly ?? but if a wall is there or tree the target stops :)
     
  19. TWL.xViNz

    TWL.xViNz

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    Ok take Smoker as the puller
    And Marine as the unit
    Smoker is behind a wall.
    He uses Tongue to pull the Marine.
    The Tongue will slowly move the marine to the smoker
    But it will not move pass the wall,
    The Smoker just continue pulling until someone kills him.
    Which means if there's a wall blocking the marine from the smoker,the marine will be pulled at the wall,but he doesnt go over the wall.

    If theres a wall/tree there it stills continue pulling until the Smoker is killed.

    Its kind of like meat hook but its pulls the unit slower then meathook and does not go over walls/trees.
     
  20. Warhunter

    Warhunter

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    Please. D:
    Do my spell..