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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Spring Liquidation ( ver 2.00c )

Submitted by Drosme
This bundle is marked as approved. It works and satisfies the submission rules.
New Hero: Master of Gun Kata

Basic-Attack (A) :
Basic-Attack firing three missiles; these missile has following characteristic:

  • Dealing damage equal to 50% Basic-Attack power.
  • First missile is track missile; it deals Hero-damage.
  • Second and third missile is penetration missile; they deal Spell-damage and they can penetrate all enemies they hit.
Pestilential Barrage (W) :

Send a mass of hyperbaric gas moving towards in target direction while the hero also recoils in the
opposite direction, Dealing Magic-damage and knocking back any enemies they collide by gas clumps,
if those enemies are able to move.

All friendly creatures on path gains Stealth for a while.
The gas clumps decrease 20% of its current velocity for each enemies it hits.


Additionally, the hero increase Basic-Attack range by 400 and increase Basic-Attack frequency for a while.


Cruel Revelation (E) :

Sacrifice a friendly non-hero creature or building. If you do, the hero deals Spell-damage to all enemies
nearby the sacrificed object. Object damaged this way loses mana base on sacrificed object's mana.

Put X "Contraband" in your hero's inventory, where X is half the number of sacrificed object's
attributes requirement.

You can use "Contraband" to recruit object, more Contraband you have more powerful object
you can recruit.



Underground Tunnel (R) :

  • Passive ~ Increase damage of the first missile on each Basic-Attack fired.
  • Active ~ Choose a friendly creature or building from anywhere. Then the hero channels for 5 seconds, it gains Stealth and gives chosen object armor within duration. When channeling is done, exchange the position of hero and the chosen object, if they are able to move. Objects who move this way fires a shockwave that pass through the movement path, dealing Spell-damage base on total Basic-Attack power of hero and chosen object.
Equilibrium (T) :

Deploy a building named "The Order of Equilibrium" to target point.

Create a item named Handcuffs put it into hero's inventory. You can use Handcuffs to imprison target
recruitable object. And you may recruit objects imprisoned this way any time for the rest of the game."

Additionally, object imprisoned this way decrease their Attribute Requirement when liquidating.




New Tutors :

Tutor : Ramanujan ---

  • Minion: Ice Troll
Energy cost : 6 (kgoe)
Basic-Attack Power : 10~14
Armor : 7
Life Volume : 225
Mana Volume : 60

  • Item: Glance of Infinity
Energy cost : 10 (kgoe)

Sacrifice a friendly creature. Hero summons two creatures
with a same name of the sacrificed creature.
Their life and life volume is half the sacrificed creature's.
If creature summoned this way would die, deal X Erode
Spell-damage to their controller's castle. Where X is equal to
creature level multiplied by forty.

Tutor : Chien-Shiung ---

  • Minion: Secret Agent
Energy cost : 10 (kgoe)
Basic-Attack Power : 16~21
Armor : 5
Life Volume : 380
Mana Volume : 110

  • Item: Nocturnal Knives
Energy cost : 6 (kgoe)

Hero blinks to target point within 800 decimeters.
If you activate this ability at night, the blink range increase
to 1350 decimeters.

Tutor : Noyce ---

  • Minion: Shaman
Energy cost : 8 (kgoe)
Basic-Attack Power : 15~17
Armor : -2
Life Volume : 345
Mana Volume : 80

  • Item: Fire Potion
Energy cost : 8 (kgoe)

Remove all charges from this item,
Deals 38 Erode Spell-damage per second to any target for
each charges removed while activate; last 4 seconds.


Changes of gameplay mechanism :

  • Now each player start with three option of heroes, choose one of three heroes to start the game.
  • Then each player now have two option of tutors, choose one of two tutors to open the path and start to play.


