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Taking Spell Requests

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Level 11
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Jul 2, 2008
Messages
601
Aspard do you think my spell will be possible for you?

I would really appreciate, if you can link me a map, where you have seen that spell. I'm pretty sure there is nothing impossible in the world :) I just really don't understand everything clear. Let's imagine a bit:

This is our hero - :razz:

:razz: ------------> (Enemy Unit)

(All the units in line are pushed to sides so that the distance between hero and target is clear from enemy units, right? Like Rexxar's ultimate from DotA?)

Then our hero charges at enemy. On collison our hero makes powerful "stomp", setting all nearby enemy units on fire (Damage over time). The targeted unit is damaged and pushed back flying.* When the targeted enemy units reaches the ground he gets damaged for the second time.


* (Enemy Unit) - FLY (Jump back) - X (Second Damage)

If all that's right, then I've got it, but for what do we have second AoE? :)
And what about this "Phoenix Missiles" - for what do we have them? Or should they just being attached to the weapon of hero like an eye-candy special effect?
 
Level 6
Joined
Nov 16, 2009
Messages
161
Where the target lands it will take some extra damage and make another(weaker) stomp.
The Pheonix fire missiles will shoot out and damage nearby enemies just like the normal spell that the pheonix has.
Thank you aspard for doing this =)
Link is THIS
The hero's name is "falcon" and he has the "grom hellscream" pic green one.
 
Level 11
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Messages
601
Where the target lands it will take some extra damage and make another(weaker) stomp.
The Pheonix fire missiles will shoot out and damage nearby enemies just like the normal spell that the pheonix has.
Thank you aspard for doing this =)
Link is THIS
The hero's name is "falcon" and he has the "grom hellscream" pic green one.

Just to inform you. I've already done the most core of the spell. I have to finish: Dummy abilities for both stomps / setting enemies on fire / extra phoenix missiles. And that's all. All other stuff is already done and works perfectly. I'm leaving for about two hours now, but will finish the spell as soon as I return. So you can expect the spell being done at 22:00 (GMT+3)
 
Level 6
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Messages
161
Sweet thank you so so so much im +2 GMT so im glad it will be done 2day. Is it GUI? any is fine with me also is it MUI i know i forgot to say this but any is fine. This is the 1st spell request thread i will support. +rep now and when i can again xD.
 
Level 11
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Messages
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Yes, it will be GUI / MUI, I'm not in abilities to make other spells: as far as I don't know Jass that also a trouble for me to make non-MUI spells, because since I try to create just a single unit spell, it also has some bugs and flows, so that's more easier for me to create MUI spells. ;)

Okay, I'm taking a shower, having supper and rushing your spell, wait, it'll be done much more earlier than expected. :p
 
Level 6
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Messages
161
No need to rush i can wait. Oh sorry i forgot to say that it MUST NOT make the target fly out of the map bounds or up ledges really sorry for not saying this but its VERY important.
 
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Level 11
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Messages
601
No need to rush i can wait. Oh sorry i forgot to say that it MUST NOT make the target fly out of the map bounds or up ledges really sorry for not saying this but its VERY important.

Well, I finished the spell. The unit won't fly out of map bounds, but I don't know what to do about different terrain levels =\

Anyway, that's one of the most interesting and complex spells I've ever made, here it is. Try it and share your opinion about it.
 

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  • [Hex.16]Falcon Punch.w3x
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Level 6
Joined
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Messages
161
Hmmm it looks very good just one question where do i change the speed the target flys at and height. I changed my casters speed to a little less. But its perfect.
EDIT can you show me how to make it so they cant fly up cliffs? Must still go through units.
 
Level 11
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Messages
601
Hmmm it looks very good just one question where do i change the speed the target flys at and height. I changed my casters speed to a little less. But its perfect.
EDIT can you show me how to make it so they cant fly up cliffs? Must still go through units.

