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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Spring Liquidation ( ver 2.54u )

Submitted by Drosme
This bundle is marked as approved. It works and satisfies the submission rules.

New System: Talent

Now each player will unlock talent system when they complete tutorial
Every player gain one talent point each round, capped to 10 talent point for each game.
Player can use talent point to activate powerful talent ability

  • General Talent [Apply to all Hero]:
‧ Stronghold: Your castle +800/+800
‧ Mutate: Friendly non-hero creatures gain +4 attack
‧ First-aid Kit: Put a Lesser Rejuvenation Potion onto your hero's inventory
‧ Meditation: Your hero + 200 experience
‧ Reinforcements: Summon two priest
‧ Noble Presence: Your hero +10 attack, +0.25 (Hz) attack speed, Life/Mana +300/+ 150
  • Intelligence Talent [Apply to Intelligence Hero]:
‧ Philosopher's Stone: Your hero +25% Spell/Magic ─ Damage
‧ Inspiration: Your hero + 70% Cooldown Accelerate, + 3 (mana/second) Mana Regeneration
‧ Indomitable Creativity: Return 70% spent mana when trigger Flash of Insight
‧ Meteorite: Put a Chaos Shard with two charges onto your hero's inventory
‧ Summon Mastery: Creature summoned by your hero gain Life/Mana +50/+ 80,
Life Regeneration + 4 (life/second)
Mana Regeneration + 2 (mana/second)
‧ Inventors' Fair: All of your Crystal Pylon and Pylon Wreckage becomes Arcane Vault with a random item
  • Strength Talent [Apply to Strength Hero]:
‧ Warpath: If friendly creatures would spend at least 50% mana volume of their mana to firing Mana Bolt, they gain + 2 attack, +50 Life Volume
‧ A Farewell to Arms: When liquidating, heal all friendly non-hero creatures
‧ Throwing Axe: Your melee hero can attack air creatures
‧ Siphon Affinity: Siphon Aura restore more life
‧ Steel Legion: Summon two Demolisher
‧ The Last Champion: When liquidating, a random friendly creature becomes Invulnerable until next liquidating
  • Agility Talent [Apply to Agility Hero]:
‧ Dark Temple: Put a Skeleton Key onto your hero's inventory
‧ Living Building: Friendly non-elite buildings gain +8 Armor, + 3 (life/second) Life
‧ Runaways: Your hero + 50 Movement Speed
‧ Sapphire Inlay: Friendly creature burn enemies mana while attack
‧ Mercenary Waves: Gain two creatures while you hire a creature
‧ Deep Ones: When liquidating, your hero summons Snap Dragons base on your buildings
  • Enlighten Talent ── Dawkins [When your tutor is Dawkins]:
‧ Dawkins' Teachings: Your hero + 4 Strength
‧ Lotus Field: Your Energy +15/+15
‧ Will of Nature: Decrease energy cost of Treant to 2 from 6 (kgoe)
‧ Improved Recipe: Growth Potion also gives target + 5 Armor
‧ Thorns Skin: friendly non-hero creature has chance to blast a batch of spike when attacked
‧ Evolve: Sacrifice all of your non-hero creatures then summon +2 level creature for each
sacrificed creature
  • Enlighten Talent ── Ramanujan [When your tutor is Ramanujan]:
‧ Ramanujan' Teachings: Your hero + 4 Intelligence
‧ True Sight Goggles: Your hero can see nearby invisible creatures
‧ Unlimited Vision: Permanently reveals the entire jungle in map
‧ Firebat Squad: Summon two Batrider
‧ Sniper Rifle: Your non-hero ranged attackers + 25% Basic-Attack range
‧ Divine Summoning: Modify summoned creatures' Basic-Attack type to Magic-Attack

  • Enlighten Talent ── Noyce [When your tutor is Noyce]:
‧ Noyce's Teachings: Your hero + 4 Agility
‧ Patent Empire: When liquidating, each your non-elite building gives you 25 gold
‧ Shaman Master: Your Shaman +200% attack speed, +80 Mana Volume, +6 Armor
‧ Vengeful Bolt: When a friendly non-hero creature dies, it deals Spell-damage to enemy castle
‧ Incinerate: Hero's spell has chance to deal extra damage
‧ Fire Condense: Put four Fire Potions onto your hero's inventory
  • Enlighten Talent ── Dijkstra [When your tutor is Dijkstra]:

