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Survival Horror KF V6.1.6

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Survival Horror KF
Inspired by the games Killing floor 1 and 2



Gameplay: You start the map with a menu where you can choose the difficulty: Normal, Hard, or Hell on Earth. It’s recommended to start on Normal. The second option lets you choose the game's length: 6, 10, or 15 rounds. The longer the match, the tougher and more varied the enemies will be.

After each round, a shop becomes available where you can buy one of 10 weapons. Each weapon can be upgraded in the same shop for 3000 gold, increasing its damage, speed, and other stats weapons can be upgraded up to four times. You can also purchase ammo and body armor. A second shop lets you upgrade your character’s attributes, such as damage, health, barricade duration, and more.

The key to survival is using all your tools: barricades to distract and absorb enemy damage, grenades to clear groups of units, the jump ability to escape when cornered, and the healing vaccine You can heal yourself or a teammate. And if a teammate dies, it’s not over — you can revive them during the round, but you'll have to avoid dying in the process.

You win by completing the selected number of rounds and defeating one of the two random final bosses at the end.



Credits: -Gere, Hawkwing, bisnar 13, SantoRayo[iP], tee.dubs, NewbieMapper, InfernalTater, lieutang, Fack0r, kola, NFWar, Blizzard Entertainmen, -JonNny, Zombie, Deathbringer, TheUnknownHunter, The_Silent, Stefan.K, epsilon, chilla_killa, Pelsen
, sPy, stan0033, WILL THE ALMIGHTY, HappyTauren, MiniMage, Renderer17, RED BARON, Sunchips, stonneash, vile, kellym0, Talon the Mage, Mc !, Grey Knight, Pvt.Toma, Misha, purparisien, Syczewski, silver_fight, skrab, Hantoo, ILH, Grey Knight, eubz, JB_McKnight, HappyCockroach, Ergius, ThompZon, meatfactory. To all of them for their wonderful models/icons provided on the Hive Workshop website.
-Killing floor 1 and 2 The games from which I extracted all the sounds so the map could have its own custom audio
-Special thanks to Paladon for his excellent jump system.

-First Upload
Contents

Survival Horror KF V6.1.6 (Map)

Reviews
deepstrasz
A bit too fast paced from the start before you get to know all the various icons/abilities/items. Should make passive ability ones have proper ones as well as active ones have active looking ones. Could use this: Warcraft Image Lab or Button Manager...

deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,262
A credits list in the map description with the names of the authors whose resources you've used is mandatory. That includes models, skins, icons, custom spells, systems. Also, sounds, music and everything outside this site.
This helps you with the models, skins and icons from Hiveworkshop: Resources in use by Survival Horror KF V6.0.3
You can also upload your map here to generate a list: Asset scanner

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

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ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
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deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,262
Thank you for the reminder. I’m currently uploading here the updated version of the map with the full credits included on the loading screen. All authors whose resources were used are properly mentioned there, including models, skins, icons, sounds, and more.
Please follow the guides as how a description should look and how to make a credits list. Also, you can look at how others have done it on their map threads.

Please update the map properly: Updating resources
Do not simply attach a file in a separate post.
 

deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,262
  1. A bit too fast paced from the start before you get to know all the various icons/abilities/items.
  2. Should make passive ability ones have proper ones as well as active ones have active looking ones. Could use this: Warcraft Image Lab or Button Manager v1.8.2
  3. Also many icons are green during disabled mode/game pause/F10. They probably don't have their DISBTN versions imported (properly). Complete Icon Tutorial - All About Icons
Generally, it's OK, a bit static in the sense that it happens pretty much in the same place.

Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules

M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/
 
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