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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Taking Spell Requests

Discussion in 'Requests' started by Freyleyes, Mar 29, 2009.

  1. dab

    dab

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    Deaths Circle. Creates a ring of dark energy around the cast point(500x500), damaging anyone who enters for damage, and damaging yourself for the half. (Ultimate Spell)

    Level 1 - 400 enemy damage, 200 self.
    Level 2 - 500 enemy damage, 250 self
    Level 3 - 600 enemy damage, 300 self.

    the spell need to damage yourself, nomatter if it kills the unit, or just damages it.
    + rep for both of you, if you can do that :D i would like the special effects to be "death" and "dark" since it is a Death Spell. Second Request:

    Fire Surge. Drains 30% of your maximum life, for then to blast a wave 1000 yards, dealing damage to anyone who is in it(Ultimate Spell)
    Level 1 - 300 damage, 2000 maximum
    Level 2 - 400 damage, 2300 maximum
    Level 3 - 500 damage, 2600 maximum.
    I'd love if you could make a propper special effect for it(like, whatever it hits, one of those Firelord minions spawns, first it spawns, and then dies, if you get me? ^^)

    If you could do those 2, or just one of them, you'r gonna get ´rep on the next 5 posts you make ^^
     
  2. Ramzor

    Ramzor

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    Ok! Realy thanks. I'll wait. :)
     
  3. Ironside

    Ironside

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    Hello, i need the Haunt spell from Spectre in DotA. So i can use it in my map (GUI MUI please if possible - so i can edit it if it will be needet)
     
  4. Aspard

    Aspard

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    I found this one, it's in vJass

    http://www.thehelper.net/forums/showthread.php?t=118596&highlight=Haunt

    So you can modify it easily too, since it's vJass, I think.
    But don't forget to run the WE with JNGP.
     
  5. Ironside

    Ironside

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    Ok thank you, but what do you mean run the WE with JNGP?
     
  6. Aspard

    Aspard

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    Usually Jass spells require additional tool, it's JNGP. I think, if you know about Jass spells or ever tryed to load and save them with your WE, you should have one.
     
  7. Ironside

    Ironside

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    I don't and i didn't, and it gives me lots of errors when i save map or so...
    Where do I get JNPG?
    EDIT: I really can't find anything in this JASS trigger :( i can't even figgure how it works...
     
  8. Aspard

    Aspard

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    You can find the link in this post:

    https://www.hiveworkshop.com/posts/1183584/

    I hope, you'll get yourself how to install it etc.
    By the way! Some programmes like Kaspersky or DoctorWEB can say, that it's a Trojan, but it's false. I dunno why by what this is caused, but that's harmless.
     
  9. Ironside

    Ironside

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    ok thanks, will try to find anything in this code...
    EDIT: i really can't find the dueration in the trigger :(
     
    Last edited: Jun 25, 2009
  10. corley

    corley

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    hopefully a simple one, could you make an ability that increases nearby friendly units intelligence for say 2 minutes. Thanks
     
  11. Freyleyes

    Freyleyes

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    Corly

    I can do the intel gain, but its gona be jass. It is extremely difficult to do it gui. I can do it gui with allot of custom script.
     
  12. Aspard

    Aspard

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    Possible, if only you can tell the rate of this Int gain.

    To Asomath,
    Ehm... 20*4 = 80, not 100. Or do you count 0 as 20%?
     
  13. Destructor [DoR]

    Destructor [DoR]

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    Hi
    here´s a spell in need for my project :)

    The Spell Name: Meltdown 0/6

    The Spell description: Decrease the Armor of an enemy unit by 10/20/30/40/50/60 for 10 seconds and all enemy units in a radius of 350 around the unit takes (Level of Ability * Armor of the enemy unit before the reduction) damage.

    The Spell Tooltip: Melts the enemy Armor in an big explosion dealing X Damage to all units an radius of 350 and decrease the armor of the unit by X.

    Extra Information: Icon = BTNFireErupt, Effect Debuff = Fire Orb, Effect Explosion = War Stomp,


    Thanks in advance.
     

    Attached Files:

  14. corley

    corley

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    COuld it either be a percentage say 20% of the caster intelligence, or jsut say +10 per level of the spell witht he possiblity of me making the spell go up to 8 levels.
    What ever is easiest for you guys
    Thank you
     
  15. breebree123

    breebree123

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    so. .my spell your working on it right?
     
  16. Asomath

    Asomath

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    Yeah, when the inital 3 second freeze wears off, it goes to 20 %, so if you count the entire effect, the unit is affected for 15 seconds.

    ~Asomath
     
  17. moe94

    moe94

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    Helo

    hey everyone, im a new member here at the hive and im an experienced map-maker, ive worked with dota makers from before, and im going back to making different maps.. my new map is an AoS called "Rise of the Gods", and i want to make a spell request since my schedule is tight:bored: :
    Destruction Path :
    the casting hero starts walking to a target area leaving a trail of destruction behind that deals damage to enemy units.
    doesnt have to be MUI nor JASS, GUI is more than fine, leakless is a must, modifiable by me >> to make it more than 1-2-3 lvls
     
  18. Undead_ted

    Undead_ted

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    i have a list hopfully you can make em XD

    Icon: War Stomp
    Gaia - [level 1-5]
    The tauren cheiftan smashes the ground pulling all enemys around him in a 500 radios. [level 1] - deals 100 damage. [level 2] - deals 150 damage. [level 3] - deals 200 damage. [level 4] - deals 250 damage. [level 5] - deals 300 damage.

    icon:Edit* Doom
    Demonic Power - [level 1-5]
    The Necromancer launches a dark beam at a targeted enemy throwing them back. [level 1] - Deals 100 damage. [level 2] - deals 150 damage. [level 3] - deals 200 damage. [level 4 ] - deals 250 damage. [level 5] - deals 300 damage.

    icon: thung clap
    Slam - [level 1-5]
    The Mountain king jumps in the air, smashing the ground stunning any enemys around him. [level 1] - deals 50 damage stunning for .5 seconds. [level 2] - deals 100 damage stunning for 1 seconds. [level 3] - deals 150 damage stunning for 1.5 seconds. [level 4] - deals 200 damage stunning for 2 seconds. [level 5] - deals 250 damage stunning for 2.5 seconds.

    Icon: Shadow Meld
    Dark Strike - [level 1-5]
    The Assassin blinks to an enemy, attacking him then blinks back to the original spot. [level 1] - Deals 170 damage. [level 2] - Deals 220 damage. [level 3] - Deals 270 damage. [level 4] - Deals 320 damage. [level 5] - Deals 370 damage. Note: Has a 1 minute cooldown.

    Icon: Clockwork Goblin
    Tower Power - [level 1-3]
    The Goblin Tinker summons Clockwork goblins the randomly build 1 tower around the Tinker. [level1] - summons 3 clockwork goblins to randomly builder 1 scout tower around the tinker that deals 150 normal damage with a fast attack speed. [level2] - summons 4 clockwork goblins to randomly builder 1 Arrow tower around the tinker that deals 250 normal damage with a fast attack speed(has a 5% to deal 3x the normal damage). [level3] - summons 5 clockwork goblins to randomly builder 1 Cannon tower around the tinker that deals 350 normal damage with a Normal attack speed(has Aoe).

    Icon: Holy Light
    Holy Light - [level 1-5]
    The Paladin heals friendly units around him in a 600 distance. [level 1] - heals 5 units by 350 hit points. [level 2] - heals 6 units by 450 hit points. [level 3] - heals 7 units by 550 hit points. [level 4] - heals 8 units by 650 hit points. [level 5] - heals 9 units by 750 hit points.

    Icon: ReplaceableTextures\PassiveButtons\PASBTNRegenerate.blp
    Battle Strike - [level 1-3]
    The Troll Hunter has a 20% to deal extra damage and hitting more than one enemy. [level 1] - 20% chance to deal 3x the normal damage hitting 4 more enemy units. [level 2] - 20% chance to deal 4x the normal damage hitting 6 more enemy units. [level 3] - 20% chance to deal 5x the normal damage hitting 8 more enemy units.

    Icon: arieal shackle
    Imbune Net - [level 1-2]
    Creates a magic troll net throwing it around an enemy pulling them twoards the troll dealings damage per second. [level 1] - Deals 100 DPS, last 5 seconds. [level 2] Deals 200 DPS, last 8 seconds.

    Icon: Divine Sheild(off)
    Holy Maul - [level 1-2]
    Buff the paladins maul with holy magic, Increaseing his chance to deal extra damage to undead units. [level 1] has a 10% chance to deal 50 bonus damage to a undead unit. [level 2] has a 15% chance to deal 60 bonus damage to a undead unit.
     
    Last edited: Jun 27, 2009
  19. Sporling

    Sporling

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    Spells

    The Spell Name: Letze Rettung
    Description: The Hero Multiple hisself like 6 times in a circle around of cast target and than all of these using Taunt, holds for 5 seconds
    The Spell Tooltip: Rettet ein Ziel indem sich der Zwergen Krieger Multipliziert, um das Ziel platziert und die Aufmerksamkeit der Gegner auf sicht Lenkt. Hält 5 Sekunden
    Extra Information: The Hero is a Dwarfen Warrior on a Ram :) and, can u say me waht i need to do, to get this spell in my map? Think copy trigger, spell, and the variable?

    The Spell Name: Bolzen Salve
    Description: The Hero shot like 20 Arrows on a target region, the arrows should fly high in the air and then come down (not like mortar) and do dmg like 30 per Arrow
    Extra Information: The Hero is a Dwarfen Crossbowmen

    The Spell Name: Heroischer Sprung
    Description: Leaps like 800 range forward, and than casting a thunderclap instantly by hitting the ground
    Extra Information: cant leap in DEEP water or about DEEP water the same with cliffs
     
  20. keji

    keji

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    Nercrom Orb - Dealing bonus damage to an attack against enemies, but drain mana with each attack.

    Level 1 - deal 5% of current mana as bonus damage.
    Level 2 - deal 10% of current mana as bonus damage.
    Level 3 - deal 15% of current mana as bonus damage.
    Level 4 - deal 20% of current mana as bonus damage.

    Cooldown : 4/3/2/0 second(s)
    Mana Cost : 30/40/50/60

    Right Click to activate auto-casting