Hm... Speed the target flyes and the height should be changed:

  • Then - Actions
    • Unit - Add Storm Crow Form to FP_Target[FP_Index[3]]
    • Set FP_TempLoc = (FP_TargetLoc[FP_Index[3]] offset by 15.00 towards (Angle from FP_TargetLoc[FP_Index[3]] to FP_JumpLoc[FP_Index[3]]) degrees)
    • Unit - Move FP_Target[FP_Index[3]] instantly to FP_TempLoc
    • Custom script: call RemoveLocation(udg_FP_TempLoc)
    • -------- -------- --------
    • -------- Here --------
    • -------- -------- --------
    • Animation - Change FP_Target[FP_Index[3]] flying height to ((Current flying height of FP_Target[FP_Index[3]]) + 14.00) at 0.00
    • Unit - Remove Storm Crow Form from FP_Target[FP_Index[3]]
    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      • If - Conditions
        • -------- -------- --------
        • -------- Here --------
        • -------- -------- --------
        • (Current flying height of FP_Target[FP_Index[3]]) Greater than or equal to 140.00
      • Then - Actions
        • Set FP_GoDown[FP_Index[3]] = True
      • Else - Actions
And I can do nothing about this cliffs filter, sorry :( And I'm not sure that possible w/o implementing some Jass libraries
 
Level 6
Joined
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Messages
161
Spell Name : Poison Blade (Passive)
Tooltip/Discription :
The hero with his knowledge of poisons with coat his blade with a different sort of poison with each few attacks. 7.5 * Level of abilty%(6 levels) chance for poison
Extra :
Poison will reduce all atributes by 3 * level of abilty and slow movement speed by 25% for 3 * level of ability durration.
If possible make all these effects stack upto Level of abilty times
I know i just had a spell made so i will let you guys rest then come to this one when you have time. If you have something you need to ask me or have a policy against requests so close to each other please tell me.
 
Level 17
Joined
Jun 28, 2008
Messages
776
Spell Name : Poison Blade (Passive)
Tooltip/Discription :
The hero with his knowledge of poisons with coat his blade with a different sort of poison with each few attacks. 7.5 * Level of abilty%(6 levels) chance for poison
Extra :
Poison will reduce all atributes by 3 * level of abilty and slow movement speed by 25% for 3 * level of ability durration.
If possible make all these effects stack upto Level of abilty times
I know i just had a spell made so i will let you guys rest then come to this one when you have time. If you have something you need to ask me or have a policy against requests so close to each other please tell me.

Ill take this, attribute dropping is a bitch when using gui, unless Aspard wants to prove me wrong
 
Level 13
Joined
Feb 18, 2009
Messages
1,381
1)Spell Name : Shield Break

2) Spell Tooltip : Dunno mix something up... lol

3)Spell Description : The warrior throws a KNIFE at the target unit breaking any shield and dealing 10% of the units total life in damage.

4)Extra stuff : A knife and a small explosion (And maybe a floating text reading "Shield destroyed" which disapears after 2 sec.)
 
Level 6
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Messages
161
Ill take this, attribute dropping is a bitch when using gui, unless Aspard wants to prove me wrong

Lol thanks for taking it. Any idea on time it will take?
@Aspard just a little note about falcon punch that knockback system made it lag in my map so i changed it to make no special effects. Im using mass units so it happens xD
Just a not to people that have the same problem.
 
Level 11
Joined
Jul 2, 2008
Messages
601
1)Spell Name : Shield Break

2) Spell Tooltip : Dunno mix something up... lol

3)Spell Description : The warrior throws a KNIFE at the target unit breaking any shield and dealing 10% of the units total life in damage.

4)Extra stuff : A knife and a small explosion (And maybe a floating text reading "Shield destroyed" which disapears after 2 sec.)

"Breaking Shield" means "Set Armor to 0"? :) For how long? Explosion has an AoE? Or just a target damage?

Ill take this, attribute dropping is a bitch when using gui, unless Aspard wants to prove me wrong

No, I don't, and you are totally right :)
 
Level 13
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1,381
"Breaking Shield" means "Set Armor to 0"? :) For how long? Explosion has an AoE? Or just a target damage?


First of all "breaking shield" means destroy a Divine Shield if the target has it. Second, it is target damage.
 
Level 10
Joined
Sep 6, 2008
Messages
423
I would like to request a GUI/MUI custom stun system that acts like the Pause/Unpause action but instead of pausing it should stun.