‧ Dijkstra's Teachings: Your hero + 2 Intelligence + 2 Strength
‧ Epitaxy: When Dijkstra reflash his basic minions, he also restores up to two of your Crystal
‧ Dispersion: Each of your Tunnelstone can use twice
‧ Heat Drain: Put a Heat Drain Scepter onto your hero's inventory.
‧ Water Cycle: Whenever you recruit a building, your hero summons two Water Elemental
‧ Cutting Artistry: Decrease energy cost of Water Elemental and Tunnelstone to 5 from 10
  • Enlighten Talent ── Chien-Shiung [When your tutor is Chien-Shiung ]:
‧ Chien-Shiung's Teachings: Your hero + 2 Intelligence + 2 Agility
‧ Double Agent: The number of Secret Agent per day + 1, energy cost of -5 (kgoe)
‧ Nocturnal Strike: Whenever you activate Nocturnal Knives, Hurls a poisoned dagger at a random enemy
‧ Camisado: When the sun sets, all creatures you control get Stealth for 100 seconds
‧ Sun Shield: Your Shrine is Invulnerable during daylight hours
‧ Parity: Your hero gains different effect based on day or night
  • Enlighten Talent ── Asimov [When your tutor is Asimov ]:
‧ Asimov 's Teachings: Your hero + 2 Strength + 2 Agility
‧ Death Army: When enemy buildings dies, your hero summons 3 Skeletal Mage
‧ Soul Split: Whenever you activate Nocturnal Knives, Hurls a poisoned dagger at a random
‧ The Foundation: When liquidating, each your non-elite building gives your hero 80 experience
‧ Mana Injection: Creatures you recruited or hired have 50% initial mana
‧ Reaper Harvest: When enemy Shrine dies, it drop 3 additional loot boxes

New mechanism: Shrine

Now each player has a shrine on the battlepool.
Destroy opponent's shrine to get loot box.
Loot box can deals damage to enemy castle or heal your castle


- Creature ~ Chimaera: Food cost down to 0 from 5
- Item ~ Growth Potion: Now can target Sorcery Immunity creatures.
- Ability ~ One with the Machine: Bonus mana increase to 50/84/141/238/400 from
- Ability ~ One with the Machine: Bonus Basic-Attack frequency increase to
0.15/0.22/0.324/0.476/0.7 (Hz) from 0.15/0.178/0.212/0.252/0.3 (Hz)
- Ability ~ Horrorlab: The poison damage increase to 12/16/22/31/42 from
12/14/19/24/28 per second.
- Ability ~ Horrorlab: Venom Sentry basic-attack power increase to 5/7/10/14/20 from
- Ability ~ Metamorphosis: Add reminder text of life cost. (New player often forget the cost of demon form, cause them suicide oftenly. Add reminder text should reduce such case.)

- Building ~ Goblin Merchant: Agility requirement reduce to 25 from 33
- Bug fixed: Now "Spell/Magic + X" affixes affect mana bolt correctly.
- Bug fixed: Now Moonstone can affect Nocturnal Knives correctly.
- Bug fixed: Now player having dozens of item-link creatures won't cause "One with the
Machine" broken
Bug fixed ~ Soul Split : Return life and mana correctly.
- Bug fixed ~ "One with the Machine" : Now work correctly.
- Bug fixed ~ Warpath : fix a issue that caused the timer broken
- Text error fixed ~ Shaman Master : +5 Armor display correctly.

New Hero: Master of Gun Kata

Basic-Attack (A) :
Basic-Attack firing three missiles; these missile has following characteristic:

  • Dealing damage equal to 50% Basic-Attack power.
  • First missile is track missile; it deals Hero-damage.
  • Second and third missile is penetration missile; they deal Spell-damage and they can penetrate all enemies they hit.
Pestilential Barrage (W) :

Send a mass of hyperbaric gas moving towards in target direction while the hero also recoils in the
opposite direction, Dealing Magic-damage and knocking back any enemies they collide by gas clumps,
if those enemies are able to move.

All friendly creatures on path gains Stealth for a while.
The gas clumps decrease 20% of its current velocity for each enemies it hits.

Additionally, the hero increase Basic-Attack range by 400 and increase Basic-Attack frequency for a while.

Cruel Revelation (E) :

Sacrifice a friendly non-hero creature or building. If you do, the hero deals Spell-damage to all enemies
nearby the sacrificed object. Object damaged this way loses mana base on sacrificed object's mana.

Put X "Contraband" in your hero's inventory, where X is half the number of sacrificed object's
attributes requirement.

