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[GUI] - Taking Spell Requests

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Level 14
Joined
Nov 2, 2008
Messages
579
I'd like something thats in this vid. skip to 1:04, thats the spell I want.

Stats/details below:
Name: Holy Shock
Hotkey: S
Model: Holy Light
Damage: 1000
Cooldown: 30 seconds

It may hard for you to make, and if so, I can understand.

Your spell is done. Its MUI, Leakless and easy adjustable. I hope I made the correct one :p. Tell me if i need to change anything. Hope its what you wanted.

Enjoy
 

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  • Holy Shock.w3x
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Level 8
Joined
Mar 28, 2008
Messages
470
Thanks. It is exactly what I need. its like you've read my mind at its image, and just typed a few words, clicked a few things and created a masterpiece. +rep 4 u :3
 
Level 11
Joined
May 22, 2009
Messages
724
i wonder if u can make me spell
i want make such a thing that when u step in terrain it start to effect u
i made trigger that when u step on field u gain spell and when u leave it u lose it but need spell
1. Spell would make that ur unit that went into ice terain will get slow and lose atk speed (it will be only on slon terain)
2. swamp terrain - make all buildings built slower
3.grass terrain - 15% chance that when u move in it u can get roted for 5 sec
i would be thankful if those would be makeable :ask:
 
Level 9
Joined
Apr 25, 2009
Messages
468
i wonder if u can make me spell
i want make such a thing that when u step in terrain it start to effect u
i made trigger that when u step on field u gain spell and when u leave it u lose it but need spell
1. Spell would make that ur unit that went into ice terain will get slow and lose atk speed (it will be only on slon terain)
2. swamp terrain - make all buildings built slower
3.grass terrain - 15% chance that when u move in it u can get roted for 5 sec
i would be thankful if those would be makeable :ask:

NOT APPROVED
Reason: You are to new here man. You should read the rules before you post.


  1. You need atleast 5 reputation points
  2. You need atleast 50 posts around the forum

  1. You have 0 reputation points (not respected user)
  2. You have 9 posts (not active user)
 
Level 21
Joined
Dec 9, 2007
Messages
3,096
i wonder if u can make me spell
i want make such a thing that when u step in terrain it start to effect u
i made trigger that when u step on field u gain spell and when u leave it u lose it but need spell
1. Spell would make that ur unit that went into ice terain will get slow and lose atk speed (it will be only on slon terain)
2. swamp terrain - make all buildings built slower
3.grass terrain - 15% chance that when u move in it u can get roted for 5 sec
i would be thankful if those would be makeable :ask:

I hate this kind of new people waking up to request things without reading at least the main post.
Man...
The 1st terrain type... to slow units is possible
The 2nd terrain type... to make all buildings build slower... i am not sure
The 3rd terrain type... 15% chance to get rot? That's interesting but stupid. Rawr.
 
Level 9
Joined
Apr 25, 2009
Messages
468
Just so I can make the full system for you so you wont need to change a bit :p just wanted 2 make things easier for you
 
Level 13
Joined
Apr 15, 2008
Messages
854
Fill In

Maybe this is usefull:


NOTE
You must fill this in correctly.
If something is incorrect or not clearly I will NOT make the spell/system.
So check it double before even bother to post it.


Fill In
Spell Information
Name of the Spell*
<Your Answer>
Type
<Your Answer>
Level(s)*
<Your Answer>
Minimum and maximum damage*
<Your Answer>
Hotkey
<Your Answer>
Description*
<Your Answer>
Model
<Your Answer>
Icon
<Your Answer>
* Those are required, the others are optional.
[box=Spell Information][SIZE="2"][COLOR="Teal"][B]Name of the Spell*[/B][/COLOR]
<Your Answer>
[COLOR="Teal"][B]Type[/B][/COLOR]
<Your Answer>
[COLOR="teal"][B]Level(s)*[/B][/COLOR]
<Your Answer>
[B][COLOR="teal"]Minimum and maximum damage*[/COLOR][/B]
<Your Answer>
[B][COLOR="teal"]Hotkey[/COLOR][/B]
<Your Answer>
[B][COLOR="teal"]Description*[/COLOR][/B]
<Your Answer>
[B][COLOR="teal"]Model[/COLOR][/B]
<Your Answer>
[B][COLOR="teal"]Icon[/COLOR][/B]
<Your Answer>
[SIZE="1"][I]* Those are required, the others are optional.[/I][/SIZE][/SIZE][/box]
Don't think I'll do it in a day or two.
For a usefull spell it takes time.
 
Level 9
Joined
Apr 25, 2009
Messages
468
Maybe this is usefull:


NOTE
You must fill this in correctly.
If something is incorrect or not clearly I will NOT make the spell/system.
So check it double before even bother to post it.