Example:
Unit starts the effect of an ability.
Stun unit(target of ability being cast)
*more action doing something (knockback, dot or whatever)*
Unstun unit(target of ability being cast)

Again I only need the Stun/Unstun part (IF it isn't possible ignore this request)

EDIT: I do not want to use dummy units (I think it's obvious but more details is always better, right?)
 
Level 11
Joined
Jul 2, 2008
Messages
601
I would like to request a GUI/MUI custom stun system that acts like the Pause/Unpause action but instead of pausing it should stun.

Example:
Unit starts the effect of an ability.
Stun unit(target of ability being cast)
*more action doing something (knockback, dot or whatever)*
Unstun unit(target of ability being cast)

Again I only need the Stun/Unstun part (IF it isn't possible ignore this request)

Didn't get the idea really. Why not applying a stun again during whole process of knockbacking, doting or whatever... Just spawn each 0.05 secs a dummy with Storm Bolt and stun the target for 0.05 secs :)
 
Level 11
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Messages
601
OK, i have good time :)
I got to make something before getting it anyway, it's done by tomorrow too, so timing = Epic

Ehem... Seems like I overtook myself. That's impossible in WarCraft to cast any ability on Divine Shield. On the other hand - it's impossible in WarCraft to check the target unit of ability being cast (clicked target) since the ability isn't casted due to the fact the target is invulnerable to magic... Sorry, I can do nothing.

Maybe that's possible in super-duper-Jass version, which knowledge of smb posseses, but that's not me :(
 
Level 13
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Messages
1,381
Ehem... Seems like I overtook myself. That's impossible in WarCraft to cast any ability on Divine Shield. On the other hand - it's impossible in WarCraft to check the target unit of ability being cast (clicked target) since the ability isn't casted due to the fact the target is invulnerable to magic... Sorry, I can do nothing.

Maybe that's possible in super-duper-Jass version, which knowledge of smb posseses, but that's not me :(

Oh, ok i'll see what i can do.
It does not matter, it was just so Paladins wouldn't be so high :p
 
Level 7
Joined
Jul 20, 2009
Messages
295
:S I know I do not fullfill the requirements but I have been to this website from a long long time ago, even to the older website which was before this. All I did was download things nothing more but I really do need your help to do my spells for my map, so are you willing to help me or not until I reach the requirements? =/
 
Level 11
Joined
Jul 2, 2008
Messages
601
:S I know I do not fullfill the requirements but I have been to this website from a long long time ago, even to the older website which was before this. All I did was download things nothing more but I really do need your help to do my spells for my map, so are you willing to help me or not until I reach the requirements? =/

Come in, there is no single request right now, and I understand your position, I was downloading different staff from the previous version of site much time also :)
 
Level 11
Joined
Jul 2, 2008
Messages
601
This is the link that I need spells for my map:
No. 1 + 2 are triggers not spells, I do not know if you will not do it because of that.
No. 3 are all spells.

Link: http://www.hiveworkshop.com/forums/world-editor-help-zone-98/i-need-help-3-things-160765/

I hope everything is well explained in that Link, if not please do tell me.

Please, repost it here w/o this orange glow which breaks my eyes. Also I can barely understand anything in this "Wall-Mode" seperate them by "Double Enter" please. And some more explanations, I can also barely understand, how that could be: AoE damage - Single Target. =\

Otherway, they look like an Object Editor.
 
Level 7
Joined
Jul 20, 2009
Messages
295
I guess you are right, okay I'll post them here and make it more clearer, lol.

Spells:
A:
1) Diaga
2) (I do not understand what does No.2 wants me to type in)
3) In FFXI Online, Diaga is same as poison, therefore I want this spell to be an Area of Effect Poison spell where enemy units takes damage every second. Also it Reduces Armor Temporarly.

B:
1) Bio
2)
3) Same as Diaga but Reduces Damage instead of Armor.
4) (I need Diaga to be able to stack with Bio)

C:
1) Stoneskin
2)
3) Creates a shield around the caster which has HP and absorbs any damages the caster has taken. The Stoneskin has an HP with a base of 400 HP + Intelligence of the caster, also has the defense of the same as the caster. If HP of shield becomes 0 or after 180 seconds had past, the Stoneskin effect wears off.

D:
1) Bind
2)
3) Stops an Area of Effect enemy units from moving only, not stun them though.

E:
1) Blink
2)
3) Makes the caster not get damaged within 4 attacks, the 5th, Blink wears off and will be able to take damages. Either after 4 attacks or after 180 seconds the Blink effect wears off.

F:
1) Utsemi: Ichi
2)
3) Same as Blink but with 10 hits not damaging the caster.

G:
1) Aerial Armor
2)
3) Same as Blink but Area of Effect for allies.

H:
1) Frost Armor
2)
3) Same as the Frost Armor of the WC3 version but Area of Effect, does not increase Defense and makes the attacker get damaged on every attack they attack the caster.

I:
1) Earthen Ward
2)
3) Same as Stoneskin but Area of Effect for allies.

I know I'm asking alot but if you do these spells for me, I'm going to be grateful. +Reputation and you'll be in my Map's Credit.
 
Level 11
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Messages
601
A:
1) Diaga
2) (I do not understand what does No.2 wants me to type in)
3) In FFXI Online, Diaga is same as poison, therefore I want this spell to be an Area of Effect Poison spell where enemy units takes damage every second. Also it Reduces Armor Temporarly.

B:
1) Bio
2)
3) Same as Diaga but Reduces Damage instead of Armor.
4) (I need Diaga to be able to stack with Bio)

Stack means poison will deal damage from both abilities or stack means Armor + Damage reduction, but takes damage just from the last one poison? Also AoE means - AoE about caster (Instant cast) or AoE - Target Ground?

C:
1) Stoneskin
2)
3) Creates a shield around the caster which has HP and absorbs any damages the caster has taken. The Stoneskin has an HP with a base of 400 HP + Intelligence of the caster, also has the defense of the same as the caster. If HP of shield becomes 0 or after 180 seconds had past, the Stoneskin effect wears off.

Not sure, if that's possible w/o Damage Detection System. If that's okay for you, I'll create it.

D:
1) Bind
2)
3) Stops an Area of Effect enemy units from moving only, not stun them though.

Like Ensnaring all units around the caster? Or again that's Targeted AoE?

H:
1) Frost Armor
2)
3) Same as the Frost Armor of the WC3 version but Area of Effect, does not increase Defense and makes the attacker get damaged on every attack they attack the caster.

Same here. AoE - around caster or Target Ground?
 
Level 7
Joined
Jul 20, 2009
Messages
295
Spells A+B:
I want Diaga and Bio to stack up with both Damage per Second and Armor Reduction + Damage Reduction. For AoE, around Target Unit, please, not around Target Ground.

Spell C:
So, are you able to do Stoneskin or is it impossible to do and does not exist? =/

Spell D:
Nevermind forget about this spell, I forgot about Ensnare spell.

Spell H:
AoE Frost Armor is to be around Target Unit, please, not around Target Ground.
 
Level 10
Joined
Nov 3, 2009
Messages
687
Spell name: Pushback
Description:Everyone who's attack defender has 1/2/3/4/5% Chace to be knockbacked for 200 yards it deals 5/10/15/20 damage. [ex. 1/2/3/4 means 1- level 1; 2-level....]
Spec.Effect: Same as everywhere...
Extra stuff: nothing.
 
Level 17
Joined
Jun 28, 2008
Messages
776
1)Spell Name

TAG Launcher

2) Spell Tooltip

Fires a small cluster of tag grenades. The targeting system can only track large, static objects, such as buildings. the shockwave burst deals large damage to high-mass targets and disables them. units are lightly affected.

4)Extra stuff

I'll take this one.

@ Hex, sorry for the delay. I am feeling a little under the weather. I am better today, but still a little pale. I will do it tomorrow morning first thing.
 
Level 17
Joined
Jun 28, 2008
Messages
776
Sigh. If i need to wait a week for a spell i could have rather made it myself. Drop my request or whatever i dont need it anymore.

Sorry dude, I am heaving some trouble here in the real life. I am sorry you have to wait so long, but I am a little sick atm. I have created most of your spell, just not added the slow effect. Here is what I have, if you want to finish it so long. When I am feeling better, I will finish it for you, if you are still interested.


Again I am sorry.

Regards
-Xiliger
 
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