You can use "Contraband" to recruit object, more Contraband you have more powerful object
you can recruit.

Underground Tunnel (R) :

  • Passive ~ Increase damage of the first missile on each Basic-Attack fired.
  • Active ~ Choose a friendly creature or building from anywhere. Then the hero channels for 5 seconds, it gains Stealth and gives chosen object armor within duration. When channeling is done, exchange the position of hero and the chosen object, if they are able to move. Objects who move this way fires a shockwave that pass through the movement path, dealing Spell-damage base on total Basic-Attack power of hero and chosen object.
Equilibrium (T) :

Deploy a building named "The Order of Equilibrium" to target point.

Create a item named Handcuffs put it into hero's inventory. You can use Handcuffs to imprison target
recruitable object. And you may recruit objects imprisoned this way any time for the rest of the game."

Additionally, object imprisoned this way decrease their Attribute Requirement when liquidating.

New Tutors :

Tutor : Ramanujan ---

  • Minion: Ice Troll
Energy cost : 6 (kgoe)
Basic-Attack Power : 10~14
Armor : 7
Life Volume : 225
Mana Volume : 60

  • Item: Glance of Infinity
Energy cost : 10 (kgoe)

Sacrifice a friendly creature. Hero summons two creatures
with a same name of the sacrificed creature.
Their life and life volume is half the sacrificed creature's.
If creature summoned this way would die, deal X Erode
Spell-damage to their controller's castle. Where X is equal to
creature level multiplied by forty.

Tutor : Chien-Shiung ---

  • Minion: Secret Agent
Energy cost : 10 (kgoe)
Basic-Attack Power : 16~21
Armor : 5
Life Volume : 380
Mana Volume : 110

  • Item: Nocturnal Knives
Energy cost : 6 (kgoe)

Hero blinks to target point within 800 decimeters.
If you activate this ability at night, the blink range increase
to 1350 decimeters.

Tutor : Noyce ---

  • Minion: Shaman
Energy cost : 8 (kgoe)
Basic-Attack Power : 15~17
Armor : -2
Life Volume : 345
Mana Volume : 80

  • Item: Fire Potion
Energy cost : 8 (kgoe)

Remove all charges from this item,
Deals 38 Erode Spell-damage per second to any target for
each charges removed while activate; last 4 seconds.

Changes of gameplay mechanism :

  • Now each player start with three option of heroes, choose one of three heroes to start the game.
  • Then each player now have two option of tutors, choose one of two tutors to open the path and start to play.

New Objects:


Warhammer ──
(Energy Cost : 25 , Intelligence Requirement : 29)

Basic-Attack power + 3
Strength + 4

When equipped hero deals Hero-damage to an enemy creature, it throws a hammer to that enemy to deal 75 Spell-damage and Stun (Stunned creature can't do anything) that enemy for 3 seconds. (2 seconds for a hero or a creature with level 6 or greater) This trigger ability has 7 seconds cooldown.

Cooldown speed of this item's trigger ability get 2% quicker for each Intelligence point the equipped hero has. (Can stack with Cooldown Accelerate)


Summoner's Temple ──
(Energy Cost : 18 , Agility Requirement : 27)

When a friendly non-summoned creature with level 3 or greater dies, summons a random creature with level equal to death creature's level minus 2 . Creatures summoned this way has 100 seconds lifespan limit.

If the hero has 35 Agility or more, lifespan limit becomes 200 seconds.

Lighthouse ──
(Energy Cost : 15 , Agility Requirement : 17)

When liquidating, your castle restores 300 life.

If your hero has 33 Agility or more, restores 500 life instead.

Update of Abilities & Gameplay Constant :

Mercenary Camp (Type - 1) ──
(Energy Cost : 20 , Agility Requirement : 14)

New Research : Improve Pauldron ── If your hero has [17/22/29] or more Agility while
liquidating, increase Grunt armor by [4/8/12]

New Research : Assassination Training ── If your hero has 32 or more Intelligence and 27 or more Strength while liquidating, Night elf Archers increase their
armor by 7, increase movement speed by 135,
increase Life Regeneration by 250% and
gain Advanced Shadow Meld.

Mercenary Camp (Type - 2) ──
(Energy Cost : 20 , Agility Requirement : 19)

New Research : Improve Sword ── If your hero has [22/27/32] or more Agility while liquidating,
increase Footman Basic-attack power by [5/10/15]

New Research : Advanced Quiver ── If your hero has 28 or more Intelligence and 30 or more Strength while liquidating, Increase Sun elf Archer Basic-attack
power by 5, Basic-attack frequency by 100% and Basic-attack range by 200

Mercenary Camp (Type - 3) ──
(Energy Cost : 15 , Agility Requirement : 15)

New Research : Supply Corpses ── If your hero has 30 or more Agility while liquidating,
For every 15 seconds, create a corpse.

Gryphon Aviary ──
(Energy Cost : 5 , Agility Requirement : 32)

New Ability : Hurricane Squad ── When liquidating, if the hero has 38 Agility or more, summons a
Gryphon Rider and a Dragonhawk Rider.
Creatures summoned this way has 100 seconds lifespan limit and cost 0 food.

(Patch v1.80b contains the changes the following patch v1.72b)
New Hero Release : Scientist

status ──

Intelligence (Primary attribute) : 24 + (3.00 per level)
Strength : 15 + (1.50 per level)
Agility : 12 + (1.50 per level)

Abilities ──

Horrorlab : Create a multifunctional laboratory that contain three experimental subjects,
scientist can recruit those subjects, or use defensive weapon from laboratory to
fights enemies.

Summon Battlemech : Scientist gains a tactical gear each round, it can use those gear to summons
powerful mechanical creatures or use it to increase spell-damage.

One with the Machine : The Scientist merge into target creature you control.
It becomes one of that creature, give that creature bonus basic-attack power,
basic-attack frequency, life and mana. Additionally, that creature can use item
of your hero equipped.

Metallurgic Summonings : Target item you control becomes an item-creature, it still a inventory item.
Means scientist remains owning those item's passive ability and
no need to occupy a inventory slot.

Gameplay mechanism optimize

No longer change all map object at game time 6:00 each day.

New mechanism : Cleansing Sphere

Add four special neutral creature named "Cleansing Sphere" it will slowly remove
map object and replace it to a random object in random place.

When player recruit or stores neutral map object, spawns a new one in random place and random type
to keep the neutral map object in a constant number.

What is Spring Liquidation. How to play ?

Spring Liquidation is a 2 player highly competitive custom game.
You will play a hero which has ability to recruit creatures, buildings or acquire items.
Use any way in game mechanics to destroy your opponent's castle.
Once opponent's castle destroyed you win the game immediately.

Core Objective:
  • Occupy the mana spring on the center of the map.

For every 95 seconds in game, creatures near to the mana spring spend their mana
to damage enemy castle. This is the most common way to cut down enemy castle's life.

Of course your opponent don't want your creature to damage his/her castle and also they
want damage your castle too. So you and your opponent would probably fight on center of the
map. If your Micro Control and Micromanagement is better than your opponent, you could
force your enemy retreat and detain more creatures on the battlepool than your
opponent. When the turn end, you dealing more damage to their castle than your opponent
dealing to yours.

  • Recruit Map Object

Map objects change over time, and each object has their attributes requirement. to recruit
map object you need to planning how to increase your hero attributes on the right time.
(You can buy hero attributes from castle each turn)

If want to recruit more stronger creature than your opponent
you need to think deeper, think quicker, think farther than your opponent.

  • Master your Hero
You play one of three heroes in random hero group
at beginning of the game.
Each hero has every powerful advantage under specific conditions.
They are all hard to master. But If you willing to exert their potential,
they are all over power.

  • Energy System
Energy system leads to every decision matters. Ability that cost energy
is powerful but limited. The same is true for creatures, items and buildings.
Energy system is helpful for balance and make the game more in-depth.

  • Random Map Objects

Map objects change randomly over time, players will never have a
"Standard Operation Procedure". To win the game you always need to keep brainy and dare to fight.

  • Tutor
Is hard to play will on first time. So in game, each player have a tutor which will guide you how to win
the game and remind player which map mechanism should be noted.

  • Fully Control

All creatures and hero are controlled by yourself. NO silly AI, Makes it more competitive


Talent Jui Submitted by Tasyen

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Spring Liquidation ( ver 2.54u ) (Map)

Shar Dundred
Map appears to be functional. Approved!
  1. Urain


    Sep 16, 2017
    kinda fun actually, nice
  2. Drosme


    Apr 30, 2020
    Thanks a lot :grin:
  3. Shar Dundred

    Shar Dundred

    Map Moderator

    May 6, 2009
    Map appears to be functional.
  4. Drosme


    Apr 30, 2020
    Appreciate !! :goblin_yeah: