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Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Inspired by Empires at War and Battlefront. The Map as of now is Design small making it a Quick Gameplay Matches to enjoy with your Friends.
Lore:
Set in the Clone Wars era, the Confederacy and the Republic competed against each other, the [Kalasmoon] were one of the most abundant Moon that has Steel and Thaspian Crystal. The Republic redirected their Third Sector Army. 7th Sky Corps were assigned to take hold of the Moon and to Defeat the C.I.S Presence.
[Gameplay]
[Confederacy of the Independent System]
Game-style known for it Quantity and Cheap Manufacturing, outnumbering the Grand Army of the Republic. They tend to have a much wider Unit Options.
[Grand Army of the Republic]
Relies on the Quality of the Units to produce having an Elite Clone Troopers and Republic Commando. They also have a Jedi General to lead them on the frontline.
Fully Equipped with AI too, for Singleplayers. Easy AI have lesser Reinforcement Point. Warning! The Insane AI has an unfair advantage, having more starting Reinforcement points.
Mission Objective
-Secure the command Post to extend your production limit.
-Available Reinforcement is your currency, and it will only recover if you capture a Command Post.
-Available Reinforcement has limits.
-Defeat your OPFOR by capturing all Command Post including their Territory
[Priorities]
-Capture Central Command Post as it provides additional reinforcements compare to others.
-Secure the Medical Post so that your Units are able to recover from Fights.
-Secure Central Command Post and utilize the Orbital Bombardment.
-Do not rush on the enemy base.
-Make sure every attacks you make count.
[Capturing Points]
-Medical Command Post provides 1250 Reinforcement.
-Standard Command Post provides 2000 Reinforcement.
-Central Command Post provides additional 3800 Reinforcement.
[Game Tips] For the Republic
-Republic is the hardest Faction to play.
-When suffering casualties the Republic are not quick to recover their numbers, that is why there is a mobile Medical Bay known as the LAAT.
-Republic has multiple active abilities, utilized them in good timing.
-Jedi General are powerful arsenal of the Republic, do not easily lose them in battle without having control of the Medical Bay because there is where the Jedi can only be Revived to the Fray.
-Infantries should be near the vehicles when in combat to increase their armor.
-Always Target the Hail Fire Droid.
-WATCH THOSE WRIST ROCKETS! Kidding but yes do watch those wrist rockets ^-^
For Both Sides
-Make sure to build Support Droids that can repair your Vehicles in combat.
-Central Command Post is the most important structure to secure.
-When Attacking make sure your Commandos aren't sent into an all out war, as they are not design that way. They are design to Infiltrate and Capture Command Post.
-To Deal against Gunship, request Starfighters and Interceptors.
-Unit Spam is useless when there is no Aura to buff your Army.
-Always build an unit with Sensor Pod to deal against Pesky Commandos.
-When going nearby a Command Post, any nearby units of the Post will automatically Capture it.
-Only one Infantry should be able to Capture Command Post, the others should guard them.
For Confederacy
-Separatist is the most easiest Faction to play, compare to the Republic.
-Separatist can suffer casualties but it is less punishing.
-A Jedi is difficult to kill. That is why the OG-9 Homing Droid is available for production.
-Swarming with B1 and B2 Battledroids doesn't always work for the Separatist Droid Army, that is why NR-N99 are easy to produce so you have quick access of armored Support.
-The AT-AP are your worst enemies, deal with them first so you can breach their line of defense!
-Separatist Gameplay is literally just to outnumber the Republic Forces that is the reason why they lack active skills.
Dog Fight or Starfighter Navigation System is credited to Fingolfin Airplane System.
Sounds are ported from the Internet.
Thanks to Blizzard for the Droid Sound Packs and Republic Vehicles.
Thanks to Star Wars SFX Archive for the Clonetrooper Sound Dialogue.
V1.2
-Decrease of both AAT and AT-TE Artillery Strike Ability Damage.
-Increase Attack Rate and Attack Damage of the Confederacy Persuador Tank.
-Increase Mobility of the AAT Hovertank and the Hailfire Droid.
-Added Birth Animation for Ground Vehicles.
-Fixed Spawn Animation.
-Fixed Capture Ability.
V1.3
-Updated Loading Screen.
-Changed the voiceline of the Droids.
V1.4
-Added Medical Command Post that is able to restore health-points on the surrounding units however it is unable to produce vehicles.
-Still meddling with the bug regarding the Birth Animation for vehicles where the unit doesn't spawn.
-Standard Command Post are unable to train Gunships as it is only produce on Medical Command Post.
-Overcharged Shot from the B2 has been Nerfed.
-Removed the OG-9 From the Confederacy Production Option.
-Added Ravine that separates the map, making NR-99 Useful for these situations.
-Updated the Confederacy AI amount of Droids that capture Command Post.