New Objects:

Item:

Warhammer ──
(Energy Cost : 25 , Intelligence Requirement : 29)

Basic-Attack power + 3
Strength + 4

When equipped hero deals Hero-damage to an enemy creature, it throws a hammer to that enemy to deal 75 Spell-damage and Stun (Stunned creature can't do anything) that enemy for 3 seconds. (2 seconds for a hero or a creature with level 6 or greater) This trigger ability has 7 seconds cooldown.

Cooldown speed of this item's trigger ability get 2% quicker for each Intelligence point the equipped hero has. (Can stack with Cooldown Accelerate)


Building:

Summoner's Temple ──
(Energy Cost : 18 , Agility Requirement : 27)

When a friendly non-summoned creature with level 3 or greater dies, summons a random creature with level equal to death creature's level minus 2 . Creatures summoned this way has 100 seconds lifespan limit.

If the hero has 35 Agility or more, lifespan limit becomes 200 seconds.


Lighthouse ──
(Energy Cost : 15 , Agility Requirement : 17)

When liquidating, your castle restores 300 life.

If your hero has 33 Agility or more, restores 500 life instead.


Update of Abilities & Gameplay Constant :

Mercenary Camp (Type - 1) ──
(Energy Cost : 20 , Agility Requirement : 14)

New Research : Improve Pauldron ── If your hero has [17/22/29] or more Agility while
liquidating, increase Grunt armor by [4/8/12]

New Research : Assassination Training ── If your hero has 32 or more Intelligence and 27 or more Strength while liquidating, Night elf Archers increase their
armor by 7, increase movement speed by 135,
increase Life Regeneration by 250% and
gain Advanced Shadow Meld.



Mercenary Camp (Type - 2) ──
(Energy Cost : 20 , Agility Requirement : 19)

New Research : Improve Sword ── If your hero has [22/27/32] or more Agility while liquidating,
increase Footman Basic-attack power by [5/10/15]

New Research : Advanced Quiver ── If your hero has 28 or more Intelligence and 30 or more Strength while liquidating, Increase Sun elf Archer Basic-attack
power by 5, Basic-attack frequency by 100% and Basic-attack range by 200



Mercenary Camp (Type - 3) ──
(Energy Cost : 15 , Agility Requirement : 15)

New Research : Supply Corpses ── If your hero has 30 or more Agility while liquidating,
For every 15 seconds, create a corpse.

Gryphon Aviary ──
(Energy Cost : 5 , Agility Requirement : 32)

New Ability : Hurricane Squad ── When liquidating, if the hero has 38 Agility or more, summons a
Gryphon Rider and a Dragonhawk Rider.
Creatures summoned this way has 100 seconds lifespan limit and cost 0 food.



(Patch v1.80b contains the changes the following patch v1.72b)
New Hero Release : Scientist

status ──

Intelligence (Primary attribute) : 24 + (3.00 per level)
Strength : 15 + (1.50 per level)
Agility : 12 + (1.50 per level)



Abilities ──

Horrorlab : Create a multifunctional laboratory that contain three experimental subjects,
scientist can recruit those subjects, or use defensive weapon from laboratory to
fights enemies.

Summon Battlemech : Scientist gains a tactical gear each round, it can use those gear to summons
powerful mechanical creatures or use it to increase spell-damage.

One with the Machine : The Scientist merge into target creature you control.
It becomes one of that creature, give that creature bonus basic-attack power,
basic-attack frequency, life and mana. Additionally, that creature can use item
of your hero equipped.

Metallurgic Summonings : Target item you control becomes an item-creature, it still a inventory item.
Means scientist remains owning those item's passive ability and
no need to occupy a inventory slot.



Gameplay mechanism optimize

No longer change all map object at game time 6:00 each day.


New mechanism : Cleansing Sphere

Add four special neutral creature named "Cleansing Sphere" it will slowly remove
map object and replace it to a random object in random place.

When player recruit or stores neutral map object, spawns a new one in random place and random type
to keep the neutral map object in a constant number.



What is Spring Liquidation. How to play ?

Spring Liquidation is a 2 player highly competitive custom game.
You will play a hero which has ability to recruit creatures, buildings or acquire items.
Use any way in game mechanics to destroy your opponent's castle.
Once opponent's castle destroyed you win the game immediately.