Fill In
Spell Information
Name of the Spell*
<Your Answer>
Type
<Your Answer>
Level(s)*
<Your Answer>
Minimum and maximum damage*
<Your Answer>
Hotkey
<Your Answer>
Description*
<Your Answer>
Model
<Your Answer>
Icon
<Your Answer>
* Those are required, the others are optional.
[box=Spell Information][SIZE="2"][COLOR="Teal"][B]Name of the Spell*[/B][/COLOR]
<Your Answer>
[COLOR="Teal"][B]Type[/B][/COLOR]
<Your Answer>
[COLOR="teal"][B]Level(s)*[/B][/COLOR]
<Your Answer>
[B][COLOR="teal"]Minimum and maximum damage*[/COLOR][/B]
<Your Answer>
[B][COLOR="teal"]Hotkey[/COLOR][/B]
<Your Answer>
[B][COLOR="teal"]Description*[/COLOR][/B]
<Your Answer>
[B][COLOR="teal"]Model[/COLOR][/B]
<Your Answer>
[B][COLOR="teal"]Icon[/COLOR][/B]
<Your Answer>
[SIZE="1"][I]* Those are required, the others are optional.[/I][/SIZE][/SIZE][/box]
Don't think I'll do it in a day or two.
For a usefull spell it takes time.

Yea thanks man!
I use this now :thumbs_up:
+REP!
 
Level 8
Joined
Aug 19, 2006
Messages
185
Spell Information
Name of the Spell*
Air Strike
Type
Target Point
Level(s)*
1
Minimum and maximum damage*
Damage is based on Agility. (Agility x 2)
Hotkey
[Q]
Description*

If you are on team 1, (1,2,3,4,5)
An airplane will appear at Top Left corner at the map. It will start dropping bombs every 100 range while moving your target. If it reaches this location, it will continue droping bombs and it will move to the Bottom Right corner.

If you are on team 2, (6,7,8,9,10)
An airplane will appear at Bottom Right corner at the map. It will start dropping bombs every 100 range while moving your target. If it reaches this location, it will continue droping bombs and it will move to the Top Left corner.

Each bomb will deal (Agility x 2) damage.

Model
In-game models.
Icon
I will choose later.
* Those are required, the others are optional.
 
Level 21
Joined
Dec 9, 2007
Messages
3,096
Really, I plan to have over 100 skills and 100 abillities in my map.
Hundreds of items, hundreds of interactible NPC's, a map internal core and many system to bring the massive RPG feeling to the map.
And I am "the father" in the house now... I must take care of everything when my mom's at work.
It's not easy to do all these. :sad:
 
Level 14
Joined
Dec 9, 2006
Messages
1,091
Really, I plan to have over 100 skills and 100 abillities in my map.
Hundreds of items, hundreds of interactible NPC's, a map internal core and many system to bring the massive RPG feeling to the map.
And I am "the father" in the house now... I must take care of everything when my mom's at work.
It's not easy to do all these. :sad:


Yes, I know. Time is limited in games, and that is why we request, because free time is lacking. I was just supporting you.

~Asomath
 
Level 2
Joined
Jul 9, 2009
Messages
12
Base Knowledge about spells

hey , i have been long time in creating a lot of maps by world editor and i only can make the custom simple spells (without jass /triggers),so now i want you ot help me give me aome basic knowledges to my spells... i want to know how to make SIMPLE CUSTOM AURAS (PLUS BUFFS), SIMPLE MULTIPLE CUSTOM SPELLS (for exp: AOE death coil, AOE Shockwave etc)...

would you please help me to make these kind of spells.
thanks.
 
Level 2
Joined
Jul 9, 2009
Messages
12
anyone here please help me to make SIMPLE CUSTOM AURAS (PLUS BUFFS), SIMPLE MULTIPLE CUSTOM SPELLS as i have mentioned above...

would you please help me to make these kind of spells.
thanks.
 
Level 2
Joined
Jul 9, 2009
Messages
12
Base Knowledge about spells

HELP ME TO MAKE THE SIMPLE CUSTOM AURAS (PLUS THE BUFFS) AND ALSO MULTIPLE NO TARGET AOE SPELLS (ex. MULTIPLE SHOCKWAVE - AOE DEATH COIL)...

HELP ME PLEASE....

HEHEHEHEHHE.....

I'M SERIOUS...
 
Level 4
Joined
Jun 1, 2009
Messages
87
Name of the Spell*
Lightning Ball
Type
Click/no Target ( like shock wave)
Level(s)*
1
Minimum and maximum damage*
0 - 0
Hotkey
G
Description*
Caster turns himself into lightning and travels across the map at a fast rate, spell does no damage to any units and is purely for fast movement
Model
the caster should turn into a lightning ball with a lightning trail as he moves
( must like the spell in Dota, the panda hero u know?)
Icon
Purge
* Those are required, the others are optional.
 
Level 2
Joined
Jul 9, 2009
Messages
5
Name of the Spell:
Leap
Type:
Jump, Stun
Level(s):
4
Minimum and maximum damage:
1st Level.-Stun damages 120 and lasts 2 seconds
2nd Level.-Stun damages 200 and lasts 2 seconds
3rd Level.-Stun damages 250 and lasts 3 seconds
4th Level.-Stun damages 375 and lasts 4 seconds
Hotkey:
E
Description:
This spell is like DOTA hero mirana's nightshade the difference is when falling from jump and hit on the ground it stunns
Model:
Blademaster
Icon:
Advanced Strenght of the wild
Jump:
In the jump part you dont choose where to jump you just jump the way your hero is facing and it would be 400 units for all levels
 
Level 2
Joined
Jul 9, 2009
Messages
12
hey, could you help me to make THE SIMPLE CUSTOM AURAS (PLUS THE BUFFS) AND ALSO MULTIPLE NO TARGET AOE SPELLS (ex. MULTIPLE SHOCKWAVE - AOE DEATH COIL)...

HELP ME PLEASE....

HEHEHEHEHHE.....

I'M SERIOUS...
 
Level 4
Joined
Jul 18, 2009
Messages
85
Name of the Spell*
Psychic Bladestorm
Type
Passive
Level(s)*
3
Minimum and maximum damage*
Level 1: 10, Level 2: 20, Level 3: 30
Hotkey
None, Passive
Description*
5 Blades rotate around the hero(passive so all the time) When units come within the range of 600 of hero one of the swords flys out and hit the unit. The sword can either return to its location or just have a new one take its place. Only one sword can hit one unit at a time. The swords cannot be rapid fire. Some kind of buff that prevents a unit from being hit again for 3-5 secs would probably work. The swords have a cooldown between hits of like 3 secs. Art for swords doesnt really matter, if you can make it so i can customize them easily that would be best. Thanks in advance.
 
Level 5
Joined
Feb 6, 2008
Messages
134
Spell Information
Name of the Spell*
Curse of Blindness
Type
Target Unit
Level(s)*
4
Minimum and maximum damage*
80-240
Hotkey
W
Description*
Places curse on enemy that have 100% chance to miss 1 attack.
Duration:8 seconds or one attack
at end of duration is dealed damage to cursed enemy.
Model
--
Icon
Random
* Those are required, the others are optional.
 
Level 8
Joined
Mar 28, 2008
Messages
470
Spell name: Slam

Description: The unit jumps to target (within 500 range), and slams the ground on impact, dealing 1300 damage in a 300 AoE.

Hotkey: T

Icon: any (can be changed).


Spell name: Holy Nova

Description: Deals damage/healing to targets in 265 range. Damage dealt and healing made is equal to 3x the casters Intelligence.

Hotkey: W

Icon: any (can be changed).
 
Level 9
Joined
Apr 25, 2009
Messages
468
Guys, read the 1st post in this thread again. I am not working on this longer, ask f0rs4ken for help!
 
Level 7
Joined
Aug 30, 2008
Messages
347
Mark of the abyss

I will be requesting a spell if its ok.

Name of the Spell:
Mark of the abyss
Target:
ground (area of effect[Hits all types of units except self and allies]) 450 AOOOOOOE
Levels:
5
Hotkey:
r
Description:
Area of effect 450
Designates an area to be cursed by shadow magick, marking all units with the abyss they are detected by the shadow assassin wherever they go for 15 seconds, and will have 4 reduced armor. deals 125 damage base.
level 1 ^
Leveling statisticts:
1
Designates an area to be cursed by shadow magick, marking all units with the abyss they are detected by the shadow assassin wherever they go for 15 seconds, and will have 4 reduced armor. deals 125 damage base.

2
Designates an area to be cursed by shadow magick, marking all units with the abyss they are detected by the shadow assassin wherever they go for 20 seconds, and will have 6 reduced armor. deals 125 damage base.
3
Designates an area to be cursed by shadow magick, marking all units with the abyss they are detected by the shadow assassin wherever they go for 25 seconds, and will have 7 reduced armor. deals 125 damage base.
4
Designates an area to be cursed by shadow magick, marking all units with the abyss they are detected by the shadow assassin wherever they go for 30 seconds, and will have 8 reduced armor. deals 125 damage base.
5
Designates an area to be cursed by shadow magick, marking all units with the abyss they are detected by the shadow assassin wherever they go for 30 seconds, and will have 12 reduced armor. deals 250 damage base.

Model:
This model for the area of effect:View attachment 61088

Minimum and maximum
just flat damage (its written).
 
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