-Both AI Sides now also capture Command Post[Medical Post]
-Fixed the Laser Red Missile for the B2.
-Added Indicator for capturing command post.
-Medical Post now provide 1250 Reinforcements.
-Central Command Post provide 3800 Reinforcements.
V1.5
-Introducing Support Droids: B3 Vassal Droid, R2-Astromech Droids.
-Both Support Droids are able to Repair, and Capture Command Post at faster Rate.
-Both are able to shock enemies stunning them for short duration.
-Both are only trained on the Command Post[Medical Post].
-Medical Attention no longer treat Vehicles.
-R2 Droid and B3 Droid have now Map Indicators when capturing command post.
-Fixed the Medical Attention not healing Organic Units.
V1.6
-Changed the Ordnance System as it is too flawed...
-Decreased the cooldown of the Anti-Armor Attachment from the commandos.
-New Abilities for the Confederacy: Aiming System Aura, Rally Aura and Weapon Jamming System.
-Aiming System is equipped by NR-N99 Snail Droid or the Persuador Tank; Increasing attack damage and precision of the surrounding units.
-Rally Aura equipped by the Hailfire Droid; All Allied forces nearby increase of mobility and attack rate.
-Weapon Jamming System causes targeted units to miss their attacks. -Added a new air Neutral hostile Creature.
-Altered the Starfighters attack pattern.
V1.7
-Central Command Post role has been altered.
-New Available Units for the Confederacy: Octupterra Droid, OG-9 Homing Droid, LM-342 Crab Droid.
-Central Command Post is able to call orbital bombardment.
-Both Clonetrooper and Republic Commando: Increased Damage.
-The Confederacy Swarm Update: The B1, B2 and Droideka train additional units with it.
-Decreases the Price of the Confederacy Armies.
-Homing Droid New Ability: Secondary Turret, Allowing to fire two laser at once, one with random target.
-All Infantries are unable to capture Defense Turrets, only B3 Vassal Droid, R2 Astromech Droid have the ability to execute.
-Added New Form for the Droideka so it will be used for its fullest capacity.
-Vulture Droids New Ability: Self Repair.
-Increase AT-TE and AT-AP Attack Range.
-Standard or Central Command Post no longer revive Jedi Generals, only Medical Post has the capacity.
-Further Increase of AT-AP Attack Range.
-Decrease the Mobility of the Octuptarra.
-Additional LM-342 is produced.
-When Capturing Command Post, The Defensive Turret nearby is included and claimed.
V1.8 [Balancing Update]
-All Units damage has been reduced.
-Decimator Round no longer deal bonus 80 damage.
-Decimator Round Multiplier has been reduced to one.
-All Terrain Tactical Enforcer no longer deal High Concentrated Beam[Chaos Type Damage]
-Aimbot additional damage decrease to 16.
-Defensive Turret Healthpool Increased.
-The Confederacy Armored Assault Tank no longer able to utilize Firesystem ability.
-The NR-N99 Persuador Droid no longer have Decimator Ammunition.
-The Republic Commando can no longer attack air units.
-Fixed the Stupid Arc-170 Rear Gun...
-Changed the Laser Projectile of the Arc-170, LAAT and AT-TE as it now have the FX of double laser.
-Fixed the Height of the Secondary Laser of OG-9 Homing Droid.
V1.9 [Sound Update]
-Added Blaster Rifle and Carbine Attack Sound.
-Added Lightsaber Attack Sound.
-Added Turret Blaster Attack Sound.
-Slight Alternating of the Cannon Blaster Attack Sound
-Attempting to Fix the Dog Fight System, Temporarily this will be it for now.
-Fixed the Arc-170 Rear Gun as it is too broken...(Setting the Cooldown to a Higher Rate) My Bad.
-Reduced the Arc-170 Rear Defensive Rear Damage.
-Reduced High Concentrated Laser Beam Abilities damage.
-Reduced the Arc-170 Defensive Rear Turret Radius.
-Reduced the Ion Ammunition Stun Chance.
-Added some details of the Arc-170 Defensive Rear Turret
V1.10 [Second Sound Update]
-Altered The Voice Line of the Units: Clone Trooper, Clone Commando, R2 Series and Droids.
-Confederacy AAT Artillery Ammunition decreased cooldown and damage.
-Hail Fire Droid and NR-N99 Persuador Aura has been Switched.
-Hail Fire Droid no longer have the ability to Jam Weapon Systems.
-Hail Fire Droid New Ability Mark Target.
V1.10.1 [Combat System Update]
-The Hail Fire Droid attack range has been Increased.
-Introducing new ability type Multi-Missile Pod:Utilized by the HMP Gunship and Hail Fire Droid
-Walkers and other Vehicles are unable to attack within close range.
V1.10.2 [Ability and Icon Update]
-Updated the Icons of the Units.
-Decreased the Damage of the Multi-Missile Pod.
-Decreased Hail Fire Droid Attack Range.
-Improved AI a bit.
-Added New Ability for the NR-N99 Persuador: Deploy Detonator Droids
-Introducing New Type of Droid; Detonating towards hostile position dealing damage and stunning the target.
-TX-130 has new Ability: Specialized Ion Ammunition.
V1.10.3 [Ability and Balancing Update]
-Heavy Missile Platform Droid Gunship no longer Provide Medical Attention.
-Low Altitude Assault Transport has Medical Attention.
-New Ability for the Armored Support, both TX-130 and AT-TE provide armor bonus for infantries.
-New Ability Disintegrator Round dealing Damage Per second, utilized by both AT-TE and LAAT.
-Both Gunships have can no longer attack nearby targets.
-Hail Fire Droid Marked Reduce Armor against Target has been reduced.
V1.10.4 [New Ability and Third Sound Update]
-Droideka Energy Shield has been buffed.
-Droideka Attack Rate has been Increased.
-LM-432 Crab Droid now has passive self-repair.
-LM-432 is now equipped to Deal Ion Ammunition Damage.
-Heavy Platform Gunship is has new Twin Gun ability.
-New Idle Sound for the Starfighter and Gunships.
-Hail Fire Droid no longer have Advance Aim System.
-OG-9 Homing Droid is now equipped with Advance Aim System.
-Droideka and Dwarf Spider Droid Icons have been Fixed.
-V-Wing Nimbus Interceptors are able to land and have a Self Repair Abilities.
-Weapon Jamming System now reduce enemy damage.
-New Ability Overhaul, utilized by Republic Vehicles to increased their Damage, Armor and Regeneration.
-Added Counter Measure System for Starfighters, Allowing them to passively evade incoming attacks.
-HMP Droid Gunship no longer deals High Concentrated Beam damage.
-LAAT now deals High Concentrated Beam Damage type.
-Force Push revamped, Units will now be Forcedly repositioned from their position.
V1.10.5 [Patches and Balancing Update]
-OG-9 and Octuptarra Tri-Droids are now able to climb Cliff.
-Fixed the V-Wing and LAAT Land Animation.
-Fixed LAAT AI not lifting off.
-Fixed Thermal Detonators Explosive FX.
-Clone Trooper and Commando are buffed, with the latest Advance Combat Training. Providing Reducing Incoming Damage, Explosive Reduction.
-AT-AP Overcharged Shot has been updated with Hypercharged Shot, capable of targeting structure and dealing damage in radius.
-All Republic Ground Vehicles are now Equipped with Composite Plating.
-Debuff of the Separatist Forces. Decrease Damage of the HMP Droid Gunship Twin Guns and Missile, Hail Fire Droid Missile,
-Debuff of Health Points for the Separatist Forces.
-OG Homing Droid Secondary Laser
-Removed All Republic Vehicles Composite Plating Except the AT-TE.
-Removed Damage Reduction from Clone Troopers.
-Fixed the V-Wing and LAAT being available to Separatist Production Options.
-B1 Battledroid, B2 Super Battledroid and Dwarf Spider Droid Production Time has decreased, having quick production Rate.
-The Weapon Jamming System has been renamed Jamming System and can now disable Structures.
V 1.10.6 [Balancing Update]
-Anti-Armor Attachment damage reduced to 120 from 310.
-Grenade Thermal damage reduced to 60 from 200.
-AAT Tank Artillery Ammuntion reduced to 280 from 300.
-Droid Self-Detonate reduced damage to 80 from 180.
-Homing Laser Beam ability damage reduced to 200 from 400.
-LAAT Laser Beam ability damage reduced to 400 from 600.
-AT-AP Anti-Vehicle Attack damage reduced to 40 from 60.
-V-Wing attack damage reduced to 18 from 30.
-ARC-170 Starfighter attack damage reduced to 28 from 40.
-Both Tri Droid and V-Wing Splash Attack Reduced to 120 from 220.
-B1 Battle Droid attack damage reduced to 6 from 10.
-B2 Super Battledroid attack damage reduced to 10 from 24.
-BX-Commando Droid attack damage reduced to 16 from 28.
-Dwarf Spider Droid attack damage reduced to 30 from 60.
-Dwarf Droid Splash Attack Reduced to 80 from 200.
-Droideka Splash Attack reduced to 60 from 100.
-NR-N99 Persuador Droid attack damage reduced to 30 from 44.
-Hail Fire Droid attack damage reduced to 44 from 88.
-Hail Fired Droid Trample damage from 180 to 60.
-Octuptarra Droid Attack damage reduced to 66 from 88.
-STAP attack damage reduced to 11 from 26.
-STAP Reduced splash attack radius to 50 from 220.
-NR-N99 Attack damage reduce to 145 from 220.
-Minimize the Production Time for the Separatist Units, making them build faster compare to the Repulic. Min 5 / Max 30.
-Increase of HP and Damage for the Separatist, around 1.5%.
-New Voiceline for the Droid.
-Increased the damage aura of the Advance Aiming System Ability from the Homing Spider Droid to 1.5%.
-STAP Voiceline has been altered to standard B1 Droid.
-When a Republic Ground Vehicles dies, a Clonetrooper Squad exits the Vehicle.
-Specialize Ammunition reduced stun duration to 1.7 Seconds from 3 seconds.
-Increase the Damage of the Hail Fire Multi-Missile.
-Increase the Damage of the Heavy Missile Platform Droid Gunship.
-Altered the Damage type of the HMP Droid Gunship into High Concentrated Beam.
-Fixed the Radius of the Weapon Jamming System Damage Reducer
-Increased the Radius of the Advance Aiming System for the OG-9 Homing Droid.
V 1.10.7[Expansion Update]
-Added Jedi Interceptors.
-Added AV-7 Republic Vehicle.
-Added Jedi Mind Trick unlockable at level 10 for the Jedi General. Will be able to tame some Neutral Creatures.
-Can only Request AV-7 and Jedi Interceptor to the Central Command Post.
-Added Sensor Pods to the Command Post Defensive Turrets.
-Relocated the Artillery Ammunition and Flare Abilities from AT-TE to AV-7.
-Changed the Paranism and the Sinaxe Creatures model.
-Fixed the Jedi Interceptor Land Height and Animation.
-Increased the Range of the Artillery Ammunition for the AV-7.
-Fixed the Infinite Jedi Interceptor Limit.
-Fixed the Random Color for the Jedi Interceptor Starfighter.
-Fixed the Force-Push, Pushing Command Post and other Structures.
V 1.10.8 [Dog Fight Update]
-Added Starfighter Navigation System. Thanks to Fingolfin Airplane System.
-Removed Land Ability from ETA-2 and V-Wing Interceptors.
1.10.9 [Balancing Update and Hotfixes]
-Interceptors Type Movement Speed Decreased from 522 to 300.
-Heavy Starfighters Type Movement Speed Decreased from 522 to 270.
-BX-Droid Commando reduced HP.
-Decreased the Production Time of the Separatist Units.
-Increased Damage of the V-Wing Nimbus Starfighter.
-Hail Fire Droid is now able to attack infantries.
-Added Random Spawnpoint.
-Republic has no Starting Unit.
-Separatist has no Starting Unit.
-All Turrets are now repairable and recoverable.
-Clonetrooper Markings are Temporarily Removed.
-Remove the Jedi Lightsaber Sound FX of the Repair since it can be confusing.
-AT-TE can no longer attack aerial units.
-14DP Defense Turret can no longer attack aerial units.
-Removed the Annoying Air Explosion FX.
-Hail Fired Droid Model Changed with CIS Skin.
-Vulture Droid finally Reskinned.
-Arc-170 Starfighter Projectile has finally been changed.
-Added Lightsaber Color variant.
-Removed the Sound FX of the Repair...
-No longer Disable Allied Structure from the Saber Tank Jamming System.
I am preparing for the Next Map introducing the OG Battlefront Maps as Conquest Mode.
-Geonosis
-Naboo
-Kashyyyk
-Felucia
[Plans on the Next update]
-Adding more abilities for all units.
-Adding more Units for the Republic.
-Adding more Maps and Game Modes
-Adding Experimental Vehicles.
I will expand with New Maps and new enjoyable game modes.
[Conquest Game Mode]
This is your standard capture the command post game mode.
[Assault Game Mode]
This an escort game mode, escorting Juggernaut or Multi-Troop Transport toward their destination point, where the enemy base are. While the opposing team must stop the Arriving Assault Vehicles.
[Supremacy Game Mode]
Having Notable Heroes to lead the way and only having limited forces, no Command Post just pure War with their deployed armies.
[Space Assault Game Mode]
Focusing on Space Wars, having multiple Frigates and Capital Ships to protect from the Attacking Force.
The Campaign is still being developed hopefully you enjoy this multiplayer game mode for now!
Please leave a feedback. Whether that be Bugs or suggestions, I would be happy to hear it. Still in Beta!
A neat fast paced altered melee-risk Star Wars map. Tad chaotic/clashing in unit sizes, effects and terrain.
Could use a random start location and control points system.
Approved.
If you want more reviews, you should participate in the The Grand...
A neat fast paced altered melee-risk Star Wars map. Tad chaotic/clashing in unit sizes, effects and terrain.
Could use a random start location and control points system. Approved.
A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
Map thread tags are important. Please use those that fit and not more or none.
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