Core target:

  • Occupy the mana spring on the center of the map.
For every 95 seconds in game, creatures near to the mana spring spend their mana
to damage enemy castle. This is the most common way to cut down enemy castle's life.

Of course your opponent don't want your creature to damage his/her castle and also they
want damage your castle too. So you and your opponent would probably fight on center of the
map. If your Micro Control and Micromanagement is better than your opponent, you could
force your enemy retreat and detain more creatures on the battlepool than your
opponent. When the turn end, you dealing more damage to their castle than your opponent
dealing to yours.

  • Recruit Map Object
Map object change each day, and each object has their attributes requirement. to recruit
map object you need to planning how to increase your hero attributes on the right time.
(You can buy hero attributes from castle each turn)

If want to recruit more stronger creature than your opponent
you need to think deeper, think quicker, think farther than your opponent.

  • Master your Hero
You play one of three heroes in random at beginning of the game.
Each hero has every powerful advantage under specific conditions.
They are all hard to master. But If you willing to exert their potential,
they are all over power.




Features:
  • Energy System
Energy system leads to every decision matters. Ability that cost energy
is powerful but limited. The same is true for creatures, items and buildings.
Energy system is helpful for balance and make the game more in-depth.

  • Random Map Objects
Map objects change randomly for every 200 seconds, players will never have a
"Standard Operation Procedure". To win the game you always need to keep brainy and dare to fight.

  • Tutor
Is hard to play will on first time. So in game, each player have a tutor which will guide you how to win
the game and remind player which map mechanism should be noted.

  • Fully Control
All creatures and hero are controlled by yourself. NO silly AI, good or bad is all on your own.
Win the game, just proved you are better than your opponent.









Credits

Illidan Stormrage Submitted by Sellenisko
WC3 - Item - NyrusLove
Submitted by Carrington2k
Pylon4 Submitted by killst4r
Ember Forge & Ember Knight Submitted by Mythic, ~Nightmare
Arcane Missile Submitted by Weep
Blade Beam Submitted by blink
Blood Explosion Submitted by DeadEnd123
Conflagrate Submitted by Mythic
Culling Slash Submitted by Mythic
Desecrate - SFX Contest 5 Submission Submitted by JetFangInferno
Ember Sword Enchantments Submitted by Mythic
Forest Blessing Submitted by xYours Trulyx
Gatekeeper's Pact Submitted by xYours Trulyx
Heal Submitted by Mythic
Infernal Bulwark Submitted by xYours Trulyx
Kingdom Come Submitted by Mythic
NewMassTeleport Submitted by DCrimson
MagicShield Submitted by JesusHipster
Nether Blast Submitted by Mythic
OrbOfFire Submitted by UgoUgo
OrbOfLightning Submitted by UgoUgo
Pillar of Flame Submitted by Mythic
Prism Ray (3-Tiered) Submitted by Directive255
Shining Flare Submitted by Mythic
Smite Submitted by Mythic
Soul Beam Submitted by Mythic
Soul DIscharge Submitted by Mythic
Windwalk Submitted by Mythic

BTNAbominationReincarnationIcon Submitted by Just_Spectating
BTNDeathCoil Submitted by -Berz-
BTNBarbarianBrutalSlasher Submitted by PeeKay
BTNBloodELfDragonSword Submitted by Uncle Fester
BTNBloodsoul Submitted by zbc
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BTNChargedDagger Submitted by zbc
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Contents

Spring Liquidation ( ver 2.00c ) (Map)

Reviews
Shar Dundred
Map appears to be functional. Approved!
  1. Urain

    Urain

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    kinda fun actually, nice
     
  2. Drosme

    Drosme

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    Thanks a lot :grin:
     
  3. Shar Dundred

    Shar Dundred

    Map Moderator

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    Map appears to be functional.
    Approved!
     
  4. Drosme

    Drosme

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    Appreciate !! :goblin_yeah: